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  • Publisher: Nitrome
  • Genre: Arcade
  • Device: Universal
  • Size: 32.6 MB
  • Version: 1.2
  • Price: Free
  • Average User Rating: 1 (1)
App description: A game by Nitrome the award winning team that brought you Gunbrick (Editors Choice Jan 2015) Platform Panic (9/10 - Gamezebo, 9/10 Gold Award - Pocket Gamer, 4/5 Touch Arcade) and Icebreaker: A Viking Voyage - Game of the Year 2014 Pocket Gamer).

Join the pogo gang!
In a grim sci-fi future where pogoing is outlawed, this gang of misfits breaks all the rules.

Pogo over the police and their dogs, avoid hazards, and make it to the top!
And once you complete the final level, try to reach a highscore in the Endless mode.


Features:
- Casual one-handed gameplay, no virtual buttons here!
- Adjust your angle to pogo around
- 2 gameplay modes: 40 hand-made Levels and Endless Mode to keep you pogoing
- Dozens of characters to unlock
- Sharp pixel art graphics
- Groovy music by Eirik Suhrke, composer of Downwell, Super Crate Box and Ridiculous Fishing



Important information
This game contains third party advertising which can be removed via a one time IAP. This game contains coins which can be collected within the game for free or bought with real money. This game contains cross promotion for other Nitrome games and this is not removed with the IAP for removal of ads.

touchy85's comments:

Gopogo

Nitrome
Genres: Games Action Arcade
GAME CENTER ENABLED
Free


Quote:
A game by Nitrome the award winning team that brought you Gunbrick (Editors Choice Jan 2015) Platform Panic (9/10 - Gamezebo, 9/10 Gold Award - Pocket Gamer, 4/5 Touch Arcade) and Icebreaker: A Viking Voyage - Game of the Year 2014 Pocket Gamer).

Join the pogo gang!
In a grim sci-fi future where pogoing is outlawed, this gang of misfits breaks all the rules.

Pogo over the police and their dogs, avoid hazards, and make it to the top!
And once you complete the final level, try to reach a highscore in the Endless mode.


Features:
- Casual one-handed gameplay, no virtual buttons here!
- Adjust your angle to pogo around
- 2 gameplay modes: 40 hand-made Levels and Endless Mode to keep you pogoing
- Several dozens of characters to unlock
- Sharp pixel art graphics
- Groovy music by Eirik Suhrke, composer of Downwell, Super Crate Box and Ridiculous Fishing



Important information
This game contains third party advertising which can be removed via a one time IAP. This game contains coins which can be collected within the game for free or bought with real money. This game contains cross promotion for other Nitrome games and this is not removed with the IAP for removal of ads.












Supported Devices:
  • iPhone-3GS
  • iPhone4
  • iPodTouchFourthGen
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 6.0

Download Size: 32.6MB

11-26-2015, 11:38 AM
#2
Joined: Jan 2015
Posts: 1,575


I kind of like the mechanics, but the game has 1 huge flaw in terms of it's monetization. The game has a endless mode and a mode with 40-ish levels, the level-mode is the real star of the game, for the level mode there is a life system and I burned through my first 5 lives in about 2 minutes max. In order to earn new lives you can buy them with real money or farm them in the endless mode, they don't refill over time. I think it took me about 10 minutes to farm 8 lifes and all this time I thought 'I don't want to play the endless mode, the levels are way more fun than this'. It's not like the endless mode is bad or anything, but playing it feels like a punishment.

11-26-2015, 12:16 PM
#3
Lol yeah, i had to redownload the app, i burnt my five lives in two minutes (if at all). I checked back with my store, and this is the first game i won't buy the ads-free iap ($4) for once. I'm totally not digging the controls, and i played over half an hour.
At least it shows me that real humans are working at Nitrome as well.
11-27-2015, 12:56 PM
#4
Joined: Mar 2014
Location: Reno, NV
Posts: 763
Always nice to see a new game from Nitrome. It's a tough one so be warned.
11-28-2015, 05:27 PM
#5
Joined: Aug 2015
Posts: 122
Here I was thinking the devs at Nitrome were gods
11-29-2015, 12:25 PM
#6
Joined: Apr 2010
Posts: 65
It's hard to get used to the controls at first, but when you get the hang of it it's really fun.
11-29-2015, 02:38 PM
#7
Joined: Jul 2012
Location: U.S.
Posts: 3,244
I'm finally used to the controls. The game is decent enough, but it's the whole "extra lives" thing that is bugging me. It's so easy to burn through a bunch of lives on one level and not even pass it. Then it's off to endless mode for awhile to farm. I guess in a way your still playing the game and your not at a standstill waiting for a timer, but it does get a little frustrating when you almost have a level figured out and have to go farm more lives. I guess I'd rather have it this way that waiting for a timer. It's still a decent nitrome game and worth checking out.
11-30-2015, 11:58 PM
#8
Joined: Jul 2012
Posts: 2,009
It's Nitrome....I can't not have this on my phone Takes a bit getting used to, but as with all their games, it's challenging and satisfying when you do figure it out.
12-02-2015, 06:51 AM
#9
Joined: Oct 2013
Posts: 234
Quote:
Originally Posted by touchy85 View Post
YouTube: video

I kind of like the mechanics, but the game has 1 huge flaw in terms of it's monetization. The game has a endless mode and a mode with 40-ish levels, the level-mode is the real star of the game, for the level mode there is a life system and I burned through my first 5 lives in about 2 minutes max. In order to earn new lives you can buy them with real money or farm them in the endless mode, they don't refill over time. I think it took me about 10 minutes to farm 8 lifes and all this time I thought 'I don't want to play the endless mode, the levels are way more fun than this'. It's not like the endless mode is bad or anything, but playing it feels like a punishment.
Hi, do you think it would be better if lives would be charged over time? And how much time do you think it is appropriate to charge one? I am kind of making my own little game. And I enjoyed this game. So I was going to follow this monetization model. But it is not a good idea after all.
12-02-2015, 07:20 AM
#10
Joined: Jan 2015
Posts: 1,575
Quote:
Originally Posted by Park Pill View Post
Hi, do you think it would be better if lives would be charged over time? And how much time do you think it is appropriate to charge one? I am kind of making my own little game. And I enjoyed this game. So I was going to follow this monetization model. But it is not a good idea after all.
That would be a bit better. But my biggest issue with the game is that it locked me out off the main mode in no time. Or when I watched a 30 seconds videoad and I got 3 lifes, it took me 20 seconds to burn through them.

When I play a free to play game, I want at least 10 minutes of gameplay till I can't play anymore.