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iPhone: Quitting my design job at Apple to release my App

12-03-2015, 01:22 PM
#1
Joined: Oct 2012
Location: California
Posts: 14
Quitting my design job at Apple to release my App



I really do love my job as an art director at Apple. I work on some really cool stuff, get to see all the new products before release, and get some of it free.

But... Ya know what? I'm obsessed with making games. I didn't draw new computer products when I was a kid. I drew new levels for Mario, Zelda, Lolo,etc. I designed new world maps for Phantasy Star and spent most of my time day dreaming up new consoles, not iPhones. I love my iPhone but I'm at the tipping point in my life where I'm getting married soon, settling down and picking a final career path. And corporate life scares the shit out of me.

I don't even have a cubical or anything rough but this corporate life suffocates me. I sit in behind a printer and all day think about beating the crap out of it. So, because publishing an iPhone App while I'm currently employed at Apple would mean my job, I'm giving up the job, not the passion. Not sure when my end date is, but it's coming soon. Sooner than my fiancee would like.

So, to kick things off, here's the game I'm been working on, on and off, for years now. Introducing: Keynect


Pressing the magnets will pull the key. Get the key in the keyhole to free Bbot from his god awful day job. The sooner he's done working in the Lab, the sooner he can get to the beach with a margarita in his stumpy robo-hand. The game features over 100 levels and over 50 super-hard "Dark Souls / Pangea Mario Maker" levels. Also, there's boss / middle manager / district manager levels to beat as well. I'm also spending a lot of time making the game feel fresh so there's many types of interactive elements such as gravity pushers, lasers, conveyor belts, etc. etc. super fun stuff etc. yada yada please play it.

I'd love to get some beta-testers (please?) if you're interested (seriously, please help me!) but gonna keep it cool if you're not (FOR THE LOVE OF GOD! I'M QUITTING MY JOB, WHY WON'T YOU HELP!!?). [cue Sarah Mclachlan’s “I will remember you”]

Thanks to everyone for taking a look and not PMing me "don't quit your day job!" cause I am, and it’s final.
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Last edited by Rock Soft; 12-04-2015 at 05:32 PM.
12-03-2015, 02:12 PM
#2
Woah dude😮 thats awesome. Also the game looks really good and I'll be proud to beta test😀. I love games like this

12-03-2015, 03:47 PM
#3
Joined: Oct 2011
Location: Phoenix
Posts: 1,005
Looks real nice! Im excited to see more!

Hopefully you still got some connects with apple to get featured because the app store is not a friendly place these days no matter how well designed or fun your game is haha.
12-03-2015, 08:14 PM
#4
Good luck man. Passion may not lead to as much money, but it always leads to true happiness.

And you can't buy that, even with Apple money.
12-03-2015, 09:01 PM
#5
Joined: Feb 2012
Posts: 11
Good luck, wish I had your courage!
12-04-2015, 04:41 AM
#6
Joined: Jul 2013
Location: Europe, CET
Posts: 2,467
You, my good sir, need a serious reality check.
You love your job, and I suspect you aren't exactly making minimum wage there.
Which is more than most people can say.
The printer behind you annoys you? That's it? Get it moved away, especially if it actively hurts your ears (I have tinnitus, so I know how bad things can be).

If you are only responsible for yourself, I'm the last one stopping you from doing whatever you want.
But: You're getting married? Kids underway or planned?
If that's the case you have responsibility now, unless your fiancee brings in the money and lets you follow your hobby/dream.

I would prefer to do something else as well, as much as I like my job. But I have responsibility towards my kid and partner, so quitting and doing something like releasing yet another app most people won't even notice is completely out of the question.

Sure, raining on your parade here. But think about it.

And if your contract forbids you to release an app of your own while working at Apple:
Check with HR and Legal what's possible. E.g. can you go via a publisher, or is that disallowed by contract, too? Have someone else (your fiancee, say) put their name on the Apple Dev account and release?

Last edited by Nullzone; 12-04-2015 at 11:26 AM.
12-04-2015, 08:23 AM
#7
Joined: Sep 2015
Location: Sarasota, FL
Posts: 90
Quote:
Originally Posted by Nullzone View Post
You, my good sir, need a serious reality check.
You love your job, and I suspect you aren't exactly making minimum wage there.
Which is more than most people can say.
The printer behind you annoys you? That's it? Get it moved away, especially if it actively hurts your ears (I have tinnitus, so I know how bad things can be).

If you are only responsible for yourself, I'm the last one stopping you from doing whatever you want.
But: You're getting married? Kids underway or planned?
If that's the case you have responsibility now, unless your fiancee brings in the money and lets you follow your hobby/dream.

I would prefer to do something else as well, as much I like my job. But I have responsibility towards my kid and partner, so quitting and doing something like releasing yet another app most people won't even notice is completely out of the question.

Sure, raining on your parade here. But think about it.

And if your contract forbids you to release an app of your own while working at Apple:
Check with HR and Legal what's possible. E.g. can you go via a publisher, or is that disallowed by contract, too? Have someone else (your fiancee, say) put their name on the Apple Dev account and release?
Bro. This. All damn day.
12-04-2015, 08:59 AM
#8
Joined: Jul 2013
Location: Europe, CET
Posts: 2,467
Almost forgot I also have something positive to say

If you really absolutely cannot stand the idea of spending another minute at your current job, AND want to do something with games:
Why don't you look for a job with a games company? You write you're an Art Director, and I'll assume you don't hold that position since yesterday only.

What I want to say is:
It sounds like you have experience and are good at what you do, and people/companies are on the lookout for that. Not an easy job market for sure, but then which one is?
Go job hunting on the side, see what's available in your area (or even outside, if you can move) .

And if you want to do something different, say level design: Check those jobs as well; if you bring related skills to the table - plus your existing job experience - , you might not even have to start in the trenches as a junior programmer/designer/whatever.

Hell, if you have money saved up to get you through a year or two:
See if you can take a Sabbatical, and if you are then allowed to release a game during that "downtime".
12-04-2015, 11:15 AM
#9
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,711
Oh god don't quit your day job please.
12-04-2015, 01:26 PM
#10
Joined: Oct 2012
Location: California
Posts: 14
I am not insane



Thank you all for the kind words and encouragement one way or the other.

So I moved to the Bay Area from the Tri-State area without a job. Jumped in the car and drove here with my girlfriend. I've been working in advertising for a long time before I got where I am now and done the freelance thing that way. My plan to release this game is to not quit working the rest of my life (I do wish that though). I'm not going to quit Apple then live under a bridge with my fiancee stealing power for my laptop to run Unity. I'll find other freelance work if need be (and yes I realize that's probably going to be what I need to do). But I'm taking the opportunity to push myself in the right direction and follow a dream while I still have the chance because WHEN I do have kids and a house, this sort of career move is just plain dumb, right?

And yes I've spoken to HR about this sort of thing and they've made it clear that it's not something I'm allowed to do. Using a publisher is not allowed either. I don't know the repercussions for releasing the App exactly, they made that vague but people have been fired for less.

I need to finish this game before I can move on with my life. I've been working on it for like 4 years in spurts. If it's a success, even just mildly cool to people and not financially successful, I'll continue making games and pursuing my passion in a career/company that allows and encourages it. Some place less corporate. Many other gaming companies also won't allow you to release games yourself. Not all of them but most I've interviewed with. I turned down a job with DeNA for a similar reason, although they seem to accept employee's ideas for new games which is cool.

I just strongly believe the worst thing in life is regret. I will regret not trying to follow my passion, not missing out on the next yearly bonus.
Keep the advice coming though!


Also, screw that piece of shit printer... I hate it!