★ TouchArcade needs your help. Click here to support us on Patreon.
App description: Play this classic space shooter: destroy enemy ships, earn credits and upgrade weapons!

Don't wait, download this game!

fifdee's comments:
https://itunes.apple.com/us/app/space-shooter-ultimate-fight/id1082402535



02-20-2016, 09:02 AM
#2
Joined: Nov 2014
Posts: 3,424
I loves me some shooter. Installing now. Thank you for posting. I'll report back later today with impressions!

Billy

02-20-2016, 09:16 AM
#3
Joined: Nov 2014
Posts: 3,424
Ok,

Right off the top I like the game. As a veteran of these types of games here's a few issues:

Enemies are spawning almost completely off the screen. You can see tiny parts of them flying towards you. Sometimes the asteroids as well.

There are no currency doubler in app purchases. There are a lot of people that will not purchase consumable only IAP. They do purchase currency doublers that can be restored. I'd actually purchase a cash doubler in this game if it was available.

There's no list of the IAP on the main AppStore description page. Sometimes this can turn people away.
--------------------------------------------------------------------------------------------------

What I like about the game?

The no ads IAP. I purchased it. It's only $.99.

I like the level progression.

I like the ship upgrades which includes adding and upgrading drones.

I like the gameplay itself. I like the combat and I like where you have the touch point behind the ship. It controls perfectly.

I like the recharging laser and the fact that it can be upgraded.

I like the level design. The bosses are too easy though. You need to toughen the bosses!

I'm going to play some more and report back later. I'm not seeing any other ships I could purchase yet. I'm wondering if you can choose other ships later on or if it's just this one ship.

Billy
02-20-2016, 02:12 PM
#4
Joined: Jan 2016
Posts: 9
Thank you very much for your deep thoughts!
I'm glad you like it :-)
There's only one ship as I didn't have funds to hire a graphic designer..
I must know something more about the idea of cash doubler, it's not clear for me right now how to implement it.
02-20-2016, 08:07 PM
#5
Joined: Nov 2014
Posts: 3,424
Hey I think you did a great job! It's a fun game. I'm friends with a bunch of devs. Would you like me to reach out and see if anyone could give you some pointers?

I can tell you there are many people who will not ever purchase consumable IAP. Normally I won't. The only time I do is if I know the developer and if the game has iCloud or some sort of cloud save back up. That way I don't lose money since consumable IAP cannot be restored.

So you did all of this yourself? Pretty damn cool.

Also another suggestion, you should set up opt in ads for currency. So you would get a certain amount of in game money to watch an ad. You'd have to select a primary and secondary ad networks that have decent rates but people do prefer these ads where you are rewarded. I will go out of my way to view opt in ads to give back to a developer of the reward is decent. If you need help with this again I could reach out and maybe get you some pointers.

Let me know.

Billy

Quote:
Originally Posted by fifdee View Post
Thank you very much for your deep thoughts!
I'm glad you like it :-)
There's only one ship as I didn't have funds to hire a graphic designer..
I must know something more about the idea of cash doubler, it's not clear for me right now how to implement it.
02-21-2016, 05:22 AM
#6
Joined: Jan 2016
Posts: 9
Thanks again for your support. I'd be grateful if you could contact your friends regarding the overall thoughts about the space shooter, what should be done to attract more customers etc. The biggest problem for me is the marketing and the lack of visibility of the game.
02-21-2016, 03:03 PM
#7
Joined: Feb 2012
Location: Georgia,Cleveland Ohio,Texas,New York
Posts: 2,149
👾 👾 🍪

🚀💥💥💥💥💥💥💥💥💥👾 🍪 👾
🍪 👾 🍪
👾 👾 🍪