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App description: "Epic adventures just like it used to be" - iPhoneGlance (7.9/10)

Join epic adventurer Harry in this classic platform game. Run, jump and fly with your jetpack in this fast and frenzied retro game.

One fantastic feature of Backpack Harry is the game you can create yourself.
Backpack Harry includes an easy to use level editor allowing you to create, play and share your very own levels.

Challenge your friends (and the rest of the world) and prove just how creative you can be!

The only limit with Backpack Harry is your imagination. And you can make it even more awesome by playing your brilliant platforming creations on the big screen with the new Apple TV.


Highlight Features:

Classic platform gaming.

Pixel perfect, precision controls.

Create your own levels and share them online for the world to play.

Easy to use level creation tools, allowing you to create just about anything you want.

Create different types of game. Normal platformer, auto runner, flying, or combine everything its entirely up to you.

Levels you create are synced using iCloud. So you can start off making a level on one of your iOS devices and continue making it on any other of your iOS devices when your out and about, at the office, on the train or sitting on the loo.

Gameplay recording option for the online levels.

Vote for your favourite levels.

Did I mention, theres a Jetpack. You can use it in levels, or make a completely airborne level.

Compatible with MFI Game Pads on iPhone, iPad, iPod Touch and Apple TV


* We recommend an iPhone 5 / iPod Touch 6 / iPad Mini 2/ iPad Air or newer for best performance.
Backpack Harry will work on older devices but there may be some slowdown during especially large / complex levels.

TrueBlou's comments:



Well the time has come, Backpack Harry launches at midnight so I figured it was time to move out of the upcoming section.

Backpack Harry is a classic platformer, something I've always wanted to do. It's a universal game across iOS and Apple TV and supports MFI controllers on all platforms.

Probably the single best bit of the game is the included (on iOS) level editor. Allowing you to create and share your own levels. There's lots of classic platformer elements to use in the levels and there's three sizes of level to choose from.

I'm also almost finished the first update to the game, which along with the usual behind the scenes tweaks adds more new things to the level editor. Such as slopes (which just barely missed the 1.0 release because I wasn't happy with them) disappearing blocks and some more tile types. So expect that in the first week or two of the new year at the latest.

As usual I'll throw you all some promo codes, so there will be a new post in the promo codes forum shortly.

Cheers,
Stuart.

Oh, here's the release trailer if you've not already seen it.


12-19-2015, 01:44 PM
#2
Hi folks,

I've created a thread with the promo codes to download Backpack Harry ahead of tomorrows launch, you can find it here.


It'll be nice to finally see what sort of levels get created by all of the nice? sneaky? evil? people out there, especially as I had to delete all of the pre-release levels from the servers before launch. You do not want to know the kinds of things that were getting put in levels

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

12-20-2015, 08:52 AM
#3
Here's a quick look at a couple of the new additions to the level editor coming in update 1.0.1. Namely sloped tiles and disappearing/re-appearing tiles. Oh and the chattering teeth enemies, bit like the pumpkins but you can't bounce off the teeth, it's instant death on contact with them.


Gives a bit more flexibility when creating levels and it also means I'll be able to release the first batch of new levels for the main game as some of them need the 1.0.1 update.


Should be available in the first week or two of the new year.






Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
12-21-2015, 05:25 PM
#4
Something I forgot to mention earlier. Also making its first appearance in the 1.0.1 update is water, Harry can finally swim. What fool didn't include that to begin with

And of course you can read more about the game here.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 12-22-2015 at 08:33 AM.
12-23-2015, 04:47 PM
#5
Well I got the 1.0.1 update in just before the shutdown hit, so it'll be ready and waiting when things fire up again.

Other than the addition of slopes, water and disappearing/reappearing tiles for the level editor. I also managed to slim down the game size quite considerably. So it takes up almost half the amount of space as it did before. And on Apple TV the size has been reduced by more than half. It's one of those changes that don't matter to a lot of folk I suppose, but I always think taking up less valuable storage space is better if you can.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 12-23-2015 at 04:51 PM.
01-07-2016, 02:24 PM
#6
Hi folks,

Backpack Harry gets its first update today, with some nice and some much needed additions.

Here's what's new:

New items in the U-Craft level editor, including sloped tiles, water and disappearing/re-appearing blocks.

The tiles in the level editor have been modified so you can easily spot which are platforms, solid blocks or scenery.

More of the scenery items can now be added to the second layer.

Preparation for the first batch of (free) new levels getting added to the main Backpack Harry game.

Significantly reduced the install size of the game so it takes up much less space on your device.

Some minor under the hood fixes and improvements.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
01-07-2016, 04:53 PM
#7
Joined: Sep 2009
Posts: 1,778
Anyone try this game yet?
01-07-2016, 04:58 PM
#8
Quote:
Originally Posted by Snooptalian View Post
Anyone try this game yet?

Not if the sales figures are anything to go by

There are promo codes for it in the promo codes and contests forum. If they've all been used give me a shout and I'll send you a code if you want to try the game out.

The included levels at the moment are fairly basic for the most part as they are just to give you an idea of how things work before you make your own levels.
Or that's the idea anyway.

The proper game levels are coming in an update, well, it's not an update as such, they'll be made available for download and you'll be prompted when they are available.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
01-13-2016, 01:36 PM
#9
Hi folks,

Obviously there's not been much interest here on TA. But I'm starting work on the next update for the game because there's things I want to do before I release the next batch of levels (which are the first non training/proper game levels) and there's been requests for new additions on other forums.

So if there is anyone here who has the game and wants anything added/changed, now is the time to ask.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)