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Monitization of 10,000 sessions per day

03-28-2016, 11:22 AM
#1
Joined: May 2010
Location: Tampa, FL
Posts: 306
Monitization of 10,000 sessions per day

So my freemium game on android is doing about 13,000 sessions per day. If I were correctly advertising in this using interstitials and video ads, how much should I be making?

Developer of RTS Machines at War 3 for iOS, Android, Mac, Windows.
RTS Land Air Sea Warfare for iOS, Android, Mac, Windows.
03-28-2016, 11:55 AM
#2
Joined: Oct 2015
Posts: 5
eCPM is earnings per 1000 ads shown.

Unity Ads for example pay 6-12$ per 1000

So it you showed 1 ad per session you would in theory make 13 * 6$ or $78+ a day.

In truth you need more than 1 ad provider and a mediation layer like HeyZap that can pull ads from say 3 ad providers so you get actual FILLRATE for all countries.

eCPM rates very with the time of year etc.
03-28-2016, 12:25 PM
#3
Joined: May 2010
Location: Tampa, FL
Posts: 306
Wow, I need to switch then, I'm currently getting 35 cents per 1000 with Flurry.

Developer of RTS Machines at War 3 for iOS, Android, Mac, Windows.
RTS Land Air Sea Warfare for iOS, Android, Mac, Windows.
03-29-2016, 10:13 AM
#4
Joined: Jul 2010
Posts: 247
It also greatly depends on where your users are, of course. For US, it can be even higher than 12$. For many countries, it's between 2-3$ or less (with rewarded videos for us). 35 cents seems very low though, it might be that you're showing static ads only? Also, if you're showing ads to mostly the same users over and over, the eCPMs start to go down I think.

Years ago, I played quite a bit of Land Air Sea by the way, it was amazing how well it ran on my iPad 1 for something so complex! And it had way better controls than any other RTS I played with touch. I hope you've had some success with it. I hadn't seen Machines at War 3, I'll try that as well.
04-01-2016, 02:04 AM
#5
Joined: Oct 2015
Posts: 5
Quote:
Originally Posted by Rasterman View Post
Wow, I need to switch then, I'm currently getting 35 cents per 1000 with Flurry.
Yeah that is horrible by end standard.

You should use video ads.. and or better reward ads if you can.

ChartBoost still pays much better then .35 for full screen static ads.
Thats one company you should check out.

Throw in unity ads... if you use unity as it take like 10 minutes to get running.
04-01-2016, 05:23 PM
#6
Quote:
Originally Posted by PlaidWorld View Post
Yeah that is horrible by end standard.

You should use video ads.. and or better reward ads if you can.

ChartBoost still pays much better then .35 for full screen static ads.
Thats one company you should check out.

Throw in unity ads... if you use unity as it take like 10 minutes to get running.
I recommend Vungle or Applovin, their rates are much better than Unity ads, typically.