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"Running With Scissors" :: Tactical Strategy Footracing :: we need screen cappers!

09-30-2009, 10:30 PM
#1
Joined: Dec 2008
Posts: 248
"Running With Scissors" :: Tactical Strategy Footracing :: we need screen cappers!

Requirements:

1) You know how to operate (and own or have access to) a high resolution video camera.
2) You like to play foot racing games on said camera.
3) You're cool with unicorns, flying pigs, and sabertooth tigers.


If you're up to the challenge, please send me a PM to get an opportunity to score a *free* copy of our soon-to-be-released game, Running With Scissors.


<edited with some screenshots>

Chris.

Last edited by psionic; 10-01-2009 at 12:11 PM.
09-30-2009, 11:14 PM
#2
Joined: Dec 2008
Posts: 248
Also a bit more info:

Running With Scissors is a tactical strategy foot racing game, with RPG elements.

You use the touch interface to "run" (slide with either finger along specially positioned pads), and move both to the top to jump when your character's energy is in the "sweet spot".

You can also remove both fingers from the pads for half a second and a tactical UI swings into place, where you can add & remove obstacles from your opponents paths (again using innovating touch gestures) and get a full HUD of the goings on in the level.

Your character can be upgraded and accessorized with items that fully affect the actual look of the player in-game (get a Pirate hat accessory and you'll see your character sporting it in-game), and provide various stat bonuses. Some even reshape the obstacles themselves into advantageous events! (Diver suit has a different effect when you encounter a tsunami, for instance)

The backgrounds use our custom "Infinite Fields" solution to create a seamless, parallax, high quality level scrolling by in the background, with all the characters positioned in 3d space so that you have 3d perspective, with the benefits of extremely high quality 2d rendered & stylized graphics.

We're around 90% done the first single-player portion of the game, with two Infinite Fields arenas already in place, sound effects, musical score, and gameplay.


We're still working on the Unicorn-That-Poops-Rainbows level three obstacle, the ultimate flight deterrent.


We hope you'll stay tuned for further developments as we get the final pieces in order



Chris,
Developer, Sleek Games.
10-01-2009, 12:13 PM
#3
Joined: Dec 2008
Posts: 248
and here are some screenshots to whet the appetite
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