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App description: Star Realms has gone insane! Introducing Cthulhu Realms! Are you zany enough to play the crazier and creepier cousin of Star Realms?

Download and play today to find out why Cthulhu Realms is so crazily addictive!

In Cthulhu Realms, each player tries to drive their opponent insane or have more sanity than their opponents when the deck runs out.

"The art in Cthulhu Realms is hilarious and beautifully done, somehow complimenting the horror theme perfectly. The production value is top-notch."
Gameosity

"Its a surprisingly effective package that delivers a great little deck builder with a low price tag. If you can embrace the playful theme, youll find a pleasant gem in Cthulhu Realms."
Geek Ken

"It certainly is not just another deck-building game, but has original and fresh mechanics that will challenge your brain."
Board Game Maniac

How to Play the Game:
Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.

Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.

If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

Darwin Kastle is the designer of the popular Star Realms Deckbuilding Game, and with the digital release of Cthulhu Realms, he once again provides tons of playability for free, and a one-time upgrade to be able play with your friends and more on any device.

Free Version

Drive people insane everywhere - play across devices.
Crazyily addictive deckbuilding game.
Tutorial teaches you how to make people crazy in minutes.
Awesome, comical art.
Play VS the AI.
8 silly campaign missions!

Full Game Additional Features

Play the AI on 2 different difficulty settings.
8 more fun campaign missions.
Battle your friends face to face with Pass and Play.
Play against many more opponents online.
Challenge a friend to online Player v Player combat

Cthulhu Realms is also available at your local game store as a physical card game from Tasty Minstrel Games.

Techzamazing's comments:



06-13-2016, 01:00 PM
#2
Ok really interested in this, anyone played it?

06-13-2016, 01:18 PM
#3
Joined: Dec 2008
Posts: 380
I've been playing this for a bit on the iPad now, and I also own the physical game.

As far as the game itself goes, it plays similarly to Star Realms, if you are familiar with that. It is a faster paced and less strategic Ascension. (just my opinion)

As far as the port goes, it is also similar to the iOS version of Star Realms. That means there is a campaign, pass and play, online matches, and skirmishes against the AI. The AI seems identical to SR, which means you might have to play a campaign mission 20 times in a row before you finally squeak a win through, or you might slaughter the AI on your first try. I will say that the campaign achievements are just as hard if not harder to achieve than SR, so campaign is not a good way to learn the game (unlike some other games), but is instead an extreme challenge.

I've never been happy with the size of the cards in any of the SR versions, and they have not been improved here. Cthulhu Realms uses icons much more frequently on the cards than text, and the cards themselves are often much brighter which helps their readability. I had less problems playing this than I did with SR on the same device. However, I often can not read the names of the cards, and the artwork (which is generally very good and often amusing) doesn't have enough differences between cards that I can tell them apart immediately. This made the game a bit generic feeling since I never really learned the cards that well, and just went by colors and icons for building my plays.

Overall, I like it more than Star Realms, and it is certainly worth a download as it is free (you can buy the full game if you enjoy it and they give you plenty to play for free)! I don't think my mainstays of Ascension, Duelyst, Pathfinder ACG, or ES:Legends will be repaced by it, at least not yet.
06-13-2016, 02:20 PM
#4
Joined: Jun 2009
Posts: 10,917
How differently does this play from the original Star Realms?

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
06-14-2016, 12:25 AM
#5
Joined: Jan 2009
Posts: 1,851
Tried to play Star Realms once and it all seemed confusing and I didn't care much for the art style, so I just didn't bother with it. Liking this so far, though. Half-decent tutorial. Campaign mode with some funny writing (mm...mustard).

There are some interface quirks (e.g. Why can't I enlarge cards when I have to pick one to discard) and I wish you could turn off the camera motion when moving in to view cards (really, guys, it's terrible), but very cool aside from that.
06-14-2016, 01:06 AM
#6
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,711
Quote:
Originally Posted by drelbs View Post
How differently does this play from the original Star Realms?
Having now played a handful of games, the initially subtle differences between CR and SR really add up to fairly unique experiences.
-CR has only 3 factions (while there are many exceptions, I've picked up on Green is your main source for card scrapping effects, Purple has lots of healing effects, and Yellow is all about drawing/discarding).
-While faction synergy is still big (here's an extra effect if you've already played another card of the same faction), other cards will get their extra effects only by other special conditions being met (like if you discard this turn or scrap a card this turn). So the combos possible in this game are often inter-factional as to trigger something on a Purple card, 1 of the Green cards migt be your best bet.
-An interesting change is that while the game mechanics are mostly identical to SR, the cards themselves have no text. Every mechanic in the game (draw a card, scrap a card, do 2 damage, etc.) is represented by icons on the cards. While a bit overwhelming at first, clicking on a card will give you a text translation of its effects and dependencies. After a few games the icons will become almost second nature to you.
-Scrapping (now called abjuring) has both gotten more freedom and limits. If you ever find a card that lets you abjure a card, you'll always be free to choose to abjure a card from your hand, your discard pile, or the buyline. But this freedom also introduces a new big limit, you can't abjure cards over 6 cost (one of my favorite tactics in SR, just scrap that 8 cost card of a faction I know my opponent collects so he can't have it). Final odd bit, when you scrap a card it goes into a sort of limbo/void until the end of your turn. The point of this being there is at least one card that will let you recover a scrapped card you scrapped that turn. So with that scrap recovery card you could scrap a card for some extra effect and then yank it back or scrap a card from the buyline and then recover it back for free that same turn.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
06-14-2016, 01:40 AM
#7
Joined: May 2011
Posts: 1,578
Awesome! Saw a trailer for this not long ago so have been anticipating.
Always great to see another deck builder on IOS. Can never have too many!!
06-14-2016, 06:53 AM
#8
Joined: Dec 2010
Posts: 1,006
What's the installed size? I really want to try this but running really low on space.
06-14-2016, 09:08 AM
#9
Joined: Dec 2008
Posts: 380
Quote:
Originally Posted by ironsam80 View Post
What's the installed size? I really want to try this but running really low on space.
260 MB installed.
06-14-2016, 10:36 AM
#10
Joined: Jun 2009
Posts: 10,917
Thanks for the detailed analysis, Tim.

I'll have to download and play a few hands when I get a chance...

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!