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App description: Build the biggest, most blisteringly powerful battleship fleet imaginable, then fight back against the tyrannical Blackwater navy in this hard-hitting action-RPG from the makers of Bloons TD 5.

CRAFT YOUR SHIP
Choose one of 3 ship classes, fill multiple gun slots with powerful weapons, and add Modules to get new abilities. Take your custom ship build into one of 15 missions, and unleash pure havoc as you target your weapons, ram enemies to bits, and trigger ocean boiling special abilities. Earn resources and precious Blueprints with each victory, upgrade your ship, and build a fleet of up to 15 ships to wrest command of the seas away from your relentless enemy.

FAST AND FURIOUS
Forget about slow ship simulations you've seen before - this is smooth, one-touch driving with the ability to dodge incoming fire, auto-target enemies, and line up nitro boosts for awesome ram combos.

CRUSH YOUR ENEMIES
Blackwater isn't going down without a fight - you'll face dozens of vicious enemies who can form a variety of deadly attack groups. Navigate past enemy turrets and fortifications to crush enemy-spawning factories. Then face off against huge armored boss ships that use every ounce of their firepower and their signature special attacks to send you to a watery grave.

BUILD YOUR FLEET
15 different ship types, 16 Bridges, 100+ weapons, and 75+ modules allow you to craft an incredible array of powerful ships. Use Fleet Squadron to call in two of your other ships to tackle tough objectives, or send other ships off on timed missions to come back with critical resources to help you grow even stronger.

YOUR MISSION, IN A GRIM NEW WORLD
In 2063, vast ice shelves in western Antarctica broke free, crushing coastal cities beneath cataclysmic waves, overwhelming nuclear failsafes, and plunging the world into disease, mutation, economic collapse, and regional conflict. Governments crumbled, and in 2065, Aiden Black, head of the world's largest naval military contractor, Blackwater Enterprises, unleashed his stockpiled fleets and seized control of the seas.

You are a captain in the New Coastal Alliance, a coalition of surviving national and private fleets held together by the need to confront Blackwater. You must arm your ship, collect valuable Blueprints to build your strength, and assemble a fleet of warships mighty enough to challenge Blackwater and allow our world to rebuild.

Download and play now, Captain - your fleet awaits!

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Requirements: Requires iOS 8 or later, iPhone 5 and iPod Touch 5 or later, iPad mini 2 or later, and iPad 3 or later. Single player offline play is supported, but for best experience, progress protection, and support, an internet connection is required to register your game data (player is financially responsible for internet, carrier, data, device, and other services).

A Note on Stores and In-App Purchases: As a paid game, the economy and Blueprint loot systems are balanced so that you do not need to use any store purchases in order to have fun and be successful. For this reason we have provided the option for you to dismiss the Store entirely - you can play as if the store didn't exist by selecting "Never" for the appearance setting. If, however, you want a chance to get Blueprints or resources faster, you can choose for Salty to visit your headquarters from time to time. We're using this unconventional approach to the Store because we understand different players want different things, so please use the settings that suit you best, and feel free to give us feedback at support@ninjakiwi.com.

Salty's Store does contain in-app purchases. Beyond setting the Store to "Never" appear, you can also disable in-app purchases in your device's settings.

sugimulm's comments:
Can someone please post a link?

Makers of Bloons TD $2.99

12-10-2015, 03:53 PM
#2
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Just picked this one up. I'll leave impressions later

12-10-2015, 04:06 PM
#3
Joined: Sep 2008
Posts: 2,487
Quote:
Originally Posted by NOEN View Post
Just picked this one up. I'll leave impressions later
Please do. This one looks interesting
12-10-2015, 04:19 PM
#4
I'd also like to know how it plays. Nice IAP/in-game store principle!

Vocalist of Earthbridge and Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
12-10-2015, 04:26 PM
#5


What is going to kill this game, the grinding or leveling up of your ships so you can unlock the next level and that is there i guess due to being only 15 levels.

Its the same thing happens in the side missions over and over again, what would be nice if your weapons could auto target as after a while the having to tap tap tap to lock on to a target does start to make the things sore fingers

Streaming some of the newest and hottest games on youtube search touchgameplay

Last edited by hellscaretaker; 12-10-2015 at 05:24 PM.
12-10-2015, 05:04 PM
#6
Joined: Jul 2012
Location: U.S.
Posts: 3,244
I'll fire it up in a minute here. I don't mind grinding in some games, so I'll try not to be biased.
12-10-2015, 05:40 PM
#7
Joined: Jul 2010
Posts: 802
I have longed for a proper battleship game( LOVE Iowa class dreadknaughts), and a ball turret Flying Fortress game.
12-10-2015, 07:33 PM
#8
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Ok. I'm still VERY early into the game, but just wanted to leave my opinion on the game. It's been a long day with all these new releases, so I haven't had a chance to really dig into this yet, but so far I'm really liking it. I played a little on my iPhone 6 and on my iPad Air 2 and iCloud works great. It's a little easier to play on the iPhone because your tapping different enemies to shoot at, but it looks way cooler on the iPad. Plus, there's a lot of things to upgrade and things are always easier to read and tap with the larger screen.

As far as gameplay goes, I'm really liking it. I like how it's a little more faster paced than most battleship games. It almost makes it like a shmup in some ways. One thing I will say is like HCT said, the game can get a little grindy, but for me, I kind of like that part of games. One thing I worry a little about is that it plays a little like F2P games. There is only one currency (atm), but there are blueprints and parts to collect in order to upgrade and some weapons are random pickups, so it's not a straight forward "premium" game. It looks like there won't be any trouble getting any of these things, but it's definitely something to think about if your totally against that stuff. I haven't come across any timers or schenanigans like that, but still. It just looks like one of those games that could easily go F2P if it didn't sell well.

With that being said, so far I'm COMPLETELY happy with my purchase. It's honestly a really cool game. Like I said, I'm still really early in the game. I can leave some more in depth impressions tomorrow after I play some more if anybody really wants them, but if what I said doesn't bother you, by all means, pick it up. It's honestly a really good game so far. Ninja Kiwi doesn't disappoint very often, so i have some higher hopes for this game.

If I made you even more on the fence, I'm sorry.
Haha.
12-10-2015, 08:33 PM
#9
Joined: Jun 2011
Posts: 4
Grind etc

Hear you, Hellscaretaker, and really appreciate you and the other posters taking a look. We're big believers in frequent updates at Ninja Kiwi, so there is tons of content in the pipe, and clearly we're thinking about multiplayer once we have player feedback about which builds are preferred, underpowered, and well kept secrets. It's a delicate balance with development these days - we don't want to overbuild the game in the wrong direction, so we wanted to start with this baseline, get feedback, and keep building from there. Grind in our minds is mitigated by purpose - more variety in levels, event systems that change up the rules, new ships and weapons, varied leaderboards. Keep giving us feedback and we'll tune the hell out of this, even more than the months we've already spent with a fully playable game. Again, thanks for giving it a shot, means tons to us.
- Scott Walker, head of production and operations at NK
12-10-2015, 08:51 PM
#10
Joined: Jul 2010
Posts: 802
First 3o minutes have been pretty dam fun. I love all the upgrades and combinations of weapons and armor. This game has huge potential.