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Auto-battle?

04-15-2016, 10:32 AM
#1
Joined: Aug 2010
Location: Ohio
Posts: 62
Auto-battle?

my try/skip question is; Is the combat so grindy and mindless that it includes an auto-battle function?
04-15-2016, 10:53 AM
#2
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,671
Quote:
Originally Posted by KakitaMike View Post
my try/skip question is; Is the combat so grindy and mindless that it includes an auto-battle function?
Something to keep in mind with this is that something doesn't need to be mindless to have an auto-battle function, as it's a culturally important feature. People in Asia straight up won't bother with your game if it doesn't have auto-battle, even if the decisions the automatic system makes are totally suboptimal and really shouldn't be used for anything other than squash matches.

04-15-2016, 12:03 PM
#3
Joined: Aug 2010
Location: Ohio
Posts: 62
Quote:
Originally Posted by Eli View Post
Something to keep in mind with this is that something doesn't need to be mindless to have an auto-battle function, as it's a culturally important feature. People in Asia straight up won't bother with your game if it doesn't have auto-battle, even if the decisions the automatic system makes are totally suboptimal and really shouldn't be used for anything other than squash matches.
Right, but the cultural barrier isn't really something I need to consider for why I play a game. Just as some people don't like IAP or online all the time games, I find auto-battle style games to be turn off. If the game requires you to run something so much, that the developer realizes even the person playing the game doesn't want to do it, it's not a game I can get into. Taichi Panda, Heroes Charge, countless others i can't recall. I feel like i'm just clicking after a point and not making any real decisions that matter.
04-15-2016, 12:12 PM
#4
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,671
Your decisions do matter though, particularly if you want to get the most out of your gameplay. I've played a lot of Summoners War which is sort of similar, and it has auto-battle. When you put your dudes into auto-battle, they do the absolute dumbest shit, which would basically be the equivalent of playing a Final Fantasy game going through battles not even looking at the TV and just tapping the X button. All auto-battle does is effectively put a virtual drinking bird on the X button.

When you're actually in a challenging battle, auto-battle is the quickest way to lose. With many of these games, grinding is a big part of it, and it's totally mindless anyway so it's not like there's much more gameplay involved if you're hitting the same button a bunch yourself or just letting the game do it for you... So you can get to the content that's actually cool and challenging.
04-15-2016, 12:27 PM
#5
Quote:
Originally Posted by KakitaMike View Post
Right, but the cultural barrier isn't really something I need to consider for why I play a game. Just as some people don't like IAP or online all the time games, I find auto-battle style games to be turn off. If the game requires you to run something so much, that the developer realizes even the person playing the game doesn't want to do it, it's not a game I can get into. Taichi Panda, Heroes Charge, countless others i can't recall. I feel like i'm just clicking after a point and not making any real decisions that matter.
So just cause you don't like them, do you need to tell the world that with your opening comment? I was on the fence myself when it come to that "auto button", yet over time i find that auto button is a good idea regardless if we going to use the cultural argument.

I like to add couple reasons why the auto button is not bad as some like to think.

1. Not everyone has a super size screen to play on, lets take Taichi Panda with its many attack buttons and try and play it on iphone 5 i know i can't as have big fingers plus also i have phone protector around the phone so getting to tap them buttons in the corners is a real pain.

2. You a gamer that is disabled and not able to keep touching the game to do that attack or pull of the special move thanks to the auto button now disable players can enjoy the same games that we can enjoy.


Thing is just cause the auto attack button is there, you DONT have to use it no one is forcing you to use it just like no one is forcing you to make IAP.

Anyway going back to the whole "grindy and mindless" i pokemon was the same and look how well that game done?

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Last edited by hellscaretaker; 04-15-2016 at 12:35 PM.
04-15-2016, 01:17 PM
#6
Joined: Aug 2010
Location: Ohio
Posts: 62
Can I assume from the rabid attacks that this game has auto-battles, since no one's been able to answer that question, just fly off the handle because I asked about it?

All I said was I wasn't interested in the game if it has them. I didn't say it was a bad game, didn't call anyone an idiot if they liked it. Honestly, I don't see how this question is any different than if someone had asked if this was more of a fighting game or a strategy RTS game.
04-15-2016, 01:25 PM
#7
Joined: Aug 2010
Location: Ohio
Posts: 62
Quote:
Originally Posted by Eli View Post
When you're actually in a challenging battle, auto-battle is the quickest way to lose. With many of these games, grinding is a big part of it, and it's totally mindless anyway so it's not like there's much more gameplay involved if you're hitting the same button a bunch yourself or just letting the game do it for you... So you can get to the content that's actually cool and challenging.
I just don't see why they can't make the game based around that challenging part. It's the reason I stopped playing Final Fantasy Record Keeper. Yes, you actually had to play the boss fights, and maybe the fight or two directly before the boss, but those 8 floors of enemies prior, just auto through.

But again, I don't really care about the merits of auto-battling. Clearly it's a popular mechanic, or else it wouldn't be so prevalent. It's just a feature that speaks to a bigger aspect of the game (rerunning trivial content) that doesn't really do anything for me.
04-15-2016, 01:34 PM
#8
Joined: Jul 2015
Posts: 7
The 'auto button' used to be a turn-off feature for me in the past for many mobile games. However if you realize the trend in gaming, people who play mobile games don't have the luxury of staring at their phones for 30mins to an hour straight (that's if you're using blue stack on your computer, or you're just stoning at your desk as a matter of factly). People commute, reply to whatsapp every minute or so, and even do something else while gaming. And that's where the 'auto button' allows one to multi-task because at the end of the day, I have to agree with @hellscaretaker that the feature helps us at least to 'grind mindlessly' for items and exp before we take on more challenging stages which requires us to overlook the entire battle or gameplay as what @eli said that decisions do matter.

That being said, I'm playing the game atm and although I find it so so similar to monster's Squad by Nexon, the concept of walking around the map searching for items before fighting the boss brings me back to my pokemon days - although not entirely similar, but the nolstagia is there
04-15-2016, 01:47 PM
#9
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,671
Quote:
Originally Posted by KakitaMike View Post
Can I assume from the rabid attacks that this game has auto-battles, since no one's been able to answer that question, just fly off the handle because I asked about it?
If you think people discussing how auto-battle works and why it's important is a "rabid attack" you probably shouldn't be on a discussion forum.
04-15-2016, 03:19 PM
#10
Joined: Aug 2010
Location: Ohio
Posts: 62
Quote:
Originally Posted by Eli View Post
If you think people discussing how auto-battle works and why it's important is a "rabid attack" you probably shouldn't be on a discussion forum.
It is when it's unsolicited. I didn't ask for the merits of auto-battling to be explained. Heck, right above my initial inquiry, someone asked if the game required a constant internet connection. No one decided to get up on their soapbox and defend constant online games. Someone just replied, yes, it requires a constant connection for reasons A, B and C. It was like they were able to read the quetion, understand what the person asked, and reply.

It's odd, because the VERY SAME person who was able to figure that question out couldn't figure out how to answer an equally simple and straightforward question.