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App description: Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obvious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War.

- Expansive campaign spanning the battle of Iwo Jima from 19th Feb to 22nd Mar 1945.
- Digital re-imagining of a classic strategy board-game.
- Re-create the military strategy utilised by US forces on Iwo Jima.
- In-depth tutorial and in-game tips.
- Large Hex-based campaign map which encompasses the entire island of Iwo Jima.
- Weather system with direct implications on gameplay.
- Comprehensive information database covering key aspects of the invasion of Iwo Jima.
- Accurately re-created 3D models of the tanks, planes, battleships and bunkers involved in the WWII conflict.
- Adjustable zoom allowing classic board game mode with digitally recreated counters, or get close into the action with detailed 3D models.
12-24-2015, 02:09 AM
#2
Joined: Oct 2015
Location: Australia
Posts: 318
It sure looks good... but can anyone shed some light on weather it actually is good?

12-24-2015, 03:47 AM
#3
Joined: Oct 2008
Posts: 3,961
Pocket Tactics has extensive preview.

Basically it is a port of boardgame IWO: Bloodbath in the Bonins, a solitary game which you play as Allies against -- well, the odds. Just like the Vietnam Air War game last year.

After burnt by Nuts, I would proceed with caution, but since there is a nice refund system out there, I am going to try it out tonight and report back.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
12-24-2015, 04:24 AM
#4
Joined: Oct 2015
Location: Australia
Posts: 318
Quote:
Originally Posted by currymutton View Post
After burnt by Nuts, I would proceed with caution, but since there is a nice refund system out there, I am going to try it out tonight
I didn't want to mention it, but I'm a bit burnt out by HexWar in general, hence my hesitation. You get burnt a few times then learn it's probably best not to stick your hands directly into the fire no matter how pretty it looks.

Thanks for your reply.
12-24-2015, 10:01 AM
#5
Joined: Jan 2014
Posts: 633
Quote:
Originally Posted by currymutton View Post

After burnt by Nuts, I would proceed with caution, but since there is a nice refund system out there, I am going to try it out tonight and report back.
I had such hope for Nuts but couldn't continue & had to bail. Curious to hear your thoughts on this one. Thanks!
12-24-2015, 08:43 PM
#6
Joined: Oct 2008
Posts: 3,961
(As written over at Pocket Tactics)

After playing 2 games (incomplete) to experience the system, I have not played the physical version before, but I think the presentation is alright. The tutorial is rather short but it runs through the different phases of a turn which is fair enough. It is clear and the player should feel confident to go on.

Each game starts by choosing between Eastern and Western beach landings, with the latter seems less resistant. The player has a fixed number of troops for deployed, in reserve and for replacement

Fortunately there is an online manual to check the details out, including winning condition et al. You can play several games at once and save it. Current game can be loaded straight right in using "Continue" button.

The game feel just "alright" so far. 3D units are present when zoomed in, actually it is quite "odd" looking to me. However, it is kinda glitch when the zoomed all-out view does not show bombardment markers.

I am also worried about the replayability value and hope those who have played the physical version would enlighten me in this aspect.

Will report back later.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
12-25-2015, 03:05 AM
#7
Joined: Aug 2014
Posts: 259
HexWar simply releases to many titles. Quantity over quality has made me stop investing in this war game factory al together and I asked a refund for Nuts.
12-26-2015, 08:53 AM
#8
Joined: Oct 2008
Posts: 3,961
(Again cross-post from Pocket Tactics forum) Update #2

Finally finish a game of which I lose. Yes, read the Force manual, Luke...

Again, as one who has never played the original, this game is full of surprises, not that edge-on-the-seat kinda excitement you find in Phantom Leader, Japanese units can come out of nowhere if the sector is not in US control

Side note: I happen to note that Japanese units can move during her only attack phase, but some how the game does not seem to know what to do with it and stays there.The game cannot proceed and I have to quit the game and roll back to the start of turn.

There are a number of random factors aside from random Japanese unit strength, weather plays a major role on the movement speed and the bombardment is not reliable. Combat results are determined by the die roll. Too bad, there is no die roll animation but there is a list showing details of each throw and the outcome each throw implies

The number of turns available seems not exactly 16 as the manual says, I need to figure out the how to keep your units alive while having them to do their job. Replacement is crucial too.

So far, no game-stopping bug and except for the issues found, the game is pretty solid. Let's pray if HexWar is willing to keep the game updated.

Will report back when I have more findings.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
12-26-2015, 10:02 AM
#9
Joined: May 2014
Location: Belgium
Posts: 186
Quote:
Originally Posted by currymutton View Post
(Again cross-post from Pocket Tactics forum) Update #2
Side note: I happen to note that Japanese units can move during her only attack phase, but some how the game does not seem to know what to do with it and stays there.The game cannot proceed and I have to quit the game and roll back to the start of turn..
This is probably the Banza attack?

I bought the game too. I like these kind of games. The manual in the game is good, but I would like to have a printed version of it and of the different tables. Didn't find it on the internet, only some "update rules" word document.

I only played a bit, like the game so far. Things are well explained once you are playing. A pity the app closes when the ipad is locked.
I would like to see the tables ingame as wel as a pop-up for the sort of terrain a unit is in (terrain is very important), because you can't see the sort of terrain when a unit is standing on it. Or maybe I am missing something?

I don't think this game is for everyone. If you like wars and battles, I guess you will like this game.
12-27-2015, 10:02 AM
#10
Joined: Jan 2014
Posts: 633
Hard to stay away despite having some reservations. I'm going to go ahead & give it a try. I sure hope this doesn't turn out the way Nuts! did for me.