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Evolving Planet: where strategy becomes science

02-05-2016, 08:49 AM
#1
Joined: Feb 2016
Posts: 16
Evolving Planet: where strategy becomes science

Hi all! I'm part of a small development team that has been working on a strategy game for a while now.

The game is called Evolving Planet, and it's set in the year 3016. You are in charge of an archaeological expedition to the planet Kepler-1138. Your aim is to know what happened to the Lovans, humanoid aliens that became extinct for unknown reasons.

This is the official website:
http://www.evolvingplanetgame.com

and the launch trailer:
https://www.youtube.com/watch?v=hSuFno-MZGM

The game has been designed to promote scientific outreach to a wide audience, and our plans are to freely release the game during the next weeks.

We hope you like it!

Xavier Rubio-Campillo
Game director of Evolving Planet
Murphy's Toast Games
02-05-2016, 08:58 AM
#2
Joined: Nov 2014
Posts: 824
Is this sort of like Plague Inc? Just as a reference. I'm interested!

02-05-2016, 09:05 AM
#3
Joined: Feb 2016
Posts: 16
Plague Inc. is certainly one of our inspirations, it's an awesome game!

The game mechanics here are similar, but our game is based on short missions linked by a story instead of a large world. On each mission you modify 3 to 5 attributes (Trade, Warfare, Cultural Influence, etc.). and set the direction of dispersal of your population. Some of these attributes can modify the environment.

Xavier Rubio-Campillo
Game director of Evolving Planet
Murphy's Toast Games
02-05-2016, 09:07 AM
#4
Looks very interesting! Let's see what you got, the game trailer is amazing!
02-05-2016, 09:30 AM
#5
Joined: Jul 2013
Location: Europe, CET
Posts: 2,347
Same here, sounds quite interesting. Added to my watchlist
02-05-2016, 09:46 AM
#6
Joined: Nov 2014
Posts: 824
Quote:
Originally Posted by xrubio View Post
Plague Inc. is certainly one of our inspirations, it's an awesome game!

The game mechanics here are similar, but our game is based on short missions linked by a story instead of a large world. On each mission you modify 3 to 5 attributes (Trade, Warfare, Cultural Influence, etc.). and set the direction of dispersal of your population. Some of these attributes can modify the environment.
Alright, thanks for explaining.
02-05-2016, 12:13 PM
#7
Joined: Feb 2016
Posts: 16
Quote:
Originally Posted by Nullzone View Post
Same here, sounds quite interesting. Added to my watchlist
Quote:
Originally Posted by APPSER View Post
Looks very interesting! Let's see what you got, the game trailer is amazing!
Thanks for the interest! We will try to post additional information on the game as we approach the release date.

Xavier Rubio-Campillo
Game director of Evolving Planet
Murphy's Toast Games
02-05-2016, 01:08 PM
#8
Joined: Jul 2013
Location: Europe, CET
Posts: 2,347
You can always catch me with sciency stuff
Just rewatched your trailer. You worked with the Barcelona Supercomputing Center for this? Color me very much impressed.
If you have time, I'm really curious what you did with them. Would love to learn more.
02-05-2016, 01:36 PM
#9
Joined: Feb 2016
Posts: 16
Quote:
Originally Posted by Nullzone View Post
You can always catch me with sciency stuff
Just rewatched your trailer. You worked with the Barcelona Supercomputing Center for this? Color me very much impressed.
If you have time, I'm really curious what you did with them. Would love to learn more.
In fact I still work there :-). I lead a team doing social simulation, and the game system is based on the same techniques we apply in research (in a reduced scale). Evolving Planet is part of the outreach activities of a project applying simulation to archaeology: SimulPast.

Xavier Rubio-Campillo
Game director of Evolving Planet
Murphy's Toast Games
02-05-2016, 02:42 PM
#10
Joined: Jul 2013
Location: Europe, CET
Posts: 2,347
Quote:
Originally Posted by xrubio View Post
In fact I still work there :-). I lead a team doing social simulation, and the game system is based on the same techniques we apply in research (in a reduced scale). Evolving Planet is part of the outreach activities of a project applying simulation to archaeology: SimulPast.
Thanks for sharing, will read up on that, sounds very interesting. I absolutely love to learn about these things. Great stuff to work on firsthand.
And hhmm, social simulation? Your team's nickname isn't "Foundation" or "Hari Seldon", by chance?