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[DevLog] PxBeats

05-10-2016, 12:29 AM
Joined: Jun 2015
Posts: 98
[DevLog] PxBeats

This thread is dev log for our new released game:





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A perfect mix of RPG and music games
The most rhythmical RPG game and the most adventurous music game
Marvellous heroes rivalling evil lords
Attacking and defensing at the rhythm beat
Fabulous experience of hitting, striking, and beating

* Multifarious power-ups
Unique and well-defined feature for each power-up
Overwhelming force by using power-ups
Real-time power-ups upgrading

* Appealing chiptune music
Ultimate auditory feast
Rich, clear, powerful chiptune music
Unchained melodies coming from your fingertips
Ears will be burning with the spectacular sounds and high quality music

* Nostalgic pixel art style
Elaborately crafted visual effects
Exciting and real gaming experience like breaking a siege in the dark dungeon
Bringing back childhood memories of pixel games

* Multiple game modes
SURVIVE Mode: Hit notes quickly to play a flawless music
BATTLE Mode: Utilize power-ups to beat evil lords

Any feedback is welcome.

Last edited by bobdos; 05-10-2016 at 12:38 AM.
05-10-2016, 12:36 AM
Joined: Jun 2015
Posts: 98
Change traditional BGM mode to "play music by performing notes in realtime"

Change traditional BGM mode to "play music by performing notes in realtime", we are using 3 or 4 tracks in next update:

1. track 1:main melody

2. track 2:assist melody

3. track 3:rhythm drums

How to implement:

By using JSON file to store the sequences of notes, and timing of each note:

1. instrument: used for which instrument to perform this track

2. volume: used for volume of this track

3. note: sequence of the performing notes, and value after "." is used for how long(timing) this note will be performed

05-10-2016, 12:54 AM
Joined: Jun 2015
Posts: 98
first scratch version of our game

It looks like this, hit enemies to perform music: