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Auto Warriors - Tactical Car Combat

06-10-2016, 11:10 AM
Joined: Jun 2016
Location: UK
Posts: 10
Auto Warriors - Tactical Car Combat

Hi, we’re Gunjin Games and this is our first game, Auto Warriors! Auto Warriors is a F2P, turn-based car combat game.

Wait, what? Turn-based car combat???

Yup, we've come up with what we believe is a unique balance of explosive, action packed battles, strategic, extensive vehicle customisation and, yes, turn-based car combat! Check out our trailer to get an idea of what we mean.

We chose turn-based strategy gameplay as we wanted success to be based on tactical decision making in the garage and on the battlefield rather than twitch-based skills. It also means that you can have more precise control over your vehicle for jumps, stunts and handbrake turns and you can pause and view the ongoing mayhem between turns Matrix-style, which is pretty cool if we say so ourselves.

At the end of every tournament we stitch all the turns together to present you with a real-time replay of the battle. In fact all of the cinematic action footage in the trailer was from actual game replays. Realtime physics + combat cars + explosions = some damn fun (and funny) videos!

Who are you? Do you even know how to turn on a phone?

This is our first game as Gunjin Games. We love games and come from diverse but hugely experienced gaming backgrounds. From AAA console racers (Split/Second, Moto GP, Burnout Revenge) to successful MMOs (Guild Wars 2, Blade & Soul) and mobile titles (Race Team Manager).

We’re looking forward to hearing what you think of Auto Warriors and can’t wait to share more with you soon on our website, Facebook and Twitter pages.
06-10-2016, 11:57 AM
Joined: Jun 2009
Posts: 11,190
Old Car Wars player here, I'm looking forward to playing this!

Originally Posted by NickFalk View Post

Worst idea ever!

06-10-2016, 12:16 PM
Joined: Jun 2016
Location: UK
Posts: 10
Awesome! Car Wars was one of our influences when making Auto Warriors.
06-10-2016, 12:21 PM
Originally Posted by Gunjin Games View Post
Awesome! Car Wars was one of our influences when making Auto Warriors.
Another Car Wars (and Steve Jackson) fan here. This looks awesome. Sounds like you are getting close to release.
06-10-2016, 01:32 PM
Joined: Dec 2008
Posts: 494
Huge Car Wars and SJ fan here! (I still have my old C64 boxes of Ogre and Car Wars).

Edit: it is pretty fun starting out. It kind of reminds me of another ios game I played recently called Winter State.

A quick question: it seems like there are more possible upgrades than some weapons/chassis have upgrade slots. Can these be reset or redone in any way if you don't like how you upgraded that item? Or would you have to purchase another copy of it and start over?

Last edited by Tinsel; 06-10-2016 at 01:57 PM.
06-10-2016, 03:25 PM
Looking awesome. If you are looking for beta testers, I would like to apply. Thanks
06-10-2016, 03:44 PM
Joined: Jan 2011
Location: England
Posts: 1,593
Great! Can't wait... Looks good
06-10-2016, 04:07 PM
I'm really enjoying it. Being an old tabletop Car Wars player and having long since given up on an Autoduel reboot, this fills a very specific void in my life.

Gameplay is solid, similar to Steambirds or Ace Patrol in terms of movement mechanics and simultaneous turn execution. It has the usual F2P trappings: upgrade timers, mystery boxes for equipment parts, you can hire crew (armorer, engineer, etc.) for temporary boosts, and a VIP program for spending.

Plays fine on my 5S, but I'm old and farsighted so the UI text is far too small for me. I'll be switching to tablet tonight.
06-11-2016, 08:47 PM
Joined: Nov 2015
Posts: 111
Looks interesting, I'll try this game.
06-13-2016, 04:17 AM
Joined: Jun 2016
Location: UK
Posts: 10
Hi all, thanks for your kind words. We're really excited to hear that you like the look of Auto Warriors!

Tinsel and Saucepolicy, glad to hear you're enjoying the game so far! Re your questions/feedback:
  • * @Tinsel: Currently each weapon has a maximum number of available stat upgrades you can perform on it. You can choose to allocate these across the different stats as you choose (some have their own limits). When you choose a stat to upgrade there is a short timer on this stat before the upgrade completes, and then you can upgrade that stat again. So in other words, you could choose an accuracy upgrade for your rocket launcher, then either wait for it to complete or finish it instantly using Gold, then apply another accuracy upgrade and repeat the process. You can upgrade multiple different stats at the same time. This system lets players really tweak their weapon builds to focus on the aspects that they care about most. Note, I say that this is how it currently works as there are a few small changes to the weapon upgrade system coming in our next soft-launch build that we've based on player feedback. In general it will function very similar to what you're seeing now, but better. This will include a way for you to replace the weapon kits you apply to a weapon, though the individual stat upgrades you've done can't be undone. Weapon kits offer BIG stat changes allowing for some really interesting weapon development strategies.
  • * @Saucepolicy: Thanks for the feedback! We'll investigate how we can improve that.

Once again, we're really stoked to hear you can't wait to play Auto Warriors, and we can't wait to share more information about the game with you!