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The pinnacle of iPod and iPhone gaming?

09-30-2009, 01:19 AM
#1
Joined: Mar 2009
Posts: 8
The pinnacle of iPod and iPhone gaming?

What are your thoughts on the best quality a game can achieve for the iPhone?

I think eventually an iPod/iPhone based MMORPG will be established. God, it would be really fun.
09-30-2009, 01:33 AM
#2
Joined: Apr 2009
Location: Chicago
Posts: 1,750
Quote:
Originally Posted by daf100 View Post
What are your thoughts on the best quality a game can achieve for the iPhone?

I think eventually an iPod/iPhone based MMORPG will be established. God, it would be really fun.
I just don't understand the attraction of MMORPGs. I have tried them and I just find that as dull as toast.

I think we are getting close to the limit of what can be done on the iPhone until someone comes out with a hardware addon that gives people a joystick and a couple of buttons.

Until then, I think that games like Defender Chronicles and Real Racing are about as far as the graphics are going to take us.

Games like Dungeon Hunter, Blades of Fury, Lumines and Madden NFL are always going to be slightly (or more) crippled because of the lack of hardware buttons.

Having said that, I am not sure it matters as long as creative people are out there writing things like Alchemize, Boxikon, Scraps, Slay, Spider (Bryce Manor) and Unify (to name a few). These are none of them "pinnacle" (whatefer that really means) but all have gameplay that makes them a lot of fun and perfect for the iPhone MMI.

Michael

09-30-2009, 02:19 AM
#3
Quote:
Originally Posted by mlkaufman View Post
I just don't understand the attraction of MMORPGs. I have tried them and I just find that as dull as toast.

I think we are getting close to the limit of what can be done on the iPhone until someone comes out with a hardware addon that gives people a joystick and a couple of buttons.

Until then, I think that games like Defender Chronicles and Real Racing are about as far as the graphics are going to take us.

Games like Dungeon Hunter, Blades of Fury, Lumines and Madden NFL are always going to be slightly (or more) crippled because of the lack of hardware buttons.

Having said that, I am not sure it matters as long as creative people are out there writing things like Alchemize, Boxikon, Scraps, Slay, Spider (Bryce Manor) and Unify (to name a few). These are none of them "pinnacle" (whatefer that really means) but all have gameplay that makes them a lot of fun and perfect for the iPhone MMI.

Michael
Considering that the 3Gs and iPod Touch 3rd Gen are twice as powerful as 1st and 2nd generation devices, I don't think we're even close to reaching the graphical limit of the devices. You can make a case that certain games play much better with analog controls, but I wouldn't have chosen Dungeon Hunter and Blades of Fury as examples, since they both play quite well with screen controls (Lumines is another matter). In any event, after playing Meteor Blitz I wouldn't be so quick to dismiss on-screen controls.

I would agree that the best games on the platform work with the device's strengths instead of against them. To your list I would add Samurai: Way of the Warrior, iBlast Moki, Glyder, Rolando 1 & 2. I see a lot of potential for RPG and adventure games -- basically any genre that doesn't involve twitchy play.
09-30-2009, 02:40 AM
#4
Joined: Apr 2009
Location: Chicago
Posts: 1,750
Quote:
Originally Posted by squarezero View Post
You can make a case that certain games play much better with analog controls, but I wouldn't have chosen Dungeon Hunter and Blades of Fury as examples, since they both play quite well with screen controls
I would say they both play pretty well. Both are certainly fun, but I suggest you try Soul Calibur on the PSP and tell me what you think then. The graphics aren't particularly better, but playing with an actual joystick and buttons is just a far better experience. Not only are you not blocking the screen with your fingers, but the control is just so much precise and consistent with hardware controls. Its not the analog controls, its the fact that the button presses are so much surer.

Try God of War on the PSP and then tell me if you think any game like that is ever going to be nearly as good on an iPhone without some hardware controls. Try Marvel Ultimate Alliance.

Lumines I think they will be able to fix to get it close to the PSP experience. the others I doubt.

Games like Pipe Mania, Slay, Almost any Tower Defense, PathPix, Marple and a ton of others are far better on the iphone, but as good as Real Racing is, it doesn't hold a candle to Ridge Racer.

Don;t get me wrong. I am not trashing the iphone for gaming. I actually didn't touch my PSP for a year after I got the iPhone. I only picked it up about a week ago to play Soul Calibur (and some Lumines as long as I had it out).

