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App description: In the year 2523, a large wormhole opened up on the outer limits of Jupiter's orbit. E-CON's Navy stationed on Jupiter's moon Titan were the first to witness as the vast Insectron horde spewed out of the rift torn upon in the Solar System.

Battle across various worlds in this futuristic turn-based strategy game. Utilise a vast array of units to defeat your foes while minimising losses. Mission are varied and challenging and include objectives such as capturing an objective, defending a base and, of course, annihilating the enemy!

Key Game Features

6 Mission Tutorial
4 Mission 'Earth' Campaign
8 Mission Convex' Campaign.
3 Factions - Earth, Martians (Humans) and Aliens,
Three classes of unit quality Normal, Skilled and Expert.
Three Difficulty Levels - Casual, Standard and Hard.
Detailed Combat Analysis.
Map zoom
Flank Attacks
Strategic Movement
Game Centre Achievements and Leaderboards.
iCloud Saves.

Purchasable Extra Content:
8 Mission Mars' Campaign.

About the Factions:

** Earth: Earth Coalition of Nations (E-CON) **
The last of human society on Earth after the Insectron Horde separated Earth from its colonies and devastated the population on Earth. The last bastion of hope for Earth, E-CON operates out of vast militarised caverns and tries it's utmost to find a way to wrestle control of Earth back from the Insectron invaders.

** Aliens: Insectron **
The basis for all Insectron 'life' are two substances believed to be based on highly advanced nanomachines. The first substance, labelled 'Xenoaqua', is a quicksilver like substance which hardens to create Insectron structures and armour. It is highly adaptable and will self-repair by absorbing more liquid Xenoaqua. The second substance is 'Xenophy', a purple liquid, said to have the consistency of thick syrup. Xenophy is thought to be the 'brains' inside the Insectron machines and the most vulnerable to damage. It is unknown if the Insectron think with a' hivemind' or if they feel individuality, but both there is evidence to support both claims. The Insectrons follow a pack mentality to the point they seem to share their perceptions on the battlefield almost instantaneously, they also display fear and self-survival when in danger.

** Martians: The Holy Gravidus Republic (HGR) **
Humans first settled on Mars midway into the 22nd century. Isolated for hundreds of years, the Colony on Mars grew into a religious order. While Earth burned for decades, the Insectron horde sent a much smaller force to occupy Mars; and while the Martians and Insectrons clashed, the Martian people were left relatively unhindered in their progress. Waiting for the perfect moment, the HTR have unleashed the full potential of their technology, wiping aside the Insectron occupation force. They now have their eyes set upon Earth, to reap revenge.

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Game Forum - hexwar.com/forums

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All Rights Reserved.
01-07-2016, 08:21 AM
#2
Joined: Jan 2014
Posts: 637
Ok here we go again. Anyone have a chance to play this?

01-07-2016, 09:42 AM
#3
Joined: Aug 2015
Posts: 242
I put some initial impressions in the General Discussions thread for Hex Mechs.
01-07-2016, 12:21 PM
#4
Joined: Jan 2014
Posts: 637
Quote:
Originally Posted by Stronsay View Post
I put some initial impressions in the General Discussions thread for Hex Mechs.
Went over & read them. Thanks
01-07-2016, 03:12 PM
#5
For some reason this game caught my attention and reminded me of Uniwar, which was also a buck (it's free now so go get it if you haven't because it's like an awesome TBS Starcraft) so I figured why not give it a shot and post some imps in this thread.

I'm not regretting the purchase, but I set it side for now after doing the six tutorial missions. The thing about Uniwar is that each faction in that game is utterly unique and units have vastly different abilities and stats. It truly feels like the developers of that game captured the uniqueness of the different factions that is a Blizzard RTS staple (at least on a mobile gaming $.99 game scale).

Hex Mechs on the other hand, so far, doesn't have that uniqueness between the humans I played as and the aliens I played against. What it lacks in this department it kind of makes up for in other areas, like the use of tactics that involve flanking, artillery, and terrain. I wish there was more clearcut feedback on how these things affect your defense and attack results. If there are, it isn't clear. Hopefully I'm missing a lot not delving outside of the tutorial yet.

Also there is base building, which is unique in this post which is coming out more like a Uniwar/Hex Mechs comparison than I originally intended. In Uniwar you just capture bases that increase your income and give you more points from which to build and deploy units. In HM you actually place structures, which is pretty neat. Again, all I've seen at this point is one building that produces basic mechs.

The visuals, animation and sound are all clear and professional looking, but are uninspired. More could have been done in this area to carry this game further. It's not bad, just absent of any pizzaz or flair. Nothing really has any "weight" to it. Attacks feel puny, explosions sound like the pots and pans being put away three rooms away, and the music is just sort of there to say "this game takes place in a futuristic post-apocalyptic wasteland in the middle of an alien invasion."

It appears that the developer plans to expand the game via (free?) updates, because in the campaign selector you can choose various planets that represent the game's different campaigns. Earth and Convex are currently available with four and eight missions respectively. There's a third planet that unlocks when you sign up for HexWar's newsletter. It has a single level called "welcome wagon" that I haven't messed with it. There appear to be plans for I think two, maybe three other planets/campaigns because there are that many planets in the campaign selector map only they're grayed out and when you click on them a popup informs you that more is coming in 2016.

All that said, I could see this game being entertaining. I'll come back with further impressions once I dig into the actual campaigns.

Last edited by IOSgamer1980; 01-07-2016 at 03:15 PM.
01-07-2016, 06:04 PM
#6
Joined: Jan 2011
Location: England
Posts: 1,254
I remember a hex mech game on the Amiga. It was awesome!
You could blow parts off other mechs, train n out pilots into different mechs. You could salvage parts from battle and use them yourself. You could go into deep water to cool your heat sinks down. Could use terrain for advantage. Design your own mechs too. You had chances to eject your pilots.
Can't remember what it was called, but this looks similar.
01-07-2016, 09:08 PM
#7
Damn, HexWar keeps pumping 'em out. Seems like they reskin their game engine every month or so as a new game, Brilliant!
01-08-2016, 07:11 PM
#8
Just bought.. Seems good so far just started tutorial though..
Tony