Time Management in Outer Space with Caffeine and Drones 'Super Barista' $1.99 > Free
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Time Management in Outer Space with Caffeine and Drones 'Super Barista' $1.99 > Free
Published in October, FREE for the very first time! Very recommended! Reminds partly to tower defense.
PocketGamer review (since this review there were three updates with optimized difficulty)
Main touchArcade thread
Last edited by Habakuk; 01-25-2016 at 02:10 AM.
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Thanks for sharing. This is such a beautiful pixel art game. I really love the art style and the theme and the gameplay. I'm afraid it's too hard for me though (I don't know what they tweaked but the PocketGamer review still feels spot on to me). It's the kind of game where I'm stuck in the first world and still in the top 10% of the leaderboards. It's strange that it's been kind of overlooked here on the forums, the pixel art and difficulty seem almost tailor made for TA members.
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^ Yup. It's not too easy. As I said before, in some aspects it resembles more to a tower defense game than to the classical restaurant manager. Needs strategy, tempo and… well: caffeine of course. A waiter/client war so to speak. The visitors are coming in "waves". Wait until they've settled down so you can program the robot for serving all of them in its area at once. Be sure to have enough towers… uhm, sorry: tables around.
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I have been playing some more and this really is a brilliant game. I wish I had known about this game before, it would have ended up on my 2015 GOTY list. I know I said it was too difficult, but it's worth it to persevere (and my difficult-treshold is much lower than that of most people here, so chances are you'll find the difficulty just right)
Last edited by lena; 01-26-2016 at 03:54 AM.
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Is it supposed to be free or did I miss the sale already?
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Quote:
Originally Posted by
syntheticvoid
Ya missed it
Thanks. That was a quick sale...
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Hi guys. I'm one of the two developers of this game. Appreciate your kind words about the game! We know we made several mistakes, including not balancing the difficulty very accurately. I guess we spent too much time developing and playing ourselves the game to a point it was super easy for us to play it. We wanted to make a frantic difficult game, and it's really hard to find the right amount of challenge without causing frustration. On top of that, the twist on the genre made things harder since there was no reference. Anyway, we'll keep working on it, reducing difficulty and making things smoother specially at early stages of the game. If you have more comments, ideas or suggestions please feel free to shoot! Thanks for your support ^__^
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FREE again! (Was $.99 before.)
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Sweet. Missed the last sale, got it this time. Thanks for the heads up...