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Gaming on iOS is getting worse and worse....

12-15-2015, 04:11 AM
#1
Joined: Dec 2011
Posts: 360
Gaming on iOS is getting worse and worse....

First it was the total domination of the freemium model . Then the "internet required" model. These two developments have resulted in very few "big" games being released (where are the big holiday games from gameloft, EA e.t.c that we used to have ?) cause the big companies became lazy . For example EA has stuck with real racing 3 forever , not releasing a sequel because RR3 is enough with the freemium model, no need for a new sequel for customers to pay . Gameloft has stopped releasing new big games, their only big holiday game will be a freemium fighter, in the vein of warner's fighters that play exactly the same . Remember when we used to anticipate gameloft' holiday line up ? The devices are getting more powerful , the new games that take advantage of them are becoming fewer .

Then it is the iOS updates that keep braking tons of games, some very essential ones . I don't know if it is apple's or the game companies' fault but we are at a point where buying games is not reliable anymore . Great classics like dead space and mass effect are gone but so are newer games like bioshock that some people paid good money for .

We come at the final insult , the Game Center problem . Breaking the Game Center after an iOS update is inexcusable and has happened to a lot of people , one look at these forum and on the Internet in general speaks volumes .

So we are at a point where we are stuck with the freemium models, a lot of paid games suddenly stop working and with the GC problem even the freemium games stop working . I wonder what's next....
12-15-2015, 08:31 AM
#2
Joined: Jun 2014
Location: Brazil
Posts: 876
I fear for the future of ios gaming. The game breaking updates are probably the worst problem.

Only games that generate constant flow of cash give the incentive to put effort into frequent updates required.

If I am a small dev and put a premium game on iOS store why would I have to constant update my game when I could be spending resources on my next project? It is not economic sustainable.

Apple should adress this, but they probably won't.

12-15-2015, 09:08 AM
#3
Joined: Oct 2012
Location: Michigan, USA
Posts: 1,189
Have to agree. When I first started playing on iOS it seemed like there was an endless stream of great games. Ever year that has gone by has brought less and less of these great games. I used to spend close to $100 a month easily buying new games. Now I haven't bought a new game in months. All the games now are being made for a casual crowd and to me those games are just boring. All of these clicker "games" are just ridiculous. I mean who thought that just tapping repeatedly on your screen would actually be a game. I don't get the masses. SMH
12-15-2015, 10:52 AM
#4
I feel the same
All the things you say makes iOS a horrible system for gaming and I've been spending less and less time with it
every passing year
I'll build myself a decent gaming tower this summer and just game there because iOS doesn't have what I want anymore.
12-15-2015, 11:08 AM
#5
Joined: Nov 2013
Location: New Orleans, Louisiana
Posts: 2,228
I can say that I don't purchase much anymore, but that's due to but having the time to play them anymore because I'm busy with my console games.
12-15-2015, 11:55 AM
#6
Joined: Jan 2011
Location: Pokke Village, Indonesia
Posts: 1,325
Exactly what I feel..
The lack of premium games and freemium constant internet domination is the downfall of mobile gaming.. That's why i jumped to android because the situation are just the same, but they got the emulators without jb... I still remember the times when every week will have a couple of great games and I'll buy new game each week.. The only game i bought since Chaos Rings 3 is Aralon 2...

Currently Playing: Crashlands, Pokemon Heart Gold, Digimon Re: Digitize, Monster Hunter Portable 3rd
Officially moved to android

Last edited by chaos_envoys; 12-15-2015 at 12:02 PM.
12-15-2015, 12:09 PM
#7
Joined: Dec 2011
Posts: 360
The weird thing is that the success of the 10$ Implosion shows that there is a market for paid "big" hardcore iOS games. Then we get something like dead effect 2 that abandons everything that made the first such a joy just to force you to pay for iaps .

Now it's not that I don't get enough gaming, I have a big selection of unopened ps4&xbox one games, yet I find the , now few, decent iOS games more relaxing . It's a pity to have such powerful devices and not decent games to support them. I wish psvita had been successful .

What made me furious is the GC debacle, I mean come on Apple !!!!
12-15-2015, 12:45 PM
#8
Joined: Jun 2014
Location: Brazil
Posts: 876
Quote:
Originally Posted by fulcizombie View Post
Now it's not that I don't get enough gaming, I have a big selection of unopened ps4&xbox one games, yet I find the , now few, decent iOS games more relaxing . It's a pity to have such powerful devices and not decent games to support them. I wish psvita had been successful .
I love mobile gaming. Lying on bed and playing is just perfect for me. So much better than sitting in front of TV in my opinion.

Also, I have tons of games on my backlog. It would probably take a lifetime to finish them all. However, constant game breaking updates and games being pulled even from purchase history make me very insecure, so I am hesitant to spend a single cent anymore, unless I am playing the game right away.

On other hand, we have only a few examples of F2P done right, like Marvel Future Fight in the middle of cashgrabbers slot machines. That's a shame. So much potential wasted.
12-15-2015, 12:55 PM
#9
Joined: Jan 2012
Location: Philippines
Posts: 22,085
Quote:
Originally Posted by chaos_envoys View Post
Exactly what I feel..
Same thoughts here as well.

Quote:
Originally Posted by chaos_envoys View Post
The lack of premium games and freemium constant internet domination is the downfall of mobile gaming.. That's why i jumped to android because the situation are just the same, but they got the emulators without jb... I still remember the times when every week will have a couple of great games and I'll buy new game each week.. The only game i bought since Chaos Rings 3 is Aralon 2...
Problem is, we may have been looking at things differently. Instead of lack of premiums and freemium domination being the downfall, what if we look at it in a way that that is how mobile gaming is defined, and how it has evolved, and that it evolved "too slow" that we only really see it for how it was, and its early stages were all we were seeing as avid gamers until now.

Now that mobile gaming was given the time it needed to evolve, we now see that it isnt for us, that we arent the main market for mobile gaming.

Maybe we were trying too hard to be its market when we now see that we arent. I mean we actually saw this years ago with the success of whale-infested freemiums, yet we chose to ignore those signs.

Maybe, it was our fault for not seeing this earlier, and now face a choice whether to put up with it, or to walk away and dismiss it as a platform.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
12-15-2015, 02:23 PM
#10
Joined: Feb 2015
Posts: 81
I think the issue is form factor. IMO,gaming in general is a different experience on a phone sized device.

Now Apple has introduced gaming to Apple TV, and also an iPad Pro which seems lovely, but perhaps not ideal for touchscreen gaming. I suspect that devs see the market for "near AAA" games on mobile is so diluted that they might as well just stick with the more successful form factor (by many orders of magnitude), and shun projects that need a large screen.

Also, I notice that prominent reviewers and others are now saying that if a game needs an mfi controller, it isn't any good. That doesn't help either, IMO (nor that Apple TV fails to support mfi).

Last edited by cerbo; 12-15-2015 at 02:38 PM.