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Comblosion

05-13-2016, 09:04 AM
#1
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Comblosion

Dear TA community,

my name is Sebastian, I’m from Leipzig, Germany and I make iOS games since 2008. Today I want to talk about my new game: Comblosion.



Comblosion is a (touch-)arcade game about connecting and collecting. It’s fast. It’s hard. It’s endless and every time different. You have to play quickly, tactical and precise.



You connect dots by drawing lines with your finger. Crossing previously drawn lines outside of the dots is forbidden. But time is running and you only start with a few seconds. After each connection you get an additional second and the next dot appears. It gets harder with each connection and there is no end. Your only hope are random items like time, teleporter, multiplier and so on.

But it’s best to see Comblosion in motion:





I’m planning to release Comblosion exclusively for iOS later this summer as a premium game without any in-app-currency, timers or ads.

The game itself is almost done - there are mainly two things left:
1. The nearly impossible task to promote a mobile game as a small independent developer
2. Random items make the game unpredictable and fun with a great variety of game lengths. Now I have to find the right balance between too-hard and more-accessible.

Thats all for now - what do you think?
Sebastian


CONTACT
sebastian at tapjourney dot com

COMBLOSION
• fast, hard, endless
• exclusively for iPhone and iPad
• iOS 7.0+
• cool Game Center integration
• localized in 10 languages
• price: $1.99, no IAP, no ads
• release: July 14th 2016
http://www.comblosion.com

Last edited by Baslav; 07-12-2016 at 02:26 PM. Reason: final release date
05-17-2016, 08:13 AM
#2
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Allow me to add a somewhat longer gameplay video.

A typical game in Comblosion is rather short (less than a minute - or only seconds if you start playing). Since there is no end it it also possible to achieve very long plays and scores (if you are really god together with a bit of luck).

Here is a 7 minute gameplay video I made in a lucky moment with a very high score:



But don't think you will come so far easily

05-18-2016, 01:35 PM
#3
I like the simple and smooth visuals especially when you collect this blue-booster-thing.
But the game itself doesn't look that hard.
05-19-2016, 08:27 AM
#4
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Quote:
Originally Posted by GoodApps View Post
I like the simple and smooth visuals especially when you collect this blue-booster-thing.
Thanks for your response. Blue-booster-thing sounds cool . It is a kind of a teleporter item: When you collect it, it auto-jumps to the next 10 dots giving you more time and all new items on the way. And if this includes a new teleporter, it can go quite a while…

Quote:
Originally Posted by GoodApps View Post
But the game itself doesn't look that hard.
I have also noticed, that Comblosion looks quite easy on screenshots or when you watch it on video. But it feels completely different, when you actually play it and try to find your way through ever increasing lines and obstacles without touching anything: You have to play fast, strategic and accurate at once. Imagine you only have 2 seconds left and every connection only gives you 1 additional second. It gets harder with each connection and your only hope are the next items with a teleporter, more time or a jump to the next stage
05-19-2016, 08:33 AM
#5
Joined: Mar 2014
Posts: 102
Looks very nice
05-20-2016, 10:08 AM
#6
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Today I intensively played Comblosion to make screenshots for the App Store. Or should I say, I tried? Now I fear my dreams this night will look like this:



05-23-2016, 08:16 AM
#7
Joined: May 2015
Posts: 22
Yeah, exactly the kind of game i'm looking for. Please don't make it pay2win!
05-23-2016, 11:38 AM
#8
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Quote:
Originally Posted by Arnold View Post
Yeah, exactly the kind of game i'm looking for. Please don't make it pay2win!
Glad you like it!

As I wrote in my first post, Comblosion will be a premium game without IAP or ads. I originally thought about making Comblosion a Free2Play game, because it will be more fun the more people play it and also less and less people are willing to pay upfront for a game. Then during development I mainly focused on the game itself and ended up with a really fun game. Now I don’t want to include IAPs, ads and analytics because in my eyes this would ruin the experience. This is why Comblosion will be a premium game and I cross my fingers that it works
05-24-2016, 11:39 AM
#9
Joined: May 2015
Posts: 22
Quote:
Originally Posted by Baslav View Post
As I wrote in my first post, Comblosion will be a premium game without IAP or ads. I originally thought about making Comblosion a Free2Play game, because it will be more fun the more people play it and also less and less people are willing to pay upfront for a game. Then during development I mainly focused on the game itself and ended up with a really fun game. Now I don’t want to include IAPs, ads and analytics because in my eyes this would ruin the experience. This is why Comblosion will be a premium game and I cross my fingers that it works
Sorry my fault, did not read everything :-)
I saw endless+arcade and instanly thought it will have some game-over--buy-some-gems-or-watch-a-boring-ad-to-continue feature.
Good luck with your decision, you can count on me, when it is available :-)
05-25-2016, 07:59 AM
#10
Joined: May 2016
Location: Leipzig, Germany
Posts: 22
Quote:
Originally Posted by Arnold View Post
I saw endless+arcade and instanly thought it will have some game-over--buy-some-gems-or-watch-a-boring-ad-to-continue feature.
Nothing to buy and nothing to watch

But to be honest Comblosion will have a kind of continue-playing feature: Rockets. After you have lost you have 5 seconds to decide if you want to use one (if you have any). Then the game auto-jumps to the next 10 dots giving you enough time and mostly a fresh stage to continue playing afterwards. But they can only be collected during gameplay (like the other items as time, multiplier and so on). Or you can save them up and use up to 7 at once at the beginning of a new game for a crazy initial ride and lots of points to start with if you are lucky. The rockets give more depth and make the game more much more exciting.

Since I made a lot of screenshots last week, I can show you how it looks like:



The last screenshot also shows a special game-center feature: If you like the game can automatically display a scrollable view of your friends and other players on top of the start screen to show you at a glance how good or bad you really are