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App description: Make daring leaps from ledge to ledge to the top of each highrise building.
Confront the alien menace before their plans for enslaving Earth can become a grim reality.
Ragdoll physics that don't always do what you want.
Running out of oxygen just when you thought you had made it.
Collectible boosts that can save that missed grab or power leap you to the top.
An endless map of challenges to overcome.

DanAllsop's comments:

Hi all
If you enjoy flicking guys at little ledges you may like to try out Highriser.
Much appreciated if you do.
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05-04-2016, 12:40 PM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
Looks cool, I'll give it a go

05-04-2016, 01:08 PM
Joined: Aug 2012
Posts: 432
Interesting concept and novel graphics, but there's a timer counting down as you climb - totally unnecessary - so I deleted it. Timers are so "cheap" for making a challenge.
05-05-2016, 08:17 AM
Joined: Apr 2016
Posts: 5
Thanks for trying it out rich_952000 and Roleki.
Human vs time has a long, long history, but understandably not how everyone wants to relax.
I didn't intend for this game to be a deep dive into design frontiers. It is my first as a solo dev and I learnt a lot making it from start to finish. That said, I think the mechanic is pretty solid and offers something fairly unique.
So anyone who tries it out and finds it a fun way to pass a little time is a huge bonus.
05-05-2016, 01:38 PM
Joined: Sep 2009
Location: ohio
Posts: 1,605
this is the same dev of the QWOP games right? if so this game is probably amazing!
05-06-2016, 04:49 AM
Joined: Aug 2015
Posts: 552
Bizzare game; although quite good really. Looking forward to a Mount Everest add-on. And K2.
11-01-2016, 08:14 AM
Joined: Apr 2016
Posts: 5
Updated with a new mode that allows you to unlock a location and play it forever with less time pressures and to try to beat your own scores. And some UI stuff.
11-01-2016, 04:48 PM
Joined: May 2015
Posts: 561
Haven't tried playing it but visually and concept wise, it looks as if Crackdown and Nebulus (you young'uns can Google that last one if you're not sure) had a bastard love child! 😀
11-01-2016, 04:57 PM
Joined: May 2015
Posts: 561
Ok, tried playing it now. Apart from a 2.5D rotating tower, nothing like Nebulus ....unfortunately.

Nice idea, A for effort - however, feels like a tech demo and not a lot more. Rag doll physics don't suit the gameplay - perhaps a more 'parkour' style of animation would suit it better?

Perhaps then losing the timed element (unless on a timed run) and replacing it with checkpointed 'sections', each of which requiring a series of fluid and controlled swipes & taps to pass through/along the obstacles/ledges - I guess a bit more like a 2.5D Vector/Mirrors Edge?

Good luck with the game and thanks for letting us try.