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Comets and Craters 1.1 and Lite - Tower Defense

10-02-2009, 05:52 AM
#1
Joined: Feb 2009
Location: Australia
Posts: 65
Comets and Craters 1.1 and Lite - Tower Defense

We wish to announce that our 1.1 and Lite versions of Comets and Craters will be submitting very soon.

A big thanks to those of you who have taken the time to provide feedback to us. We are totally committed to making Comets and Craters a unique TD experience, so your feedback is being appreciated. The game is complex and feedback so far has told us the in-game Help is lacking compared to the website help.


Youtube link | Pop Up




New Features in 1.1 update

1. Map Builder - this awesome new feature allows players to create, test and save their own custom game maps in-game from a library of objects. You can also create Blank maps using Map Builder for open field strategy.
2. Help Screens - these have received a complete overhaul to cover all aspects of game play, Tower/Enemy stats for Health, Damage, Strengths and description of all game objects and game play.
3. Crystal and Mineral Dock Renew! - this new feature allows you to renew your Crystal or Mineral Dock if you don't have enough Crystals to repair them. You can use your Minerals to buy a new Dock!
4. Tower/Mine Radius - we have added a range radius for in game Towers and Mines. We have updated the drag radius graphic to be more visual against the map.

Gameplay improvements to 1.1

1. ATV010 - we have increased the numbers of these vehicles appearing in game to place greater importance on defending craters and protecting your Transporters against attack.
2. ATV030 - damage to Towers and Mines has been increased placing more importance on Crystal management.
3. ATV040 - numbers and waves of this vehicle has been increased. Also its Splash damage on Towers and Mines has been significantly increased.
4. Starting Minerals - allocation has been increased to 150.
5. Crystals - the value of Crystals collected by Transporters has been increased to provide more opportunities to repair damage.

Coming in 1.2
More Towers, More Enemy Vehicles, plus more...


Lite version contains:

Only 1 x Game Mode
Only 70 x enemy Waves
Scoreloop LEaderboard only in Full version.
Map Builder only in Full version.



iTunes Page: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330137185&mt=8


Thank you,
Neil.

Comets and Craters - Just updated!
Comets and Craters Lite - Out Now!
Jingle Balls - Just updated!

Last edited by artzfx; 10-15-2009 at 07:36 PM.
10-02-2009, 10:40 AM
#2
Joined: Sep 2009
Posts: 2
Lite version should be submitted this weekend
10-15-2009, 07:36 PM
#3
Joined: Feb 2009
Location: Australia
Posts: 65
Lite and 1.1 are currently in review!

Comets and Craters - Just updated!
Comets and Craters Lite - Out Now!
Jingle Balls - Just updated!
10-21-2009, 05:20 AM
#4
Could players have the option to shift craters as well?
10-24-2009, 06:26 PM
#5
Joined: Feb 2009
Location: Australia
Posts: 65
Quote:
Originally Posted by MicerGunner View Post
Could players have the option to shift craters as well?
Hi MG, not for 1.1 as the Transporters and ATV010 have fixed flight paths at the moment. We are hoping to introduce multiple enemy entry points in a future update though, whereby a Mech enemy or vehicle will appear at one of four random escape hatches on the Map. We intend to make this position moveable by the player via Map Builder.

I have just created two Mech's that shoot at your Towers for a coming update.

Comets and Craters - Just updated!
Comets and Craters Lite - Out Now!
Jingle Balls - Just updated!
10-24-2009, 10:50 PM
#6
Joined: Feb 2009
Location: Australia
Posts: 65
Our 1.2 update and Lite version are now available.

Comets and Craters - Just updated!
Comets and Craters Lite - Out Now!
Jingle Balls - Just updated!

Last edited by artzfx; 12-02-2009 at 06:01 PM.