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Zarista Games’ Cursed Stone expansion for Redshift’s The Quest - Open Betatesting

12-12-2015, 10:49 PM
#1
Joined: May 2009
Location: NYC
Posts: 1,304
Zarista Games’ Cursed Stone expansion for Redshift’s The Quest - Open Betatesting

ZARISTA GAMES’ CURSED STONE EXPANSION FOR REDSHIFT’S THE QUEST OPEN BETATESTING

Hi, everyone-- we need a few beta testers for our new Quest expansion. Discussions will be here in this thread.

Here are some screenshots:





The Quest – Cursed Stone is an expansion for Redshift’s the Quest. The Quest is a beautifully hand-drawn, enchanting and immersive first-person role-playing game, where you can explore, talk to npc’s, fatten your inventory, gamble at cards, fight and go on quests. If you’re not familiar with the game, it’s turn-based and similar to Eye of the Beholder. I don’t want to overuse the words “old school”, but old school it is.

The story-The sea wind carries the sound of Banshees' wailing or is it the keening of murdered innocents whose deaths need to be avenged? The Fishermen's Fairweather Stone is cursed and the villagers are starving because their luck has turned bad.

You don’t need to own The Quest or The Quest Gold to test—we test a pre-generated character in the stand-alone game which is geared for about level 16.

The game should work on iPhone/iPad and iPod Touch from 6.0 up.

The expansion should be available in February or March 2016.

We have the following beta testers currently:
Nullzone (Nulzon the Historian – in-game)
Aconfusedkender
Gondel516
DeMenchev on PC
Liz currently on PC
Old Shaman on PC
Pedsipec currently on PC

We would love to have a few more testers for iPhone/iPad/iPod Touch. Testing for iPhone/iPad/iPod Touch will use Testflight and if you’re interested, please pm me your email address so I can forward it to Elendil. The beta is ready. He just has to ready it for iPhone and load it into Testflight which should take no longer than a week.

The rewards for testing are: Your room in the Astrologers’ Guild and a plaque with your name on the door. You can have an item or items named after you. You can have a quest if you like. I have some to assign but you are also welcome to design your own if you wish — if I can code it. Nullzone and DeMenchev are designing their own quests. And of course you get your name in lights in the Credits.

We need your feedback for the following:
Typos

Balance of the monsters and balance of items like weapons, armor, accessories, etc.

Places where a hint could help. Do you keep getting the same item over and over when you shouldn’t?
Do you get the item you found in your inventory? Did you get and finish the right quest?

Glitches like being cornered by a monster you can’t kill and you can’t get out of the dungeon.

Crashes.-Elendil will direct you what to send him.

We would love it if we could get about 5 or 6 more testers. If you're interested, please post here and pm me your email address if I don't already have it. Please don't post your email address here. Thanks very much.

Last edited by Catacomber; 12-12-2015 at 10:59 PM.
12-12-2015, 11:23 PM
#2
Joined: Jul 2013
Location: Europe, CET
Posts: 2,439
Hi Cat, fingers crossed for your first TA beta

12-12-2015, 11:56 PM
#3
Joined: May 2009
Location: NYC
Posts: 1,304
Thanks! It's looking good. I just finished the good and bad endings. I got elected Chieftain of Cloud Island--good ending! : )

Not going to tell you what else you can do as it would spoil the fun.
12-13-2015, 11:21 AM
#5
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 1,026
Thanks Catacomber! I've always wanted a quest named after me!!! It's going to have to be a fools quest to keep with tradition (; but one that has something very "special" at the end
12-13-2015, 01:35 PM
#6
Joined: May 2009
Location: NYC
Posts: 1,304
12-13-2015, 04:42 PM
#7
Joined: May 2009
Location: NYC
Posts: 1,304
Here is DeMenchev's ideas for his Quest:

"My idea of a quest is a weird one: first DeMenchev explains mitochondria briefly in a branched dialogue, because I love all that cellular level stuff. Then it turns out that as he's aware, his magic microscope (that's much more convenient and powerful than possible in real life) could be much better if only he could get his hands on strange materials found in the most dangerous places on the island with which he can make a better microscope so he can discover something incredible and share it with the player as another easy to understand brief explanation of something weird yet real. He'll give some stuff that the hero can use too
I'll write the dialogue text and send it to you, Cat. You could start adding everything else: search for some interesting things (not chemistry things, unless you really like it) on the internet that can fit into a quest like this, or leave everything to me if it doesn't interest you very much

I'd also like to come up with a quest for Cursed Stone that has to do with Astronomy and maybe telescopes. That's gonna be crazy and awesome.
Check out this text (not complicated): waitbutwhy.com/2013/11/4-mind-blowing-things-about-stars.html and this waitbutwhy.com/2014/11/1000000-grahams-number.html
Can you add a dialogue with such facts/numbers in perspective if you like them?"

That blog he linked to Wait but Why is very interesting. I subscribed. He's asked for feedback on his quest ideas. "Anybody reading this, do you like those ideas or don't and want them to change by collaborating."

I know Nullzone has his ideas involving navigation and I added an Astrolabe for him.

Last edited by Catacomber; 12-13-2015 at 04:45 PM.
12-13-2015, 09:03 PM
#8
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 1,026
Quote:
Originally Posted by Catacomber View Post
Are you going to write it? Or would you like me to? I'm happy to add anything the editor lets me do.
I'll see what I can do (;
12-13-2015, 10:01 PM
#9
Joined: May 2009
Location: NYC
Posts: 1,304
Quote:
Originally Posted by aconfusedkender View Post
I'll see what I can do (;
Thanks!

Dreadnok added. : ) You can design your own quest or I'll provide you with one.

JT added.

I need to know everyone's in-game Race and whether your avatar is male or female for your npc.

Thanks very much!
12-14-2015, 02:12 AM
#10
Joined: Jul 2013
Location: Europe, CET
Posts: 2,439
Nulzon the Historian is a human male in his 40s. If you have a portrait with spectacles and graying temples, even better

As for his quest:
I still didn't get past the idea stage, too busy with family life. If I don't get anywhere within the next 2 days or so, I'm perfectly happy with a simple fetch quest, e.g.:
"Can you go to merchant X in town Y and pick up the new Astrolabe I ordered? I am too laz... the stars aren't right for me travelling until mid of next week, and I need it before that. I paid in advance, so money's not the problem. Here's some for your expenses, and an introductory letter. If you strike a chord with (merchant X), he might even let you buy one of his works, or make something for you."
--> Could be a chart that helps with navigation, or something like that, giving a small boost to a skill. Need to fire up The Quest again to see which skills are available.