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"the Well" a music game nearing completion

10-01-2009, 11:28 AM
#1
Joined: Nov 2008
Location: brooklyn
Posts: 3
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"the Well" a music game nearing completion

Hi, I am a developer working on an iphone game called "the well"
the game is best described as a blend of guitar hero, audiosurf and an itunes visualizer. Its a casual game in which your choice of music is converted into a simple 3d enviroment, that you navigate to rack up points. The prototype is running now, and we will be in beta in the next week or two. I'll put some images/links up here in the next few days.

I would love to hear what gamers want from music games....

ash meer
www.cashmeermedia.com
10-01-2009, 12:02 PM
#2
Joined: Jul 2009
Posts: 1,074
Quote:
Originally Posted by ashmeer View Post
Hi, I am a developer working on an iphone game called "the well"
the game is best described as a blend of guitar hero, audiosurf and an itunes visualizer. Its a casual game in which your choice of music is converted into a simple 3d enviroment, that you navigate to rack up points. The prototype is running now, and we will be in beta in the next week or two. I'll put some images/links up here in the next few days.

I would love to hear what gamers want from music games....

ash meer
www.cashmeermedia.com
i think a visualizer that turns our music into an interactive environment is definitely something sorely missing from the app store. so yeah, good timing. as a side note, has anybody here played vib ribbon? somebody should rip that off bring it to the iphone. cough

10-01-2009, 01:40 PM
#3
Joined: Nov 2008
Location: brooklyn
Posts: 3
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Quote:
Originally Posted by nodoctors View Post
has anybody here played vib ribbon?
I love vib ribbon, it was a great game. It seemed obvious to us that an iphone/ipod game should use YOUR OWN music, since that is what you want to hear. The challenge was finding a way to access the musical data from the library, as apple's current SDK doesnt give you that access. We created a work around for that, which I think is pretty cool.
10-01-2009, 03:47 PM
#4
Joined: Mar 2009
Posts: 4,443
Quote:
Originally Posted by ashmeer View Post
I love vib ribbon, it was a great game. It seemed obvious to us that an iphone/ipod game should use YOUR OWN music, since that is what you want to hear. The challenge was finding a way to access the musical data from the library, as apple's current SDK doesnt give you that access. We created a work around for that, which I think is pretty cool.
+1 Yeah, what he said.

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
10-01-2009, 04:01 PM
#5
Joined: Jun 2009
Posts: 10,965
Quote:
Originally Posted by nodoctors View Post
i think a visualizer that turns our music into an interactive environment is definitely something sorely missing from the app store. so yeah, good timing. as a side note, has anybody here played vib ribbon? somebody should rip that off bring it to the iphone. cough
There is a mode in Space Invaders Infinity Gene that builds levels from songs, but unfortunately it does not do so by analyzing the audio.

As for musical games, I really enjoy the music actually being interactive, and where the music morphs cleanly - earliest thing I can remember doing this was LucasArts' iMUSE.

On the iPod/iPhone, I've recently played Bopple, which does a similar thing - as bubbles pop, they play music which both fits, and is in sync with the background music. The more bubbles popped at a time, the more complex the riff played.

Other games on this platform that I felt offered a good music experience have been Lilt Line (which has static music) and Jounce (where you create your own.) I am looking forward to Astral, which has gameplay heavily tied into the background music.

The platform has already had a great showing for music apps, I love Bebot to pieces, have spent many hours making strange noises with Jasuto and making loops with iSyn.

You'll have to forgive me for plugging some of my favorite apps, but I think examples might be useful here.

I'm looking forward to more news about this application!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
10-01-2009, 11:53 PM
#6
I've posted a sneak preview movie of the alpha build. still some work to go, but I think its a really fun way to enjoy music in a veeeerry casual way. http://www.youtube.com/watch?v=ro_oRTbBUFA
10-02-2009, 12:19 AM
#7
Joined: Jun 2009
Location: California
Posts: 1,332

Youtube link | Pop Up


I embedded it for you. Most people around here don't like clicking links.

EDIT: The game looks interesting, although it's hard to figure out what's going on. I'm sure that's due to it being such an early build.

Two guys walked into a bar. You think they would've seen it or something.

Last edited by Squirt Reynolds; 10-02-2009 at 12:22 AM.
10-02-2009, 08:15 AM
#8
Thanks so much for embedding it for me. In a very simple sense, its like tap tap or guitar hero, there are 5 columns, each one representing a certain frequency, your goal is to avoid the peaks, and while hitting as many of the 'prizes' (the note icons) as possible. You can change speed, direction, color and hopefully scale (still to be implemented). I had an interview today in Pocket Gamer dot biz. See it here:
http://www.pocketgamer.biz/r/PG%2EBi...re.asp?c=15946
10-02-2009, 01:16 PM
#9
Joined: Jun 2009
Posts: 10,965
Interesting...

Thanks for sharing the video!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
10-02-2009, 01:37 PM
#10
Joined: Nov 2008
Posts: 128
how do you plan to make anything interactive like a visualizer when you cannot access the music of ipod in a way needed to get that data?