Heroes of Loot 2
Early development, but it's finally really happening: we're bringing the band back together for a new adventure
In the sequel you will control all four characters at once, being able to select between each one as you go (sort of like swapping weapons in a game). Each character has it's own skills, speed, damage done and damage received based on various factors like magic, size, type of creature, etc.
Worlds are procedural generated, but more mission based then the original one.
Your path to the exit will have locked gates which function as quests. To open them sometimes you just need a key, but often you'll have to complete some sort of task like kill a Rocko, push some statues to a pressure plate, etc.
The development is now about 4 weeks in, which is very early, and I've put my own insane deadline of March 2016.. which is probably not gonna happen, but it's good to push yourself in life
I'll try to keep you guys updated here, but if not you can always follow things on my twitter or the orangepixel blog
I'm the game creator behind Orangepixel.net - tweet tweet @orangepascal
Last edited by orangepascal; 12-19-2015 at 02:38 PM.