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iPhone: XenoWars (+Lite) is finally out!

10-06-2009, 09:05 PM
#1
Joined: Jun 2009
Posts: 121
XenoWars (+Lite) v.1.1 is finally out!



What's new in v1.1
- A hint will be given if you don't move puzzle blocks for five seconds.
- More Enemy Units get generated at a higher rate. Massive battle!
- Reduced Mana cost of Unit generation.
- Increased normal attack power of Archers.
- Increased attack power of Red blocks.
- Improved memory management.
- Improved frame rate.
- Fixed online scoring problem.
- For those who are not interested in puzzle games, now you can enjoy the game without playing the puzzle! In Action mode, Mana and Action Points (AP) are periodically regenerated. Also, the attack power of Archers increase in Action mode. However, in Action mode, you can't get as many APs as in Puzzle mode.
- Fixed a problem of receiving too much Gold
- Increased Health points, Attack power, and level of Enemies. But please don't be afraid; the Gold remains even if you lose the game, so you can keep on upgrading and trying again.
- Removed restrictions for some upgrades.
- Reduced Action Points and Cooldown Time for special skills, while increasing the Attack power. Special skills are now crucial to win the game!
- Due to changes in the game balance, a new scoreboard has been created for v1.2. If you do not upgrade to the new version, the score will be reported to the old scoreboard.
- Added the following options to the Option menu:
a) enable/disable hints for the Puzzle.
b) select the shape of Puzzle blocks. (for colorblind ppl)
c) turn off blood display.
d) increased save slot.

What's new in v1.1.2 (In revieiw)
- Added OpenFeint Achievement
- Fixed a blocking issue with LeaderBoard in OS 2.2.1
- Decreased game difficulty
- Added combo bonus for the puzzle
- Fixed a problem with background image display
- Enhanced unit creation cooldown time display


Youtube link | Pop Up


XenoWars : http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333148341&mt=8

XenoWars Lite : http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333203025&mt=8
(You can't search XenoWars Lite in appstore yet. please use this link.)

P.S, I really sorry about promo codes. All codes are gone.

Last edited by locoda; 10-28-2009 at 11:19 PM. Reason: v1.1 is out
10-06-2009, 09:07 PM
#2
Joined: Jul 2009
Posts: 1,076
this looks so intense and good in every way...was this created by a one man team?

10-06-2009, 09:10 PM
#3
Joined: Jul 2009
Location: Texas
Posts: 5,396
will dl the lite...like the variety of classes to choose from

You can contact me @ Skyye06@gmail.com
10-06-2009, 09:18 PM
#4
Joined: Jun 2009
Posts: 121
yes

Quote:
Originally Posted by nodoctors View Post
this looks so intense and good in every way...was this created by a one man team?
Yes, I create this game all by myself. It takes about two months.
I feel very frustrated about make character, draw background, select sound etc..

So, I decide submit this game first of all. and update later.
this game has so many things planned to update.

Last edited by locoda; 10-06-2009 at 09:22 PM.
10-06-2009, 09:33 PM
#5
Joined: Sep 2009
Location: ohio
Posts: 1,482
Quote:
Originally Posted by locoda View Post
Yes, I create this game all by myself. It takes about two months.
I feel very frustrated about make character, draw background, select sound etc..

So, I decide submit this game first of all. and update later.
this game has so many things planned to update.
you are the man! i cant believe its just you working on it thats outstanding...mad props
10-06-2009, 09:38 PM
#6
Joined: Jun 2009
Location: California
Posts: 1,506
Quote:
Originally Posted by locoda View Post
Yes, I create this game all by myself. It takes about two months.
I feel very frustrated about make character, draw background, select sound etc..

So, I decide submit this game first of all. and update later.
this game has so many things planned to update.
holy crap. this game is so epic, i would of never thought it was only made by one person.
10-06-2009, 09:41 PM
#7
Joined: Jun 2009
Posts: 121
Quote:
Originally Posted by Delusionaltool View Post
you are the man! i cant believe its just you working on it thats outstanding...mad props
thank you for your applause. I feel little shy
10-06-2009, 09:43 PM
#8
Joined: Oct 2009
Location: Pokemon World
Posts: 1,661
whens the next update coming my good man?
10-06-2009, 09:48 PM
#9
Joined: Jun 2009
Posts: 121
Quote:
Originally Posted by kijib View Post
whens the next update coming my good man?
I don't know, Apple knows.
I think it will takes 10+ days over

Next patch v1.1.5 is already prepared.

- A hint will be given if you don't move puzzle blocks for three seconds.
- More Enemy Units get generated at a higher rate. Massive battle!
- Reduced Mana cost of Unit generation.
- Increased normal attack power of Archers.
- Increased attack power of Red blocks.
- Improved memory management.
- Improved frame rate.
- Fixed online scoring problem.

I read your post. and I know you want multi player support game of this genre.
I try to make xenowars support wifi multi player support.
But It'll takes very long time
Anyway I'll make multi-player XenoWars.
10-06-2009, 09:49 PM
#10
Joined: Jun 2009
Location: California
Posts: 1,506
Quote:
Originally Posted by locoda View Post
I don't know, Apple knows.
I think it will takes 10+ days over

Next patch v1.1.5 is already prepared.

- A hint will be given if you don't move puzzle blocks for three seconds.
- More Enemy Units get generated at a higher rate. Massive battle!
- Reduced Mana cost of Unit generation.
- Increased normal attack power of Archers.
- Increased attack power of Red blocks.
- Improved memory management.
- Improved frame rate.
- Fixed online scoring problem.

I read your post. and I know you want multi player support game of this genre.
I try to make xenowars support wifi multi player support.
But It'll takes very long time
Anyway I'll make multi-player XenoWars.
3 seconds? meh... is there any way to turn off the hint?