Quote:
Originally Posted by
LordShad0wz
Anymore impressions? I'm interested in the spell systems and all that.
I am studying so I didn't play much. Spells are drops, and can be equipped. You initially have 3 gear slots and 3 spells slots. 4 stats that can be explained from the screens. Controls are pretty much tap the monster or click the target button, then tap around to avoid them while you auto shoot. The mechanics behind it are solid and the strategy comes from using the right type of damage for the right kind of monster. Levels play out in an arena style format and you pretty much just tackle waves.
Not going to lie, the presentation is is kind of throwing me off. I like the principle behind all of this, but it just isn't fun for me. I am sure a lot of TA members will love it. Its a pretty simple loot based RPG, not bad, but it doesn't stand out enough to me to want to play it anymore. The trailer showed me enough that I have no desire to go back. These are my opinions and I am positive that many frequent TA members will enjoy it. For me a game has to have at least some style / presentation and game play that is fun enough to want to continue playing in my limited amount of time to game. This isn't cutting it.
Game did ran flawlessly, no bugs, and I didn't notice a lot of battery drainage.
edit - I would look at the spell system less on type and more like RBG color scheme with different effects (piercing, explosive, faster shots)