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App description: OVER 400 FAST BREATHTAKING BATTLES ARE WAITING FOR YOU!!!

Feel like a true general of a real army. Join the battle, capture enemies castles and raise the power of your army. Lead your clan to the victory!

In BATTLE TIME you will meet:
- Plenty of maps, each of them presents a unique tactical objective
- Bright, eye-catching graphics
- The game is controlled in a simple and obvious way
- The gameplay is dynamic and run by your intuition.

CHOOSE YOUR GENERAL!
Every character has unique skills efficient for specific technical situation.

UPGRADE YOUR CHARACTERS SKILLS!
It will help you conquer the land faster.

COLLECT ARTIFACTS!
Assemble them in a set. Artifacts will improve the strength of your army.

USE ANYTHING YOU CAN TO MAKE YOUR ARMY STRONGER!!!

Game Page: http://foggybus.com/battletime-game.html
YouTube Page: https://www.youtube.com/c/foggybus-battletime-game
Facebook Page: https://www.facebook.com/battletime-game-1609695165962785
Google+ Page: https://plus.google.com/+foggybus-battletime-game/about

touchy85's comments:

BattleTime

Foggybus Ltd
Genres: Games Action Strategy
$0.99 USD


Quote:
OVER 300 FAST BREATHTAKING BATTLES ARE WAITING FOR YOU!!!

Feel like a true general of a real army. Join the battle, capture enemies castles and raise the power of your army. Lead your clan to the victory!

In BATTLE TIME you will meet:
- Plenty of maps, each of them presents a unique tactical objective
- Bright, eye-catching graphics
- The game is controlled in a simple and obvious way
- The gameplay is dynamic and run by your intuition.

CHOOSE YOUR GENERAL!
Every character has unique skills efficient for specific technical situation.

UPGRADE YOUR CHARACTERS SKILLS!
It will help you conquer the land faster.

COLLECT ARTIFACTS!
Assemble them in a set. Artifacts will improve the strength of your army.

USE ANYTHING YOU CAN TO MAKE YOUR ARMY STRONGER!!!

Game Page: http://www.foggybus.com/battletime
YouTube Page: https://www.youtube.com/channel/UCd1...mMO9bn--DxHydg
Facebook Page: https://www.facebook.com/BattleTime-...165962785/info
Google+ Page: https://plus.google.com/u/0/b/112335...61377784/about












Supported Devices:
  • iPhone4
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 7.0

Download Size: 54.3MB

12-19-2015, 04:53 PM
#2
Joined: Oct 2014
Posts: 661
This looks cool

12-19-2015, 08:15 PM
#3
Joined: Feb 2010
Posts: 578
Could we please see an actual game play video?

Thanks
12-19-2015, 11:53 PM
#4
Joined: Jun 2014
Location: localhost
Posts: 249
So I just purchased the game and here's a quick review. This game is a strategy and tactics type of game. Like a colonial era where you have to capture and defend a base then grow your army to capture enemy's base. With regards to graphics, for me its okay. No IAP for this game btw.


iOS/Android GamePlay and Trailers Channel - I play games 24/7. Sleep is for the weak!


Last edited by Limelight; 12-20-2015 at 01:41 AM. Reason: Feedback
12-19-2015, 11:59 PM
#5
Video in Appstore is clearly not gameplay footage. Looks good in theory though.
12-20-2015, 03:31 PM
#6
Joined: Sep 2013
Posts: 1,694
Took one for the team! Looks really promising.
12-20-2015, 05:31 PM
#7
https://m.youtube.com/watch?v=T_7Tm8JWQ_A

Here's a video, and after watching I think I might pass. The armies don't fight at all, just walk right by eachother to the next tower. For some reason that really turned me off to it.
12-20-2015, 05:51 PM
#8
Joined: Mar 2013
Posts: 545
Ive already been through the td genre but the visuals just too alluring.
12-21-2015, 01:26 AM
#9
Joined: Apr 2010
Posts: 882
From the video it's clear it's another Galcon type game.
12-21-2015, 07:18 PM
#10
Yeah, it's another take on the Galcon formula. That said, it's a very charming take on the formula. And if dragging units between planets got old fast, then the mechanics introduced here will be very refreshing. I thought the things like gradually upgrading buildings, unit types, and building types added a nice layer of strategy you have to consider, on top of tracking unit counts. I think the most impactful mechanic is the road system, and how units can only travel to buildings connected to the roads. So certain buildings on the map become very strategically important, because of their proximity to another base or because it's a choke point.
This kinda turned into a review, but I just wanted to note one more thing: the devs did a really good job designing the maps, and taking full advantage of the mechanics. After the first few intro levels, the levels become very puzzle-like in nature; they demand a certain amount of speed and challenge you to identify what tactics need to be executed in order to achieve victory. Some of the solutions are kinda homogenous, I'll admit, but you can't simply blunder through the levels, throwing your guys at random bases. So, kudos to the level designers for putting thought into these levels.