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App description: Kubes is a tap-based game where in each level you need to lead a group of kubes to a designated location. Use various actions to help the kubes arrive safely to their destination.

Controlling the kubes is quite simple:
- In each level tap to start spawning kubes
- Tap an available action at the bottom of the screen and then tap on a kube to apply

giorashc's comments:
Checkout Kubes:

Youtube link | Pop Up

iTunes link: https://itunes.apple.com/us/app/kubes/id1091530793?ls=1&mt=8
05-19-2016, 02:05 AM
Joined: Jul 2010
Location: UK
Posts: 725
The lemmings formula is explored again, and this actually works well. But I've yet to get the power after reverse direction so still playing.
05-20-2016, 12:07 PM
A very spartan (lean) implementation of what is close to a lemmings game.
No level menu whatsoever (or a level number indication).
You can only play one level, the last one not finished yet. If you're stuck, you're stuck, no skips possible.
No Game Center.
The game play is hectic, you need continuously and quickly assign properties to each kube to prevent them from falling. Lose even one kube and the level finishes.
The properties are (all apply only to the kube you assign it to):
- reverse direction
- turn into a bridge when reaching a gap
- reverse gravity
- split in two (one continues and one goes its way in opposite direction)
- the fifth one I haven't encountered yet (I played around 10 levels)
Sound is on or off, there are no separate settings for music and effects and the music is awfully repetitive.
Doesn't rotate with the device, so my smart cover feels dumb now
Now and then you get a video ad served that you're allowed to skip after 5 seconds already. Not too bad. No IAP's.

Overall, the game is not bad, but kept too simple.
05-21-2016, 11:07 AM
saosijs, thank you for the detailed response!

The game was indeed meant to be simple, (i.e. play and pass the levels till the end). Objectively I believe that if a game is good enough and fun to play then changing the game progress (level selection/skipping levels in my case) does not improve the playability or interest in the game. So for example if the case is that my game is not interesting enough/fun it wont matter if level selection exists or not.

I did not want the game to be easy so it does require a fast tap reaction to make it challenging (but indeed, maybe I should make it a bit less hectic as you say).

I will add a separate mute sound buttons or even add more music so it will be pleasant to the ear and fix the rotation issue

Thanks again for your comments!