Originally Posted by moopf
haha, many thanks. I can understand the point about puzzlers - I'm seeing very little variety on puzzlers in the app store at present (apart from a few stand-out ones). I'm hoping that will change over time and some really interesting, and different, ideas will see the light of day.
I think the biggest problem is that all your app gets is a name and an icon in the app store list. You don't even get a one liner. Even if you did have something unique and original, how would anyone know unless they they thought you had an interesting name/icon and clicked on you?
In the case of our game ScribBall, we think we have something unique with the real time physics added to a genre that is otherwise about turn based gem matching. We've never gotten a bad review of our gameplay, everybody really seems to like that. I think the issue is that we picked an odd name and an icon that probably makes us look like any other game. Without even a one liner to sell ourself with, how is anyone going to notice that we even exist?