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iPhone: Trash It game (Support an indie dev?)

12-22-2008, 03:54 PM
#1
Joined: Dec 2008
Location: Florida
Posts: 76
Trash It game (Support an indie dev?)

If you guys like sidescrollers and wanna support an indie dev then check out my first game, Trash it!

Youtube link | Pop Up

Brandon L. Townes
President/Lead Designer @ Solid 7 Studios
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Last edited by salsamd; 12-22-2008 at 05:28 PM.
12-22-2008, 03:56 PM
#2
Joined: Dec 2008
Location: Around
Posts: 349
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thats nice man!!

Would you make me a custom game?

12-22-2008, 04:01 PM
#3
Joined: Oct 2008
Posts: 230
How is there only 5 levels? It seems like it would only take a minute to make a level the way it is set up...

Frighftully good
12-22-2008, 05:24 PM
#4
Joined: Nov 2008
Posts: 1,393
So it's like line rider only you have to bring the trash to a designated area?
12-22-2008, 05:42 PM
#5
Joined: Dec 2008
Location: USA BABY
Posts: 924
nice game!!!!

DinoSmash online id: *DoMbAv94* (stars included)
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12-22-2008, 05:45 PM
#6
Joined: Nov 2008
Posts: 1,094
1.99 might be overpriced?
12-22-2008, 06:09 PM
#7
Joined: Dec 2008
Location: Florida
Posts: 76
yeah its a bit like line rider. i really liked the graphical style of it. I plan on adding some more levels in a update as well. The game started at .99 before the update that added newer features.

Brandon L. Townes
President/Lead Designer @ Solid 7 Studios
Dev Blog
Follow Us on Twitter!
12-22-2008, 06:44 PM
#8
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Yeah it does seem a bit over-priced considering you can spent an extra 1 on Motocross, which is the same thing except using a bike and being able to shift your weight on the bike to ride over the bumps and dips on it's 16 levels. Don't get me wrong, as a first game it looks good.
12-22-2008, 06:55 PM
#9
Joined: Dec 2008
Posts: 330
if you really want support as an indie dev you need to make your first app or two at least free.

its decent. but no way in the top two hundred and in that case the only way to build recognition and a following would be to take it slow.

from the gameplayvids 1.99 can be spent better elsewhere without much effort at all.

im not saying give up. just build up, test, and get feedback by giving it for free at first.
obviously i dont knwo your fianancial situation but you wont get future sales if your are overpricing your early products, which to me, looks VERY incomplete.
12-22-2008, 07:04 PM
#10
Joined: Nov 2008
Location: Wouldn't you like to know ;)
Posts: 2,632
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Quote:
Originally Posted by idrisguitar View Post
if you really want support as an indie dev you need to make your first app or two at least free.

its decent. but no way in the top two hundred and in that case the only way to build recognition and a following would be to take it slow.

from the gameplayvids 1.99 can be spent better elsewhere without much effort at all.

im not saying give up. just build up, test, and get feedback by giving it for free at first.
obviously i dont knwo your fianancial situation but you wont get future sales if your are overpricing your early products, which to me, looks VERY incomplete.
I just looks a) short, b) very strange looking, no Line Rider c) overpriced d) no name recognition, so you aren't going to get sales on that.

Thats no recipe for success, so you need to make this free and build up. Advertise, get the name out. Then make good paid apps. This stuff takes time, not rushing to make a quick $1 or 2.