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App description: A high-score chasing musical action game that will test your reflexes to the extreme, as featured in the Best New Games section of the App Store!

"It's very fast paced, and very addictive" - Sky News Swipe

"Square Rave is an awesome little music-oriented puzzle game that smacks of games like Lumines, but with its own unique sense of gameplay" - 148Apps

"Square Rave is as satisfying as it is intuitive, and more addictive than both" - Pocket Gamer

"Square Rave is a twitch game with a great soundtrack... It can be stressful, but that good kind of stressful" - Touch Arcade

Square Rave is a high-score chasing action game, speeding around an ever-changing field of squares to find safety before the end of each bar of music!

The more blue squares you pass through the higher your score will climb, but be careful - the trail you leave behind will block your path. As the tempo rises, your skills and reflexes will be tested to the extreme!

It's quick to fail, but quick to restart too...

Features:
Fast-paced, tempo-synced action.
Finely tuned touch screen controls.
Seven pulse-racing electronic music tracks ranging from 120 BPM to 240 BPM!
Challenge friends to beat your scores with GameCenter leaderboards and features.
Quick restart to scratch that "just one more go" itch.

Get the soundtrack: http://unusualcadence.bandcamp.com

Square Rave is optimised for iPhones, iPads and iPods running iOS 7 or higher.

Contains some flashing imagery [with options to adjust/disable].
11-25-2015, 08:31 PM
#2
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,673
Anyone have any idea if there's a colorblind option somewhere?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

11-26-2015, 05:31 AM
#3
Quote:
Originally Posted by metalcasket View Post
Anyone have any idea if there's a colorblind option somewhere?
Sorry, can't tell you that.
Didn't buy it, because that flashing makes me all dizzy just by watching the video (good he put it in the description).

http://www.youtube.com/watch?v=qZBb2fIykNI

The gameplay seems very intriguing to me, so my question would be: is there a toggle off option for that flashing?
11-26-2015, 06:21 AM
#4
Hi all! Someone's made this thread so I don't have to Hopefully I can help out!

Quote:
Anyone have any idea if there's a colorblind option somewhere?
I tried to make the game as colourblind friendly as I could with assistance from some friends, however it's been a tricky game to balance in that regard! I will make sure to improve this area in an update and add a colourbind option if it's helpful! If there's any pointers you could give that would make it easier to read, please let me know

Quote:
The gameplay seems very intriguing to me, so my question would be: is there a toggle off option for that flashing?
There isn't currently a toggle for it, but I'll make sure one goes in as soon as possible! Possibly even as an intensity slider so it can be toned down to whatever degree is desired.

I don't want to put anyone off playing the game so I'll make sure to get on to these issues ASAP
11-26-2015, 08:36 AM
#5
www.148apps.com have put up a very handy guide to the scoring and gameplay mechanics, hopefully de-mystifying it a little bit!

http://www.148apps.com/news/square-rave-guide/

Still a few secrets to be found
11-26-2015, 12:27 PM
#6
Quote:
Originally Posted by Unusual Cadence View Post
...There isn't currently a toggle for it, but I'll make sure one goes in as soon as possible! Possibly even as an intensity slider so it can be toned down to whatever degree is desired...
Welcome to TA and thanks for your fast response. I like the slider idea, fitting to everyone. As soon as i see the update i'll buy the game.

Edit: i consider this my worst week this year (because of thanksgiving?) and i haven't bought one premium game. But, against all odds and to my big surprise, i received a $3 refund on a not fully working iap.
Well, i re-invested in your game as a little motivation and support. The next (cheap) drink's on me, lol.

Edit: very responsive controls and i can see me getting hooked on this highscore chaser. But not with this lightning, and i'm only on the first level with 120 bpm or flashing-pm. I definitely need to check out the video and the tips, because the in-game tutorial doesn't tell me why a blue tile disappears all the sudden and a yellow comes up (and what does that)...some like that. Really confusing for me, and maybe you reconsider a much more informative and slower tutorial. Also, and you might call it art, but the (too) big writing might look great but is so inconvenient to read. Btw, a little installed MB 38.8

Last edited by Qwertz555; 11-26-2015 at 04:54 PM.
11-27-2015, 10:17 AM
#7
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,673
I don't seem to be having any issues with the colors, but I don't know what kind of colorblind mode could be implemented having actually played the game.

Also, it's super addictive. Great job!

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
11-27-2015, 12:47 PM
#8
Glad to hear that you're having fun, and more importantly that the colors aren't causing any issues!
I was thinking of adding a 'palette lock' feature that would keep each level locked to the same red/blue/flashing yellow palette as an option, which would be quite straightforward to implement.

As an aside, Pocket Gamer have reviewed the game giving it 8/10, which I'm very chuffed with http://www.pocketgamer.co.uk/r/iPhon...ew.asp?c=68414
11-28-2015, 07:02 PM
#9
@Qwertz555: Ah, thank you so much for the support! It's very much appreciated I'm working on the 'intensity' settings that should help make it less dizzyficating - the slider below controls the background 'pulsing' and the white flash at the end of every bar of music:

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Also adding in the above-mentioned 'palette lock' before the weekend ends to the same menu (with room for anything else that might be requested), so it should be patched in pretty soon!

Totally understand the tutorial woes, you'd not believe how many revisions I went through to try and convey all the mechanics! I'll probably slow the speed of it down further as it can kind of whizz by a bit.

Cheers!
11-28-2015, 09:06 PM
#10
Well deserved PG review, congrats!

Finally i can agree, because i invested a straight and intense forty minutes to learn the game (my headache will be gone tomorrow, lol).

Oh, and yeay, i'm totally hooked...though, i'm still a little bit confused what exactly is going on with my snaket(r)ail sometimes. Is it possible that this beat-bar cancels some parts of my trail here and there? And yet, i managed to get third on GC. Not a big achievement since there are only a few people on board atm.

Besides the flashing (thanks for working that out) i want to point out another issue i have: the very delayed high-lightning of a save blue tile.
This circumstance hinders me going a bit more risk-reward route, feeling handcuffed. Can you understand what i'm talking about?
I don't know if changing to an immediate high-light would unbalance the algorhythm with the bar, the cyclus and the score...?

Edit: i forgot this, maybe, little helping tip: once you're on a save blue tile, you can lift your finger/stylus and search for the next blue tile. It will obscure the screen on the iphones here and there. Ipad mini and up might get you better results, though the drawing path is also bigger and might "hurt" your precious finger, lol.

Last edited by Qwertz555; 11-29-2015 at 07:32 AM.