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App description: Give Me Fuel is constantly evolving. Your feedback is a critical part of the future of the game. In this way, we hope you will approach it as a work-in-progress. Were shipping new features & improvements constantly, and wed love to hear what you think.

FEATURED BY APPLE: BEST NEW CARD/ACTION/FAMILY GAME!! Fight your friends in a strategic, turn based multiplayer card combat game you can play in seconds. Simple controls, beautiful animation - maximum fun in minimum time.

Quotes from actual players:

"I'm on a flight to Vegas and got wifi so I could keep playing." - marketman

"This is an awesome card game app for people that are tired (of) spending all their time deck building" - Hey Disowns S

"It's rare that both my wife and I get hooked on a game, but this is one of those times." - chadequate

The world burned. The coastal cities flooded. Humanity fled underground. Years later, we finally returned to the surface, in search of the one thing that we all needed: Fuel. Now we fight each other over the last scraps of the Old World. Its a hard life, but you do what you have to to survive.

* NO DEXTERITY REQUIRED: This is a game about strategy. You dont need lightning reflexes to win.
* BEAUTIFUL HAND-DRAWN ANIMATION: Plays like a card game, looks like an action game.
* NO DECKBUILDING: Just jump in and play. You dont have to spend hours micromanaging your deck or keeping up with the latest "meta"!
* HAVE FUN IN LESS THAN A MINUTE: Turns are incredibly short. Stop playing any time, with no penalty. A game that fits into your busy life.

"...fast paced & easy for busy people!" - chesterbud228, an actual human

Requires an internet connection, and iOS 8 or later.
04-21-2016, 11:58 AM
Joined: Jul 2015
Posts: 136
Heh. Not sure whether I did that wrong, or whether it just takes a little time to propagate, since I'm not even sure the game is live everywhere yet. What can I say, it's been six years since the last time I posted a thread like this on TA, but I'm *super* excited to be here again. (Previously, I'd posted as "selfawaregames" - we made Taxiball back in 2009, and Fleck, which launched in 2010 but shut down in 2013.)

Give Me Fuel is our first game as Wonderspark. We're a small team of 4 in Oakland, CA, and while the company is new, we've been making mobile games almost since the beginning of the App Store. GMF is an asynchronous card-battler - our goal was to make a game with a solid depth of strategy that you could pick up and play in just a minute or two. I know that's kind of a weird goal to throw out there, but the thing is, we were sick of having to choose between committing 10-20 uninterruptible minutes to a game to get solid strategy (Hearthstone, Vainglory) or be relegated to playing short time-wasters that didn't feel satisfying. I've got kids (I know, I'm old!), and with two small kids, I'd often have to end up ditching multiplayer matches, which sucks for everyone. So we wanted to make a game that fit our lives.

Now, the second, *weirder* part of this is that the game, as released, is pretty rough. If you jump in, you're probably gonna be confused by something. If so, go here: http://wonderspark.co/faq, and it'll give you a (hopefully) good intro to the rules. We know there's a lot of stuff that we have to do to make the new player experience less confusing - but we're releasing it as-is because the new player experience stuff *always* takes a ton of iteration, and it always takes *real players* to help us figure out how to iron things out. The plus side is that we iterate & update *incredibly* fast, so you'll see things smooth out quickly.

But here's the overall gist of the game:

The main thing is range.
That's the distance between you & your opponent.

If you want to attack, play a Number Card as close to the range as possible. I

f you want to defend, Evade by playing a Number Card as far from the current Range as possible.
If you Evade, you get a one-turn "temporary shield" that will protect you depending on how far you've moved.

You can also Shield Up for +6 with any Number Card.

You can also play a Power Card. Those will do whatever they say they will.

For more detail, check out http://wonderspark.co/faq, including some basic strategy.

Thanks! Got questions? Ask away!

04-21-2016, 04:00 PM
So I've been playing for awhile. I didn't use Facebook as I don't like having my picture everywhere so did I lose all my previous cards?
04-21-2016, 04:22 PM
Joined: Jul 2015
Posts: 136
WnB - e-mail us at support@wonderspark.co. Include your serial number (go to the blue square in the upper right, and it's right below your handle) and the NEW handle from the game you want us to move the serial number to, and I think we should be able to take care of it!

04-21-2016, 04:25 PM
Originally Posted by wonderspark View Post
WnB - e-mail us at support@wonderspark.co. Include your serial number (go to the blue square in the upper right, and it's right below your handle) and the NEW handle from the game you want us to move the serial number to, and I think we should be able to take care of it!


Hey the issue is is that I already deleted the other file and so I didn't think this would be an issue. It's no problem really. Cards come easy.
But I can't get my other serial number. Unless eingy is able to see it since we are friends in game.
04-21-2016, 05:28 PM
Joined: Jul 2015
Posts: 136
WnB - drop us a line at support anyway with your username. We can definitely find it.
04-21-2016, 06:13 PM
Why is this game no where in the hot new games list? Or even the newest with comments? I gotta get this game visible so I don't see the same people everytime I start a game.
04-21-2016, 06:20 PM
Joined: Jul 2015
Posts: 136
We launched it pretty quietly intentionally. As you know, there are parts of it that are still pretty rough - but having it live means it's way easier to get new users to it, which'll help us get the early user experience refined a lot faster. After we're able to do that, and get some polish out of the way, we'll start trying to get more and more users to it!

Our strategy is to ramp up slowly. A lot of games spend a lot on "launch", but for us, we're not building the kind of game that ships & then dead a month later. Our goal is to make something that you'll hopefully have fun with for a few *years*, which means that there are things in there that we expect to evolve, improve, and add to for a very long time. Sending users to the game now is essentially sending them to the worst version of the game, because it's gonna get better almost every day.
04-21-2016, 06:27 PM
I get why you guys are keeping it on the dl but why isn't it on any list on touch arcade. Most games are atleast in the newest with discussion. Just wondering is all.
04-21-2016, 06:47 PM
Joined: Jul 2015
Posts: 136
One of the TA guys is checking it out, so hopefully we'll hear something at some point.