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Ellipsis -- An action-packed game of reaction and skill

12-29-2015, 12:36 PM
#1
Joined: Dec 2015
Location: Munich, Germany
Posts: 13
Ellipsis -- Call for Beta Testers

Release Update!
Ellipsis is now available. There's a release thread with more impressions from players:
http://forums.toucharcade.com/showthread.php?p=3791038

Your votes and support are appreciated, thank you!

And we are still looking for play testers for future updates, so pleaes don't hesitate.

Original Post
Hey everyone,

We are looking for Beta Testers for our upcoming game Ellipsis on iPad coming out in January.

Ellipsis is an action-packed puzzle game with minimalistic, yet powerful retro styled visuals. Your finger guides a ship through a mysterious universe. Be smart and be fast to overcome the challenges of your journey. You will face countless enemies crossing your paths and a beautiful universe unfolding before you. Please check out our latest trailer.

To get access to the free beta, please do the following:
1. Sign up here, or
2. PM me your email address, or
3. Email beta@salmigames.com
We will provide to you access to the game as soon as possible. We look forward to hearing from you! Please leave a comment of your impressions.



Website --- Press Kit

Features:
Pick up and play for all ages
Huge universe with 8 worlds, 120+ levels
Each level a unique experience - No filler!
Beautiful minimalist graphics
Progress is synced to iCloud






Lasers, Lasers, everywhere! [Full Size]


Surviving the temple... [Full Size]

Last edited by SalmiGames; 02-15-2016 at 09:17 AM. Reason: Adding details, screenshots, GIFs! Release!
01-02-2016, 08:10 PM
#2
Joined: Jan 2016
Posts: 4
super cool visuals

The visuals in the trailer look super cool. Impressive number of levels available. Will pm for testing.

01-07-2016, 12:18 PM
#3
Joined: Jan 2016
Posts: 4
So far so fun. Not what I expected, but very fun once you get the hang of it. Visuals are awesome. The levels I've played amp up the difficulty in a proportionate way and it's fun to explore and "discover" new worlds. Looking forward to discovering more.
01-08-2016, 12:28 AM
#4
Looks great! Signed up

Community Manager
Spunge Games
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Cartoon Survivor OUT NOW
01-08-2016, 03:43 AM
#5
Signed up, this looks like just the kind of avoider/survival I was looking for...
01-10-2016, 04:15 PM
#6
Joined: Dec 2015
Location: Munich, Germany
Posts: 13
Hey everyone, the latest batch of invites have been sent out. Please let me know if you have any issues.

Also, if you happen to have an iPad Pro (and possibly an Apple Pencil), I would really really like to hear if the game works on your device. It's the only platform we haven't had an opportunity to test yet (expensive little devices!).

Thanks for all the feedback!
01-10-2016, 11:47 PM
#7
Wow! This is actually something quite special.
The visuals are your typical neon lights on black background but it's pulled of pretty well here. The impressive part of it is definitely the dynamic level select screen, which I don't want to spoil too much of but I'll just say that it's awesome.
The level design is top-notch for a pick up and play game. The levels are challenging enough that getting 5 stars requires a few plays but short enough that you could have fun with this game in a few minutes. There are lots of different enemy types and other elements that keep it all feeling fresh. There are some quite clever gimmicky-type levels as well, one that comes to mind is a whole section where time only moves when you move.

Gameplay is very neat. You control a circle with your finger and you have to guide it to 4 locations in the level sequentially. At this point the exit will appear, as well as an optional fifth location. You have to avoid various enemy types. There's only two minor quibbles I have - the time bonus, which is required to get five stars, only appears once you have completed the level once. This seems a little pointless and adds a forced replay even if you ace a level on the first go. The other minor quibble is the 'release' of the points at each location - if you don't flawlessly land on the location it releases all the valuable points to be scattered around the level which, while forcing a more accurate play when trying to reach five stars, also adds a bit of pointless frustration.

There are even a few 'boss battles' which are all quite clever and fun although the first few are actually a bit too easy compared to the standard levels that precede them.

The game is entirely non-verbal but it does a great job of making everything seem intuitive and even drops a few hints of a story. I really like the non-verbal style and it suits this game really well.

Controls are very responsive.

It's a really nice take on the twitch survival genre, similar to tilt to live, but with bite-sized levels that really make it a perfect fit for mobile gaming. Highly recommended.

Last edited by TheGreatEscaper; 01-11-2016 at 01:07 AM.
01-11-2016, 01:45 AM
#8
Quick bug notice for dev:
The truck physics in later levels seems kind of glitched. Sometimes the trucks will be overlapping or become congested and just stop, making the level impossible to complete.

Last edited by TheGreatEscaper; 01-11-2016 at 07:03 AM.
01-11-2016, 05:04 PM
#9
Joined: Dec 2015
Location: Munich, Germany
Posts: 13
TheGreatEscaper, thank you for your kind words and your great feedback. I'm glad you enjoyed our game.

re vehicle physics: thank you for pointing this out. When the gate opens, it's treated as an obstacle and so the cars come to a stop. It's still possible to complete the levels in certain ways, but it's also easy to get stuck. We're tweaking the behavior and layout to avoid such situations.

Time bonus: one problem we had with introducing the time bonus from the start is that it puts the player under extra stress while they're still trying to figure out the mechanics (and some players really don't seem to care to collect all the points). Still not 100% sure how to handle that. I also don't like to force the player to play the level twice if they can do it on the first time. Maybe we'll unlock the speed bar permanently once you've 5-starred a few levels. Any suggestions?

We're continuously tweaking the behavior of the release dots. Our goal is to reward the accurate players and the careful players. If you approach the points slower, you don't have to be as precise as they won't fly off in every direction. btw, which device did you try it on?
01-11-2016, 08:05 PM
#10
iPad Air 2.

That's a good idea - 5-starring a few levels being the trigger sounds good. The only thing you need to make sure of is that players don't assume that it's a time limit (i.e. the level ends after the bar runs out) because it could be easy to make that mistake especially since some mechanics change slightly throughout the game.