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Castle Cats - Control a cat army! By PocApp Studios

05-20-2016, 07:22 AM
#1
Joined: Jul 2015
Location: Sweden
Posts: 88
Castle Cats - Control a cat army! By PocApp Studios

RELEASE DATE JUNE 15TH 2017



Hi everypawdy!

We started this thread in 2016 asking for feedback and beta testers for our idle-micromanagement game Castle Cats. Now almost exactly a year later we're finally ready for launch THIS JUNE 15TH!!!

----
YOU’RE THE GUILD LEADER OF CATS
- Recruit over 60 unique cat-heroes! Each with their own skills and traits!
- Send out your recruits on heroic quests to restore Catania!



CATS ARE MAGIC
- Use Alchemy to craft the most unique of cats to your guild!
- Spend your hard-earned loot to Upgrade and Evolve your cat-heroes and guild!
- Cats fly, are snarky and burst into random frenzies. Deal with it!



OVER 100 STORY QUESTS TO COMPLETE
- The Evil Pugomancer won’t go down without a fight! Join the battles or chill – it’s all up to you!
- Participate in Monthly Events with brand new heroes and additional Story Quests!




LIKE WHAT YOU SEE? Follow us on your chosen platform. Cat puns and news will be provided!:3
- Main channels: Facebook & Instagram
- Boring channel: Twitter & Francis's private channel: Francis Twitter
- The wildlands: Reddit
- Glorious landingpage: Website

IF YOU HAVE TIME...
Please support us on Nouncy! Thank you!

DON'T LIKE CATS?! WHAT?! Join the Evil Pugomancer you evil spy! --> The Dark Side <-- Puppies for all!

//The Developaws of Castle Cats! <3

Last edited by PocApp Studios; 06-15-2017 at 07:35 AM.
05-20-2016, 07:34 AM
#2
Joined: Mar 2014
Posts: 124
Look very nice
send please promo code ^)

05-20-2016, 07:52 AM
#3
Joined: Jul 2015
Location: Sweden
Posts: 88
Hi, Castle Cats is in TestFlight beta, if you PM me your email I can add you to it!

Last edited by PocApp Studios; 05-23-2017 at 10:14 AM.
05-20-2016, 01:47 PM
#4
Joined: Sep 2015
Location: Sarasota, FL
Posts: 90
I'm not sure what I expected.. more graphics or gameplay, maybe? I'm not sure. I'm a little disappointed that there's not any animation for quests and such.
05-22-2016, 05:45 AM
#5
Joined: Oct 2014
Posts: 707
I already sent you feedback over TestFlight but let me do some more:

- I did. It know how to collect the resources at first. I repeatedly clicked on the bubbles instead of the things themselves.
- I almost did not find the resources on the far right
- then I have to agree with the post above: the gameplay is extemly basic and after 1-2 minutes you need to take a break of several minutes already. Everytime. The sidequests have no narrative at all, no combat/gameplay to speak of. As is it is basically "wait for timer y to run out and then start timer y" since and repeat. This is basically every f2p game out there minus the actual gameplay. I am baffled because...
- ... The graphics look nice and there is a charm about this game that makes me really liking it. I just wish there was more to it. It is in fact so bare bone basic, that I just started it up again to see if I was missing something but I just could not find anything to do after like 3-4 minutes.

I think I am missing what your goal with this game is at the moment cause I highly doubt that in a market of f2p timers in most games, one would download and play a game with nothing more to do than manage timers. Again. This game has a wonderful vibe to it, it seems to be super quality on the surface but the gameplay is incredibly repetitive, one sided and just dull.

Sorry for the relatively harsh words, but I think honesty is the only thing that will help you guys.

I am looking forward to the changes you will make. It has potential.
05-23-2016, 09:51 PM
#6
Joined: Jan 2013
Posts: 217
Minor issue. In the introductory bit, when you put the conan card into play it says something along the lines of "now it makes the chance" and then just cuts off.

Not a big deal, but still...

Also, I have to agree with the others here. I cleared rats, but there was nothing saying something cute and satisfying, like "The shopkeeper was thankful... And we got a good meal to boot!" Or some other similar type thing.

There also appears to be no reason why I'm gathering cats and doing good deeds. I love the idea of gathering cats and doing good deeds. I'd just like to know why.

Last edited by ludka33; 05-23-2016 at 09:58 PM.
05-24-2016, 06:37 AM
#7
Joined: Jul 2015
Location: Sweden
Posts: 88
Hi everyone! Thank you for taking the time to write feedback. It is very appreciated!

I just want to clear some things up:
- Castle Cats is an idle-management game where the player builds their own "army" of cats in order to defeat The Evil Pugomancer.
- The goal is therefor to 1) Collect cats and 2) Finish all story quests.

We are working on different ways to make the game more interactable but it will still have that same core idle feature. That means that it'll continue to have the format of a "check-in" game much like Neko Atsume but with a much bigger scope.

We will try to give the game a bigger sense of purpose by balancing the game further as well as make the story-element more apparent to the player.

Please don't hesitate to write if you have more feedback!

Best Regards,
Tim

Last edited by PocApp Studios; 05-24-2016 at 06:46 AM.
05-24-2016, 07:22 AM
#8
Joined: Jul 2015
Location: Sweden
Posts: 88
Quote:
Originally Posted by dwincelowicz View Post
I'm not sure what I expected.. more graphics or gameplay, maybe? I'm not sure. I'm a little disappointed that there's not any animation for quests and such.
Hi!
By animations and such - what do you mean? Could you give us an example of what you'd like to see?

Best,
Tim
05-24-2016, 07:39 AM
#9
Joined: May 2012
Posts: 141
Looks/sounds like a perfect game for me! With two kids, wife, my dog, and work it is hard to play hours and hours in a game. I can check in while going to the bathroom. The choice for cats as the heroes is very interesting. Did you see the news article/study about 6 months ago about cats? Summary; the cats would eat you if we weren't bigger. The Pugomancer is a good choice for the villain.
05-24-2016, 09:08 AM
#10
Joined: Sep 2015
Location: Sarasota, FL
Posts: 90
Sure -


As an idle-management game, I was expecting maybe a small window appears, or the screen transitions to something we can watch as the Cats battle it out with whoever it is they're fighting. Or, if it's a gathering quest, maybe the Cat is shown digging for herbs, or mining, or whatever. Something to watch instead of a timer counting down to tell you whether you pass or fail, I guess.

Originally, I was kind of under the impression it was going to be more of an RPG or a guild manager with some battle elements as described above. I feel like adding some type of "action" we can watch, not even so much participate or interact with, would definitely add some good quality to this.

I'm not sure I have a good point of reference or example to provide you. The best I can say is.. being able to watch the characters in action would be great. Adding fun little emotes or something on the Cats as they progress through the quest they're assigned would be cool too.

Anyway.. I'll continue testing it.