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[ WIP ] Alien Wall - Brick Breaker meets Invader

05-23-2016, 03:43 AM
#1
Joined: Dec 2009
Location: Flensburg, Germany
Posts: 70
[ WIP ] Alien Wall - Brick Breaker meets Invader

Hi there,

Yes, I know there are zillons of Brick Breaker clones out there in the AppStore, but I alway wanted to create one - and I found this nice space asset... so, here is my interpretation of this genre . It developed into a genre mix between a Brick Breaker and a shooter.

It is a ‘work in progress’ video, still a lot of work to do...



The yellow ‘plasma orbs’ are deflected by your spaceship and kills the aliens. The blue ones are power-up orbs which fills up your extra-weapon-energy. The player can activate any of the active extra-weapons from the button list on the left. Any of the remaining balls can be launched for multiball.

Current extra weapons are:
  • Instant plasma orb push ( can be used as ball saver or to redirect plasma orbs )
  • Power Barrier ( Ball Saver )
  • Power Burst ( full screen width burst )
  • Laser Cannon ( player ship fires laser )
  • Self shooting plasma orbs
  • Gravity Holes ( the player can guide the gravity, plasma orbs are following )
  • There are no power downs

Since this project is still under construction additional ideas are always welcome
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05-23-2016, 08:21 AM
#2
Joined: May 2011
Location: Seattle
Posts: 352
I think this is looking really good so far! Good job! :-)

05-24-2016, 12:06 PM
#3
Joined: Oct 2013
Location: United Kingdom
Posts: 292
Look great so far can't wait to see how this progress and help test it if you have an open beta
05-24-2016, 04:33 PM
#4
Joined: May 2012
Posts: 250
Sounds like a cool idea!! Good luck. Will be watching.
05-25-2016, 02:45 PM
#5
Joined: Dec 2009
Location: Flensburg, Germany
Posts: 70
Thank for the encouraging comments
The release will include iPad support. Planned release date is end of June...
05-25-2016, 03:14 PM
#6
Joined: Apr 2016
Posts: 40
nice background; question about controls

Nice background -- I like the high-quality graphics, and how the planet's slowly rotate! Question about controls... how do you control the ship? A lot of games in this genre have a drag-to-move mechanism, which I find cumbersome, particularly as my finger blocks much of the screen. How does shooting work? Are there on-screen buttons?
05-26-2016, 02:32 AM
#7
Joined: Dec 2009
Location: Flensburg, Germany
Posts: 70
Quote:
Originally Posted by ksr View Post
Question about controls... how do you control the ship? A lot of games in this genre have a drag-to-move mechanism, which I find cumbersome, particularly as my finger blocks much of the screen.
The ships follows your finger movement - but it does not matter where on the screen your touch starts. So you don't have to touch the ship itself. At least on larger screens ( iPhone 6/6+ & iPad ) there is plenty of room beneath the ship ( for the finger ).

I am currently testing an optional 'fast move mode'. In this mode the ship will move twice as fast as your finger slides, so you need less room for your finger. But this might feel a bit 'unnatural'.

Quote:
Originally Posted by ksr View Post
How does shooting work? Are there on-screen buttons?
Yes, you need to activate each extra weapon with a 'tap' on its icon. That done it works automatically. One exception is the 'gravity' extra. After activation, you can guide it with the slide of your finger...