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Demon's Rise 2 - Lords of Chaos

04-18-2016, 03:22 PM
#1
Demon's Rise 2 - Lords of Chaos

Hi guys,

As some of you know, I'm working on a sequel to Demon's Rise - Conquest of the Deep, which is a tactical RPG similar to XCOM but in a dark fantasy setting. Demon's Rise is similar in that players build a team of 6 warriors and move through an RPG campaign. Unlike most RPG's, cover is critical as well as battle formations and morale. Really strong characters can still be defeated if they position themselves poorly or panic and so forth. The game is about 50% RPG and 50% medieval / fantasy battle simulator. Players will need to make good tactical decisions with their party during combat and not just in the character creation / leveling up screens.

Here are some work in progress shots of the first levels. So far the 10 character classes that will release at launch are done and 7 of the 40 levels are completed. I'm expecting a release date in Q3 of this year.

Intense Battle 2 by Rajpreet Dhillon, on Flickr

Intense Battle 3 by Rajpreet Dhillon, on Flickr

Battle 3 by Rajpreet Dhillon, on Flickr

Screen Shot 2016-02-25 at 2.30.37 PM by Rajpreet Dhillon, on Flickr

I'll post more information as things get done and we move closer to the release date.

Last edited by WaveLightGames; 10-19-2016 at 10:06 AM.
04-18-2016, 03:36 PM
#2
Joined: Nov 2014
Location: Virginia
Posts: 232
Sold!

04-18-2016, 05:06 PM
#3
Joined: May 2012
Posts: 3,627
That was quick since the last one!
04-18-2016, 05:16 PM
#4
So what's changed since the first one?
04-18-2016, 08:16 PM
#5
Quote:
Originally Posted by nezuja View Post
So what's changed since the first one?
Lots of new characters, a completely new campaign and several new gameplay elements:

- branching campaign with various choices throughout the story.
- improved combat mechanism with counterattacks.
- multiple envirinments (outside, dungeon and medieval city).
- the ability to have one of your characters elevated to demonhood and be permanently turned into a powerful demon.
- a new divine blessing system that rewards players with divine favour based on actions during battle.
- more emphasis on story with a narrative that revolves more heavily around the player characters.
04-18-2016, 08:19 PM
#6
I like what I see so far and that is already more then I would give nowadays any 2K Games Title that would be showcast, good luck with the months that might be following till the Launch of the Game.
04-19-2016, 12:20 AM
#7
Quote:
Originally Posted by WaveLightGames View Post
Lots of new characters, a completely new campaign and several new gameplay elements:

- branching campaign with various choices throughout the story.
- improved combat mechanism with counterattacks.
- multiple envirinments (outside, dungeon and medieval city).
- the ability to have one of your characters elevated to demonhood and be permanently turned into a powerful demon.
- a new divine blessing system that rewards players with divine favour based on actions during battle.
- more emphasis on story with a narrative that revolves more heavily around the player characters.
Sounds awesome :-) great work !
04-19-2016, 12:33 AM
#8
Joined: Jul 2013
Location: Europe, CET
Posts: 2,464
Nice surprise, and the new additions sound good. Subscribed.
04-19-2016, 05:19 AM
#9
Joined: Nov 2012
Posts: 432
the art design look awesome
04-19-2016, 07:26 AM
#10
Quote:
Originally Posted by kripa1415` View Post
the art design look awesome
Thanks ... going for dark, gritty fantasy theme. It's similar to early Warhammer fantasy setting (3rd to 5th editions). It has historically accurate human kingdoms that are similar to 11th century European armies fighting against barbarians and beastmen corrupted by magic. You'll see more of that style in this game compared to the first Demon's Rise because the storyline revolves around a battle between the humans and demonic armies. As you can see from the screen shots, there is a stark contrast in style and armament of the two major factions.

The dwarves also play a major role in this game's story. They follow a similar theme to the humans but have a bit more of a fantasy element in their design. Here's a picture of a dwarf force from a level I made yesterday:

Dwarf Warband by Rajpreet Dhillon, on Flickr

Dwarf Force by Rajpreet Dhillon, on Flickr

I'm still not happy with the lighting in these outdoor scenes. I need to find ways to brighten it up a bit. It's a tad too drab and over-washed in brown tones.

Last edited by WaveLightGames; 04-19-2016 at 07:28 AM.