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App description: A procedurally generated puzzle game with infinite levels! (Actually only about 4.3 billion, but whos counting?) Move the cube structure so its base matches the marked area and move onto the next level. Can you make it to the last level? (Unless you are immortal, you cannot.) Watch out for lasers!

Stuck? Use the automated Twitter-based hint system! Tweet something like Hey @flipominos! Im stuck on level 123! Full details here: umtc.co/fliphint
06-06-2016, 10:25 AM
#2
Seems really interesting! I'm sorely tempted by this game.

06-06-2016, 10:35 AM
#3
Joined: Dec 2013
Posts: 133
Seems the App info still processing...
Trailer:

Last edited by Testopi; 06-06-2016 at 10:45 AM.
06-07-2016, 03:41 AM
#4
I'm intrigued enough to TOFTT. Just bought, will be back with imps!
06-07-2016, 04:30 AM
#5
Joined: Dec 2013
Posts: 133
I've beta tested this gmae. It's like Bloxorz with a diffrent twist.
The game design is very minimalistic. The game is fun, but the later levels are very hard. Some levels have over 50 moves!
06-07-2016, 05:36 AM
#6
I had a different level 7 to the one in the trailer. Are the levels different for each player? I'd hope not. Possibly the level 7 in the trailer is the old one?
06-07-2016, 05:54 AM
#7
Joined: Dec 2013
Posts: 133
Quote:
Originally Posted by TheGreatEscaper View Post
I had a different level 7 to the one in the trailer. Are the levels different for each player?
I don't think so because there's a Hint-System via Twitter. Tweet: Hey @flipominos, I'm stuck on level 123.
06-08-2016, 11:21 PM
#8
Joined: Jun 2016
Posts: 1
Quote:
Originally Posted by TheGreatEscaper View Post
I had a different level 7 to the one in the trailer. Are the levels different for each player? I'd hope not. Possibly the level 7 in the trailer is the old one?
Yeah, he tweaked the level-generation algorithm while it was in beta and, IIRC, after making the trailer, so my guess is that the levels in the trailer are from an older version. The levels are the same for everyone; as Testopi pointed out, if the level generation wasn't deterministic, the Twitter hint system wouldn't work.

Last edited by adamluptak; 06-08-2016 at 11:22 PM. Reason: clarification
06-09-2016, 07:17 AM
#9
Developer of Flipominos here. Adam is exactly correct, trailer was made before final algorithm tweaks and everyone gets the same levels. He would know as I've bent his ear about the game a lot over the past months! That everyone gets the same levels was an important part of the design not just because of the Twitter hint system, (which I only thought of well into development), but mostly because that opportunity for a shared experience was important to me.

Happy to answer any other questions!

Very excited as Flipominos just got featured in the "new games we love" section of the App Store, with a very visible showing right on the front page. So cool!
06-13-2016, 09:42 PM
#10
Joined: Jan 2014
Posts: 635
Looks pretty interesting. Any more imps?