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Collect or Die - A gory rage platformer with ragdoll physics

06-01-2016, 04:05 PM
#1
Joined: Sep 2013
Location: Cornwall, UK
Posts: 33
Collect or Die - A gory rage platformer with ragdoll physics



Welcome test subject and thank you for volunteering to the 'Collect or Die' science program.

As a volunteer we would like to invite you to our technology & learning centre where you can enjoy tea and cake before taking on some light physical and mental testing. Please note that although fun and learning are the primary goals of the test program, serious injury may occur. To ensure the safety of test subjects all progress will be monitored via our state of the art CCTV and VHS recording equipment.

Good luck volunteer!

GAMEPLAY:
Collect or Die is a fast paced action platformer set in a run down science facility. The goal is simple, collect every coin in each test chamber to advance! Of course its not as easy as it sounds, with over a dozen obstacles ranging from saws and thwomps to lasers and sentries things get tricky fast!

KEY FEATURES:
* 70 Levels across 7 stages
* Over a dozen traps/hazards
* Ragdoll physics & gory deaths
* Achievements
* Leaderboards
* Epic stickman action!

RELEASE PLATFORMS:
iOS, Android, Windows Phone

RELEASE DATE:
JULY 2016 (Approx)

DISMEMBERMENT & RAGDOLL PHYSICS:
Dynamic ragdoll physics and dismemberment mean that every death is unique with some unexpected and hilarious results.




THE TEST SUBJECT:
Not just any stickman! We've put a lot of work into making our stickman a unique character with personality.





PRESENTATION:
Collect or Die is presented through the eyes of the CCTV operator watching test subjects progress, heres a look at our 80s style VHS pause screen:



BETA TESTING:
We'll be beta testing on iOS in the near future, more info on this coming soon.
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Last edited by SuperSmithBros; 07-14-2016 at 12:38 AM.
06-07-2016, 07:54 PM
#2
Joined: Sep 2013
Location: Cornwall, UK
Posts: 33
DEV LOG: 08 JUNE 2016

215 frames of animation finished and added to a master sheet. Phew! The end is in sight now.

Our stickman artist has done an awesome job... yes, we have a stickman artist


06-07-2016, 10:17 PM
#3
Joined: Apr 2016
Location: São Paulo, Brazil
Posts: 76
06-08-2016, 05:27 AM
#4
Joined: Nov 2012
Posts: 432
I really like the title of this game... very catchy ! I also like the fact there is 70 levels !
06-08-2016, 08:56 AM
#5
Joined: Sep 2013
Location: Cornwall, UK
Posts: 33
Quote:
Originally Posted by kripa1415` View Post
I really like the title of this game... very catchy ! I also like the fact there is 70 levels !
Yup, hopefully we'll be launching with 70 levels and the possibility of more after release. Every 10 levels we switch things up with new traps/mechanics too, keeps things fresh and exciting!
06-24-2016, 08:05 AM
#6
Joined: Sep 2013
Location: Cornwall, UK
Posts: 33
I've been working on the player deaths over the last weeks and things can get gory fast... check out a sneak peak of the new gore which permanently stains a room:


Youtube link | Pop Up
06-25-2016, 02:36 AM
#7
Joined: Mar 2013
Location: Washington
Posts: 165
This looks really cool
07-14-2016, 12:39 AM
#8
Joined: Sep 2013
Location: Cornwall, UK
Posts: 33
Sample tile/icon design for the store pages. Still not totally sure what do with the background/border yet since transparency isn't allowed on iOS.