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App description: Help Santa find his missing Christmas presents in a world full of perilous traps and life-threatening hazards! It may be snowing but this is no Christmas wonderland!

Run, balloon, ski and sleigh your way through 12 brutally difficult levels designed to test your skills to the max!

** More levels will be added soon in future updates **

Digi-Chain Games's comments:


12-03-2015, 04:41 PM
#2
Joined: Feb 2015
Location: Germany
Posts: 1,342
Haha, I saw the trailer before. It's like Limbo with Santa!? Gonna try it...

12-03-2015, 08:37 PM
#3
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Forgot this one was releasing this week.
12-04-2015, 08:16 PM
#4
Joined: Mar 2014
Location: Reno, NV
Posts: 763
Haha. I shouted when I saw this and all my kids yelled LIMBO!
12-05-2015, 08:37 AM
#5
Joined: Jul 2012
Location: U.S.
Posts: 3,244
One thing that I don't like about this game is that there's no sign that there is a trap anywhere. (At least I haven't seen any).
12-05-2015, 09:44 AM
#6
Joined: Feb 2015
Location: Germany
Posts: 1,342
Quote:
Originally Posted by NOEN View Post
One thing that I don't like about this game is that there's no sign that there is a trap anywhere. (At least I haven't seen any).
Me too, it's just guessing. Meh...
12-05-2015, 05:49 PM
#7
Joined: Oct 2008
Posts: 38
yah, I stopped playing after about a minute.
12-06-2015, 04:55 AM
#8
Joined: Jul 2011
Posts: 153
Thanks for the feedback.
The idea was that the player would learn the whereabouts of certain traps through trial and error (quite like the game 'Rick Dangerous' which was a big inspiration), but it seems that this isn't proving too popular!

As a result I'm in the process of putting in a update which will add visual indicators of where something may be buried in the ground. Will just have to wait for apple to review it!

It's worth noting that most of the hazards become far more obvious as the game continues.
12-06-2015, 09:32 AM
#9
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Quote:
Originally Posted by Digi-Chain Games View Post
Thanks for the feedback.
The idea was that the player would learn the whereabouts of certain traps through trial and error (quite like the game 'Rick Dangerous' which was a big inspiration), but it seems that this isn't proving too popular!

As a result I'm in the process of putting in a update which will add visual indicators of where something may be buried in the ground. Will just have to wait for apple to review it!

It's worth noting that most of the hazards become far more obvious as the game continues.
I think what's tough is that it's hard to judge where the traps are at. If there were some little land markers here and there, it would help. Like I could say to myself, "Ok, the next trap is right after that tall piece of grass" or whatever. The trial and error thing is cool. It's just tough to remember all of the traps when everything kind of looks the same. (Lol, I hope I'm wording it right. It sounded goon in my head.)