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App description: Maestria is a new kind of puzzle game in which you will help Fugue bring back Harmony in eight enchanting worlds.
In order to win, you just need to ring the bells in the correct order. Easy enough... But will you find a solution to the 160 levels of the game?

touchy85's comments:

Maestria

Antoine Latour
Genres: Games Puzzle
$2.59 NZD


Quote:
Maestria is a new kind of puzzle game in which you will help Fugue bring back Harmony in eight enchanting worlds.
In order to win, you just need to ring the bells in the correct order. Easy enough... But will you find a solution to the 160 levels of the game?












Supported Devices:
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 8.0

Download Size: 128.6MB

12-03-2015, 03:10 PM
#2
Joined: Jan 2015
Posts: 1,574


The visuals are obviously fantastic, maybe that's why the gameplay is a bit underwhelming. It's not bad, but the way this game's presenting itself, I expected a bit more. And moving the objects is such a pain, they never go where I want them to go.

12-03-2015, 03:11 PM
#3
wonderful
12-03-2015, 03:48 PM
#4
Joined: Nov 2015
Posts: 659
Quote:
Originally Posted by touchy85 View Post
The visuals are obviously fantastic, maybe that's why the gameplay is a bit underwhelming. It's not bad, but the way this game's presenting itself, I expected a bit more. And moving the objects is such a pain, they never go where I want them to go.
The artwork definately gives off a Monument Valley vibe...sounds like it doesn't have quality gameplay to match.
12-03-2015, 05:38 PM
#5
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,674
Quote:
Originally Posted by anthony78 View Post
The artwork definately gives off a Monument Valley vibe...sounds like it doesn't have quality gameplay to match.
It does. The entire game is quality from top to bottom and the difficulty level doesn't take long to scale up. It's bloody wonderful and completely shocking from a first time iOS developer.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
12-03-2015, 05:42 PM
#6
Joined: Nov 2015
Posts: 659
Quote:
Originally Posted by metalcasket View Post
It does. The entire game is quality from top to bottom and the difficulty level doesn't take long to scale up. It's bloody wonderful and completely shocking from a first time iOS developer.
Well then, maybe I will have to take a look a this. Thanks for sharing your impressions!
12-03-2015, 05:45 PM
#7
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,674
Quote:
Originally Posted by anthony78 View Post
Well then, maybe I will have to take a look a this. Thanks for sharing your impressions!
One thing worth mentioning is that the puzzles are nothing like Monument Valley. You basically move stuff around in order to get the bells ringing in order once you tap your little character. At first I wasn't quite sure it was gonna hold my attention, but like I said in my previous post...it doesn't take long for things to get bloody complicated.

Gotta mention a couple of other things too: Take a quick look in the options menu. Not only do you get anti-aliasing options, there's a frickin' colorblind mode in the game too. Oh and bonus levels and...gah, this stupid game is something special.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
12-03-2015, 06:02 PM
#8
Joined: Jun 2010
Posts: 1,474
There is a lot to like about this game, but there are also a few inherent limitations to the game's mechanics.

First, the most obvious, the game is gorgeous visually. Agree with the Monument Valley inspiration. However, from what I can gather on the developer's website, this game was basically done by a SINGLE INDIVIDUAL who is in his 20s only (unlike MV that was created by a team). This, alone, is an impressive feat and should be supported.

I am only very early on in this game. It is obvious that this is a labor of love. There is even a touching story behind it, and the poetry is well written if not a bit melancholic.

I am ambivalent about the gameplay mechanics. The developer admittedly has a clever concept, though a singular one. The isometric viewpoint means that the calculation of distance is inherently perspective dependent, which the game leverages to its advantage (most of the time). However, as the number of targets increases, the judgment of the differences in distance among the targets becomes more problematic because of the inherent anisotropy. In many cases, the mechanics then quickly degenerate into a trial and error situation whereby you just blindly click and click on the different positions until you get one right. Rather than trying to figure it out logically, it is much quicker and easier to "play it by the ear" (pun intended) to solve a level.

The control is another issue. The later levels require you to use your player character or another controllable target to temporarily block the movements of other targets in order to create certain sequences of movement patterns you desire. The problem is that the drag control frequently misses your intended destination. This is a problem because the blocking you need to do is very time sensitive. This control issue thus often hampers your ability to make the correct block at the correct time.

On a positive note, there is a lot of gameplay here. With 150+ levels (as the developer claims), there is no shortage of puzzles. There are also bonus levels which are more difficult. I have only played the first two bonus worlds and like the increased difficulty. As I am still very early on, I worry that the levels might get repetitive after awhile.

In all, I think this is a buy. I have some minor reservations to the gameplay. However, I think this is the type of indie game developers and the type of "premium" games that we should all support, especially when both of these breeds are becoming rarer and rarer in the App Store nowadays.

Last edited by y2kmp3; 12-03-2015 at 06:12 PM.
12-04-2015, 08:03 PM
#9
Joined: Jan 2014
Posts: 669
Quote:
Originally Posted by metalcasket View Post
One thing worth mentioning is that the puzzles are nothing like Monument Valley. You basically move stuff around in order to get the bells ringing in order once you tap your little character. At first I wasn't quite sure it was gonna hold my attention, but like I said in my previous post...it doesn't take long for things to get bloody complicated.

Gotta mention a couple of other things too: Take a quick look in the options menu. Not only do you get anti-aliasing options, there's a frickin' colorblind mode in the game too. Oh and bonus levels and...gah, this stupid game is something special.
Totally agree with Metalcasket. This is a gem. So well done & is something special. Antoine your work is beautiful. I'm really enjoying it.
12-05-2015, 04:45 AM
#10
Joined: May 2012
Location: THE NETHERLANDS
Posts: 2,567
WoW this is really impressive going by a one man job, unbelievable.

Played the first 8 levels and its very clever I have to say, didnt see that coming, and very puzzely too.