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  • Publisher: Henry Watson
  • Genre: Puzzle
  • Device: Universal
  • Size: 341.3 MB
  • Version: 1.0.0
  • Price: $1.99
  • Average User Rating:
    Not enough votes.
App description: ANGELS OF DECEPTION: PART I is a colourful 2D point-and-click adventure game set in a Graphic Novel visually inspired world.

You play as Blake Turner, a British journalist who, while assigned to investigate the break-in of a small London museum, finds himself entangled in the sinister plot of the centuries old Phantom Brotherhood to seize control over all of humankind.


GAME FEATURES:

A gripping narrative told in the form of an interactive Graphic Novel with captivating puzzles to solve along the way.

Inspired by the great point-and-click adventure games of the 1990s.

Easy to use touch navigation system designed for both new and veteran adventure gamers.

For the best experience, enjoy ANGELS OF DECEPTION: PART I on iPad with headphones.

Available for iPad, iPhone and iPod Touch.

For iOS 7.0 and above.


AVAILABLE IN ENGLISH ONLY.


HW PRODUCTIONS is a small independent game studio based in the United Kingdom.


Find out more at www.hwproductions.uk
Follow us on Twitter @HW_PRO
Like us on Facebook at www.facebook.com/hw.pro

HW PRODUCTIONS's comments:
ANGELS OF DECEPTION: PART I burns its way onto iOS.
Lose yourself in the flames of conspiracy on iPhone, iPad and iPod touch.




02-23-2016, 05:30 PM
#2
This actually looks really cool. I might just have to bite.

03-01-2016, 11:48 AM
#3
Joined: Feb 2009
Posts: 2,513
price drop down to 1.99
Any opinions on this?

Stop viewing Signatures
->editoptions->Scroll down to "Thread Display Options"->Uncheck "Show Signatures"->Scroll down, hit "Save Changes"
03-01-2016, 01:56 PM
#4
Joined: Feb 2014
Posts: 29
So this is like a Dan Brown tribute or something? The name is like Angels and Demons and Deception Point, and there were elements of Davinci Code and Inferno in the trailer. That's cool, I really like all those books, I just want to know that's what I'm getting into...
It's worth $2 for me to find out .
03-01-2016, 02:02 PM
#5
I have it. I can make some video of it if you'd like. I kind of wish it was designed more for touch screens. You zoom into things by pressing arrows instead of tapping on the item itself. So I lost interest quickly. But might still give it a chance.

Edit: Uploading video. I gave it 27 min and then quit. Seems most of puzzles are trial-and-error, no logic. At least from what I've seen so far. Maybe I'm missing something.

Last edited by AppUnwrapper; 03-01-2016 at 02:38 PM.
03-01-2016, 03:00 PM
#6
Joined: Feb 2016
Location: Cambridgeshire.
Posts: 3
Hi guys. I'm the developer of ANGELS OF DECEPTION: PART I. In answer to a few of your questions... It certainly has a da Vinci code vibe in the sense of conspiracies based in a historical context. I was inspired by 90s point and click games such as broken sword, the last express and Myst, hence the arrow based navigation. I know this is May not be to everyone's taste, so I am looking to re work it in Part 2 along with more complex puzzles for a longer gameplay experience as I know some are finding it too short. Hence the recent price adjustment.

There will hopefully be three games in this series.

If you have any questions please feel free to message me.

Last edited by HW PRODUCTIONS; 03-02-2016 at 10:20 AM.
03-01-2016, 03:18 PM
#7
Quote:
Originally Posted by HW PRODUCTIONS View Post
Hi guys. I'm the developer of ANGELS OF DECEPTION: PART I. In answer to a few of your questions... It certainly has a da Vinci code vibe in the sense of conspiracies based in a historical context. I was inspired by 90s point and click games such as broken sword, the last express and Myst, hence the arrow based navigation. I know this is May not be to everyone's taste, so I am looking to re work it in Part 2 along with more complex puzzles for a longer gameplay experience as I know some are finding it too short. Hence the recent price adjustment.

There will hopefully be three games in this series.

If you have any questions or want a promo code (I have arround 10 if anyone is interested) please feel free to message me.
Hi! Glad to hear you're considering redesigning for Part 2. I think four years ago I wouldn't have minded the arrows, but now it feels very outdated. It also removes a lot of the exploration aspect of a P&C if the only option is highlighted for you on the screen.

I stopped at the levers puzzle because I didn't see any pattern and it seemed like the game wanted me to figure it out through trial and error. Was I wrong? Because I couldn't figure out how to exit the puzzle and search for a clue or something I may have missed. I was not about to try every combination of six levers. Maybe I'm just dumb/blind and overlooked something obvious?

I do find the story intriguing and want to see what happens. But I wish the rest of it was a bit more engaging/polished.

Here's my video:

03-01-2016, 03:57 PM
#8
Joined: Feb 2016
Location: Cambridgeshire.
Posts: 3
Quote:
Originally Posted by AppUnwrapper View Post
Hi! Glad to hear you're considering redesigning for Part 2. I think four years ago I wouldn't have minded the arrows, but now it feels very outdated. It also removes a lot of the exploration aspect of a P&C if the only option is highlighted for you on the screen.

I stopped at the levers puzzle because I didn't see any pattern and it seemed like the game wanted me to figure it out through trial and error. Was I wrong? Because I couldn't figure out how to exit the puzzle and search for a clue or something I may have missed. I was not about to try every combination of six levers. Maybe I'm just dumb/blind and overlooked something obvious?

I do find the story intriguing and want to see what happens. But I wish the rest of it was a bit more engaging/polished.

Here's my video:

YouTube: video
Hi Appunwrapper.
I indeed see where you are coming from and your video has provided me with plenty of feedback in areas to redesign for part two and for direct adjustment in an update for part I. The lever puzzle you refer to is indeed a Trial and error puzzle which I can now see is to much to expect somebody to try every combo.. and that a clue of some sort would greatly help to clear it.

Thank you again for your feedback though and I hope to an update out soon to try and address some of these issues.
03-01-2016, 07:09 PM
#9
Quote:
Originally Posted by HW PRODUCTIONS View Post
Hi Appunwrapper.
I indeed see where you are coming from and your video has provided me with plenty of feedback in areas to redesign for part two and for direct adjustment in an update for part I. The lever puzzle you refer to is indeed a Trial and error puzzle which I can now see is to much to expect somebody to try every combo.. and that a clue of some sort would greatly help to clear it.

Thank you again for your feedback though and I hope to an update out soon to try and address some of these issues.
Yeah, a trial-and-error puzzle here and there is ok, but if most of the puzzles are trial-and-error, it's not very engaging. I prefer logic over trying every option till something works.
03-03-2016, 06:04 AM
#10
Joined: Feb 2014
Posts: 29
The game has a lot of promise. I liked the story, but the people's faces kind of creeped me out.
I really enjoyed the cipher puzzle, but yes the lever puzzle was too much for most. Lucky for me I enjoy truth tables so I brute forced it pretty easily, only took me a couple of minutes. Should I post the solution?

[SPOILER ALERT!! PUZZLE ANSWER BELOW]
uduudd