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Two App Stores...

10-10-2009, 10:22 PM
#1
Joined: Dec 2008
Location: Hawthorne,California
Posts: 588
Two App Stores...

Just posting this from somewhere else. Very interesting...

http://www.marco.org/208454730

Artist and dev for Team Dropkick
10-10-2009, 10:30 PM
#2
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Screw App Store A.

  /l、
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10-10-2009, 11:06 PM
#3
Joined: Dec 2008
Location: Florida
Posts: 76
Too bad Apple will probably never let this happen. It would "confuse" users

Brandon L. Townes
President/Lead Designer @ Solid 7 Studios
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10-11-2009, 01:18 AM
#4
Interesting.

I thought Ramp Champ was more successful than that.

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10-11-2009, 02:24 AM
#5
Joined: Apr 2009
Location: Australia, mate!
Posts: 8,419
Yeah, I thought that Ramp Champ was pretty successful.

hi
10-11-2009, 02:37 AM
#6
Joined: Jul 2009
Location: Texas
Posts: 5,396
They broke into the top games if I remember correctly but I guess they did not reach their quota.

You can contact me @ Skyye06@gmail.com
10-11-2009, 01:34 PM
#7
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Yeah I just read that too. It's an excellent analysis of the current state of the App Store. Well worth a read for anyone who is in the process of making games. Make sure you target one or the other, not both.
10-11-2009, 07:17 PM
#8
Joined: Dec 2008
Location: Hawthorne,California
Posts: 588
guy, i also read this. idk why i find stuff like this interesting. i just want my upcoming apps to sell moderately well.

http://iphoneapplicationlist.com/200...e-think-twice/

Artist and dev for Team Dropkick
10-12-2009, 10:01 AM
#9
Very Interesting Read..

I found it very interesting and informative. Although a lot of the people that complain about low sales had big expectations, the games or APPs they produced didn't (IMO) reflect that expectation.

I too had big expectations and have seen pretty consistent sales given that my game only has one level. I might be disappointed once the additional levels are added and sales don't increase at least by some margin.. but as it stands I'm pretty happy with the games progress. I figured if I could sale to just 1 percent of the potential users of Apple's devices, that would be a pretty penny for the home developer.

Things tend to go better when you help them along…..
Developer of Flight Deck
10-28-2009, 08:36 PM
#10
Joined: Oct 2009
Location: Melbourne, Australia
Posts: 43
Quote:
Originally Posted by bossman696 View Post
Although a lot of the people that complain about low sales had big expectations
Yep. Agree with this.

If you want to succeed, then be careful how you spend your time and money. Also, I think some iPhone devs are looking at the App Store as a get rich quick scheme. Good luck to them, but if they don't have a background in software development, then they might be entering a market that they don't know enough about.

Here's something I wrote on the topic: Gold digging on the App Store

We're finding that selling your apps cheap can be great, provided two things: 1. Your apps are actually good. 2. You don't spend a stupid amount of money developing them (this is easy if you're coding and designing yourself).