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#21
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Having said that, I wish I'd had a single review on iTunes (no stars at all for me at present). It seems I can't buy purchasers at the moment, even if I wanted to
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#22
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Aww, that's just sad. I'm sick of puzzlers, but I'll buy yer game and review it just cuz. I'll probably even play it since I can listen to my own tunes.
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#23
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haha, many thanks. I can understand the point about puzzlers - I'm seeing very little variety on puzzlers in the app store at present (apart from a few stand-out ones). I'm hoping that will change over time and some really interesting, and different, ideas will see the light of day.
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#24
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In the case of our game ScribBall, we think we have something unique with the real time physics added to a genre that is otherwise about turn based gem matching. We've never gotten a bad review of our gameplay, everybody really seems to like that. I think the issue is that we picked an odd name and an icon that probably makes us look like any other game. Without even a one liner to sell ourself with, how is anyone going to notice that we even exist? |
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#25
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First thing Apple needs to do is tell developers what guidelines they have. Because AFAICT they have none! They do things in a completely ad-hoc way.
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#26
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Yes they do, there's a document (actually it might be part of the itunes connect docs) that explains how frequently updates should happen for different types of circumstances.
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#27
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You're going to have to be more specific. As neither of the two contracts, which are the only ones that really matter, nor the various guides I've downloaded have any such info. Perhaps it's some new document? Which is another aspect of Apple that is really aggravating, they don't bother to tell one when and if they change documentation.
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#28
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'Please review these recommended guidelines before submitting updates to your application being distributed through the App Store.' The link is to GuidelinesForAppUpdates.pdf which explains the guidelines for submitting application updates. |
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#29
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Now if they would publish the acceptance policies. It would save everyone lots of time. |
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#30
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The whole process has felt like one black box after another.
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