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App description: "Its a beautiful, memorable 3D puzzle game, and a premium one with no IAP to boot." - TouchArcade

"Dream Machine is Another Stunning Geometric Game" - Kotaku

"Seriously, Dream Machine is a great addition to any optical illusion puzzle game fan." - AppAdvice

Escape a cold, inhumane factory and free yourself into a mind-blowing fantasy world.

Manipulate fantastical machinery and solve the many mysterious optical illusions that lie in wait. Use all your ability to survive hazardous levels and fight epic boss battles. Guide your mechanical friend from an oppressive workplace and lead them to freedom.

Is it real or simply an illusion? Drift into the dream of the machine and find the truth.

- Visually Stunning & Pleasant to Play
Amazingly beautiful hand-crafted levels, containing 3D puzzles, impossible geometry and optical illusions. Dream Machine is easy to pick up and play but hard to put down.

- Boss Battles
Fight against your oppressors in daring boss battles. Use all your skill and brainpower to defeat the monsters from this mechanical dream.

- Replayability & Upgrades
Beat your best level completion times to earn Cogs. These allow you to upgrade your mechanical friend, achieve better times and climb Dream Machines competitive worldwide leaderboard.

- Hazardous Levels
Exercise your intellect to solve illusional puzzles and use your expertise to stay alive.

- 3D Touch Support
Enhanced with 3D Touch, Dream Machine allows you to control precisely the speed of your mechanical friend and gain an additional advantage.
03-09-2016, 04:49 PM
#2
Monument valley much??? Downloading now. I think this game will be the first to actually have similar gameplay. I won't complain too much if it's high quality and well designed.

03-09-2016, 04:53 PM
#3
Joined: Nov 2014
Posts: 366
Quote:
Originally Posted by TheGreatEscaper View Post
Monument valley much??? Downloading now. I think this game will be the first to actually have similar gameplay. I won't complain too much if it's high quality and well designed.
Yeah I don't really care too much, it looks fantastic and its 99c! Plus Monument Valley drew it's inspiration from MC Escher. It's almost impossible to have an original idea these days.
03-09-2016, 05:20 PM
#4
Joined: Nov 2015
Posts: 659
Boss battles in what looks like a MVish puzzle game? Hmm...could be interesting to see what that's about.
03-09-2016, 05:28 PM
#5
Quote:
Originally Posted by skylined87 View Post
Yeah I don't really care too much, it looks fantastic and its 99c! Plus Monument Valley drew it's inspiration from MC Escher. It's almost impossible to have an original idea these days.
I just always found it funny that people would call clone on other games just for the aesthetic. This one is definitely the closest to MV in terms of gameplay so far.
But guess what?
IT'S FANTASTIC.

It's kind of an autorunning MV, where manipulating the level is your only input. This actually works pretty well in the actiony levels and in fact adds another dimension of puzzling that will become obvious in some levels.
Yes, there are some action elements. But they're all done very well. They're not frustrating twitch action, they're 'hmm, how can I puzzle my way through this bit'.
Dare I say it - level design is better than in Monument Valley. While the concept has lost it's sheer surprise, and there is less blatant creativity on show here, the levels are tight and focused - everything is there for a purpose, practically all parts of the level will be traversed in several ways, it's just really top notch level design.

There's an odd kind of scoring system based on how long it takes you to solve a level which automatically makes your robot faster and gives you extra lives and such. It doesn't really affect the game much at all, not sure why it's there.

The game also doesn't seem light on content. I'm 12 levels in so far, and these are all more complex than single screens of Monument Valley, very nice difficulty curve here with some very interesting puzzles.

Did I mention how great the level select screen is great design touch.

Very good game. Hope the MV similarity doesn't turn any people away. This could be a much more interesting puzzler (depending on the length) with a great distinct art style (despite the isometric grid), lots of personality, and amazing level design to boot.
Really can't recommend this more. iOS puzzling has been pretty dry for me recently with the exception of RYB so this was a great surprise.
03-09-2016, 05:37 PM
#6
Joined: Nov 2015
Posts: 659
TheGreatEscaper, have you encountered a "boss battle" yet?

Curious how those work.
03-09-2016, 05:43 PM
#7
Joined: May 2012
Location: THE NETHERLANDS
Posts: 2,563
Quote:
Originally Posted by TheGreatEscaper View Post
I just always found it funny that people would call clone on other games just for the aesthetic. This one is definitely the closest to MV in terms of gameplay so far.
But guess what?
IT'S FANTASTIC.

It's kind of an autorunning MV, where manipulating the level is your only input. This actually works pretty well in the actiony levels and in fact adds another dimension of puzzling that will become obvious in some levels.
Yes, there are some action elements. But they're all done very well. They're not frustrating twitch action, they're 'hmm, how can I puzzle my way through this bit'.
Dare I say it - level design is better than in Monument Valley. While the concept has lost it's sheer surprise, and there is less blatant creativity on show here, the levels are tight and focused - everything is there for a purpose, practically all parts of the level will be traversed in several ways, it's just really top notch level design.

There's an odd kind of scoring system based on how long it takes you to solve a level which automatically makes your robot faster and gives you extra lives and such. It doesn't really affect the game much at all, not sure why it's there.

The game also doesn't seem light on content. I'm 12 levels in so far, and these are all more complex than single screens of Monument Valley, very nice difficulty curve here with some very interesting puzzles.

Did I mention how great the level select screen is great design touch.

Very good game. Hope the MV similarity doesn't turn any people away. This could be a much more interesting puzzler (depending on the length) with a great distinct art style (despite the isometric grid), lots of personality, and amazing level design to boot.
Really can't recommend this more. iOS puzzling has been pretty dry for me recently with the exception of RYB so this was a great surprise.
Agree on all you said, this is good stuff, could not say it better.
03-09-2016, 05:53 PM
#8
Quote:
Originally Posted by anthony78 View Post
TheGreatEscaper, have you encountered a "boss battle" yet?

Curious how those work.
I've done two so far. They're actually fairly basic compared to the other levels although the second boss was a fun one to pull off.
The bosses vary in mechanic but essentially they put sections of the level in danger temporarily. You either have to survive or navigate the level without being damaged. Fairly standard boss fare but it's executed well.
03-09-2016, 06:04 PM
#9
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,674
Gotta say, I agree with everything mentioned in this thread. This and Monument Valley can co-exist on the App Store. So far it feels like a more mechanical version of Monument Valley, with a speed-running aspect that will come into play as you upgrade your little robot dude. I'm really digging everything about this even though I was suremely cautious about it.

Couple of things that need changing? The App Store name needs to be Dream Machine: The Game (without the space) and under the app icon we have Dream Ma... or something.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
03-09-2016, 06:10 PM
#10
Joined: Jan 2015
Posts: 1,574


Main differences between this and Monument Valley. Dream Machine is a lot harder, you can die, bossfights and there's a leveling up system.