Overall, for most of the game I like the most, the iPhone is better. My point was that the games it is better at are the types that I don't see getting much more complicated. They will get more (or differently) clever (cf Spider), but the games that keep getting more and more complicated so as to be called the pinicle of gaming (GOF, DH, GOW types, driving types) just aren't going to get much better then they are right now, because their problems aren't the framerate or the graphics, their main problem is the controls.

Regards, Michael

Last edited by mlkaufman; 09-30-2009 at 02:43 AM.
09-30-2009, 10:00 AM
#5
Joined: Jun 2009
Posts: 126
would HATE if a game required additional hardware. in fact, i think it's a step backwards if a game or an app required additional hardware.
09-30-2009, 10:25 AM
#6
Joined: Apr 2009
Location: Chicago
Posts: 1,750
Quote:
Originally Posted by yeah yeah View Post
would HATE if a game required additional hardware. in fact, i think it's a step backwards if a game or an app required additional hardware.
I am not sure why you consider it a step backwards. Backwards reletive to what? Why is it any different then getting a specialized game controller for a PS3 or a WII?

If your problem is with the "required" nature, you can probably relax, since I can't imagine anything that comes out will be popular enough for them to eschew onscreen controls for the foreseeable future.

But, if your problem is just the idea of using something like this on the iPhone, then that ship has sailed. Is it a step backwards when the phone app works better with a bluetooth headset? Is it a step backwards when the movie app works better with a stand? When the TomTom works better with the car kit?

The iPhone is great at many things, but there is nothing wrong with adding something external to make specialized apps work better.

If someone came along tomorrow with some sort of gamedock that supported a few exisiting games for $20-$30, I would buy it in a heartbeat.

Michael
09-30-2009, 11:47 AM
#7
Joined: Sep 2009
Location: London, UK
Posts: 1
Quote:
Originally Posted by mlkaufman View Post
If someone came along tomorrow with some sort of gamedock that supported a few exisiting games for $20-$30, I would buy it in a heartbeat.
Yeah, it's something I'd love to see myself. I've looked into developing a gamepad myself (as a non-profit thing to try and promote a decent hardcore gaming market on iphone/touch) - but have been stymied so far by the pseudo-usb-but-not-really data connector on the device. To adapt an existing controller, I'd have to put a custom ROM on the controller which - without documentation - is something I don't think I'll manage on my own.

You can see the design concepts here anyway, if you're interested: http://www.iphoneopengaming.com/iOGA_hardware.html
09-30-2009, 11:54 AM
#8
Joined: May 2009
Posts: 258
I think the pinnacle of iPhone gaming will come in the form of an epic TBS game, akin to Battle for Wesnoth.

That, or we'll see the first Augmented Reality MMO. That could be interesting.... actually wandering around in your neighborhood looking for monsters to slay and other wanderers in your area could be a trip.

Last edited by Comassion; 09-30-2009 at 11:56 AM.
09-30-2009, 12:01 PM
#9
Joined: Dec 2008
Location: Termina
Posts: 1,601
Defender Chronicles has average graphics.

You can't really compare different genres against each other. For example, Meteor Blitz is the pinnacle of shooters, iBlast Moki is the pinnacle of physics games but both can't be compared because they're completely different games. That's why iPhone reviews that give a rating that is coordinated with other games that aren't in its genre is wrong. A reviewer should rate it on how good it is in its genre.

Rolando 2 is good as well. xD

Hey I'm Rob, I occasionally write for TouchArcade! Follow me on Twitter: http://twitter.com/robfunnell3
09-30-2009, 12:03 PM
#10
Joined: Apr 2009
Location: California
Posts: 1,404
Send a message via AIM to onewithchaos
I would be against additional hardware as well. Had I bought the iPhone with only gaming in mind then maybe I wouldnt think about this as much. But having the iPhone, wallet, and keys is what just attracted me to buying the device in the first place. The only way I would buy additional hardware for iPhone is if it fit in my wallet without a bulge and it included a PSP-like joystick and buttons with enough sensitivity to capture everything we expect from a joystick.

Back on topic, I also dont think we've reached the pinnacle of iPhone gaming. Blades of Fury and Dungeon Hunter are graphically impressive for an iPhone title but they also work for the previous generations which are less well suited for a greater graphics. I'm sure once developers start making 3gs and 3rd gen iPod touch exclusive games, we'll start seeing a new era of gaming. Of course like it has been mentioned before, there are still those awesome unique titles like spider and sway that take advantage of touch controls and show great innovation.