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Cave Zen

03-02-2016, 01:32 PM
#1
Joined: May 2015
Location: Switzerland
Posts: 34
Cave Zen

Hey
Short preview video of Cave Zen for iOS. More infos coming soon!


Youtube link | Pop Up



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level selection

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gameplay - drag bomb

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gameplay - bomb explosion

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gameplay

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gameplay

Twitter:
https://twitter.com/colorbloks

Website:
www.colorbloks.com
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Last edited by colorbloks; 03-02-2016 at 01:34 PM.
03-03-2016, 10:38 AM
#2
Joined: May 2015
Location: Switzerland
Posts: 34
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Gameplay

03-03-2016, 01:30 PM
#3
Joined: May 2015
Location: Switzerland
Posts: 34
Cave Zen - Spritekit level editor, redboxing.

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03-04-2016, 08:36 AM
#4
A Dev from my home country plus an intriguing gameplay is enough to keep an eye on this thread.

The controls feel to be top, only judging by the short video of course. Wondering if the levels will get longer, and if there might be an endless mode with GC?

Don't rush it though, please.
Hopp Schwiiz!

My 2016 GOTY contenders...
Lost in Harmony, Lost Socks, NO THING, Loop Mania
03-05-2016, 10:36 AM
#5
Joined: May 2015
Location: Switzerland
Posts: 34
Thanks Qwertz555 for the nice words. An endless mode is planed, but first i want to release the game with 3 modes. easy, normal and hard. The endless mode will come in an future update.

Cave Zen contains different level types. Long difficult levels and short easy to play levels. currently i am working on 30 stages for the first release next month.



Youtube link | Pop Up
03-05-2016, 09:21 PM
#6
Joined: May 2015
Location: Melbourne
Posts: 54
Nice concept, it's looking pretty polished already. Best of luck with it!
03-06-2016, 04:56 AM
#7
Joined: May 2015
Location: Switzerland
Posts: 34
Thanks. Post new stuff soon.
03-07-2016, 11:42 AM
#8
Joined: May 2015
Location: Switzerland
Posts: 34
Beta testing

If someone is interested to test Cave Zen. Please send me an email and i can add you to testflight.
You will then receive an invitation for testflight as soon the next beta is ready.

Requirement:
- iPhone 5 or newer
- iPad Air or newer
- iOS 9.1


Please send E-Mail to:
hello@colorbloks.com

marco

Last edited by colorbloks; 03-07-2016 at 12:51 PM.
03-08-2016, 11:22 AM
#9
Testing a game needs a bit of commitment. My standpoint.
Unfortunately (or luckily) i already am involved in three other games.
Besides real life and playing others i won't be able to help you, sorry.

Well, just in case and if really nobody should care, you still could let me know via PM. Heimbonus. Good luck.

Oh, requirement 9.1
I'm on 8.4.1 anyways. You'll exclude many gamers.

My 2016 GOTY contenders...
Lost in Harmony, Lost Socks, NO THING, Loop Mania

Last edited by Qwertz555; 03-08-2016 at 11:27 AM.
03-09-2016, 05:28 AM
#10
Joined: May 2015
Location: Switzerland
Posts: 34
No problem Qwertz555. I have already 3 testers.

Quote:
Oh, requirement 9.1
I'm on 8.4.1 anyways. You'll exclude many gamers.
The effort to optimize this app to iOS 8 is too expensive for me. There are many, many, many perfomance problems with iOS 8/9 and older devices like the iPhone 4. Cave Zen runs on iOS devices with iOS 9.1 installed, also iPhone 4s... which realy *uc*s. Apple does not allow to exclude devices, so i have to do that with the target iOS version.

Honestly i would like to exclude all iPhones < 5, so i have not to struggle around with performance, screen sizes and 4 year old devices.

Here's the install base of one of my other apps. ( last 3 months, iOS target 8.0 )

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