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App description: * Official Showcase Tokyo Games Show, Japan 2016
* Official Selection Game Happens! Genoa, Italy 2016
* Official Selection Busan Indie Connect South Korea 2015
* Official Selection AZPlay Bilbao, Spain 2015
* Official Selection Casual Connect Tel Aviv 2015
* Runner Up The App Insider

Downhill* is an endless video game on a minimal landscape full of contemporary sculptures. A retro game in a modern wrap.

* Everything was carefully designed in this game
* Fast & Smooth Scrolling Action Game
* Beautiful Architecture Landmark Graphics
* Avant-Garde Video Game Tunes
* Special Stages
* Game Center Support
* Translated to English, French, Spanish, German, Italian, Russian, Japanese and Chinese!
* Easter Eggs!

If you like the game, please rate us! <3

Contact Info
02-29-2016, 10:37 AM

This one has my stamp of approval. I briefly took part in the beta and I really like it. This game gets nuts when you get a ton of clones on the screen. The art is minimal but very cool. The controls are similar looking to downwell and work really really well. The game gets very intense as you are trying to maneuver, keep your speed up, and dodging obstacles while keeping ahead of the darkness. The dev is really active and cares about this game and I'm sure will chime in on the thread. I definitely recommend giving it a look.


02-29-2016, 10:51 AM
Joined: Jul 2015
Posts: 1,304
What are the IAP? Ad removal? I took part in the beta for this as well and it's a great chill and zone out game
02-29-2016, 01:17 PM
Joined: Jan 2015
Posts: 56
Thank you for the comments, I am very happy that you find it good!
There is no IAP in this version, and basically the iAP would remove ads and bring randomized light and weather, like the current night game state. But the format of the game would be 1 continue available per game. Would you implement the iAP soon?
02-29-2016, 01:23 PM
The AppStore actually says there's IAP that's probably why He's asking Volando.

03-01-2016, 04:39 PM
Joined: Jan 2015
Posts: 56
I realize...but yeah, no IAP
03-12-2016, 06:25 AM
Joined: Jun 2010
Location: Seattle
Posts: 617
Send a message via ICQ to putermcgee
The majority of my deaths leave me thinking, "how did I die?" or, "how did this get through testing?" Tiny blips that are barely invisible routinely take out an entire army of clones. If you ski to the right side of the screen, there's figuratively no way to react to anything that comes up. Night levels feel more like a programming bug. In terms of menus, I'd recommend a confirmation dialog if the reset button gets tapped... that was a fun surprise.

As for the blob that chases you: why? You don't get more points for not going down the hill, so what's the reason for the sense of urgency?

I can see the potential in the game, but I think it needs a lot of work.
03-12-2016, 10:01 AM
Joined: Jan 2015
Location: Liberty city
Posts: 3,606
I beta tested this one . At first I didn't think it was for me but the more I played it the more it grew on me.
The developer constantly making it better and the final product shows all the hard work paid off.
I like anything I've played
I'm downloading this now
03-16-2016, 05:00 AM
Joined: Jan 2015
Posts: 56
Thanks for the feedback!