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Regarding the touchacade ratings

10-07-2009, 11:43 PM
#1
Joined: Jul 2009
Location: Texas
Posts: 5,396
Regarding the touchacade ratings

So arn of all the times you could have implemented it what was the catalyst that caused you to start the rating system now?

Also are the ratings collaborative or just by the person who reviewed it?

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10-07-2009, 11:45 PM
#2
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,568
For those not knowing what he is talking about....

http://toucharcade.com/2009/10/08/be...eptember-2009/

10-07-2009, 11:57 PM
#3
Joined: Jan 2009
Posts: 1,512
I still wish the ratings were based on multiple reviewers

What arn thinks is a 5 star game might be different than what eli thinks is a 5 star game, etc. By having a collective score, people can match their personal tastes with the reviewers that they feel like the same things that they do.

For example, BA might review a particular game at 4 stars while Blake gave it a 2.5 star. Then based on what I've read from previous reviews by Blake and BA, I can decide on how much I think I like the game.

There are two types of reviews ones that are somewhat objective and ones that are completely subjective. The "objective" ones usually sound neutral and list all the features of the game while highlighting the pros and cons. The subjective ones on the other hand give a more personal view on the game. For example someone that really likes RPG's would give an RPG a higher rating than a sports game in a subjective review, while an objective review would rate a good RPG and a good sports game equally, since it would focus more on how the title compares to other titles available, etc.

Just my opinion

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10-08-2009, 12:10 AM
#4
Joined: Apr 2008
Posts: 2,438
Quote:
Originally Posted by skyye06 View Post
So arn of all the times you could have implemented it what was the catalyst that caused you to start the rating system now?

Also are the ratings collaborative or just by the person who reviewed it?
It's been something we've debated ever since the site started. It's just a combination of reasons.

- People like ratings, developers like ratings.
- I think people tend to skim reviews with ratings, and see what the score is, and never read the review (I know that's what I do )
- We had talked about doing these sort of recaps/best of, so this works out well.

Scoring is always so difficult and I feel like it can reflect a bit of the heat of the moment. Scoring changes over time. A 5 star game 1 year ago is probably not a 5 star game now. The best we can do is provide some consistency for ratings within the month.

The ratings are collaborative, but obviously, the person that played it the most might influence it more.

arn
10-08-2009, 12:15 AM
#5
Joined: Apr 2008
Posts: 2,438
Quote:
Originally Posted by pharmx View Post
I still wish the ratings were based on multiple reviewers
that might be the best... but I don't know if all of us play each game fully enough to be comfortable giving an official score from each person.

arn
10-08-2009, 02:28 PM
#6
I still don't understand how Geodefense: Swarm gets a 5/5 and iBlast Moki gets a 4.5/5?

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10-08-2009, 07:11 PM
#7
Joined: May 2009
Location: The Golden State
Posts: 5,809
I just look at the Albie Meter whenever I read a Big Albie review

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10-08-2009, 07:19 PM
#8
Joined: Jul 2009
Location: Where the Grass is Green and the Girls are Pretty
Posts: 2,740
Quote:
Originally Posted by Brazilian Rider View Post
I still don't understand how Geodefense: Swarm gets a 5/5 and iBlast Moki gets a 4.5/5?
Moki should have got a 6/5. But I like your idea to wait a month for reviews as most games lack replayability

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10-09-2009, 10:17 AM
#9
Joined: Dec 2008
Posts: 4,176
Just a though/something I wanted to throw in:

What don't the scores be an average, to get the average you score each art of the game (sound,graphics,etc...) then get the average score for the game then make the average score the official score of the game. It's just an idea.
10-09-2009, 12:02 PM
#10
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Quote:
Originally Posted by yourofl10 View Post
Just a though/something I wanted to throw in:

What don't the scores be an average, to get the average you score each art of the game (sound,graphics,etc...) then get the average score for the game then make the average score the official score of the game. It's just an idea.
Part of the problem with averages is they can skew the overall score. For example, the game can have great artwork and graphics, but terrible gameplay which for some is more important.