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Tiny Bombers - Endless procedural bomberman mechanics

06-14-2016, 09:41 AM
#1
Joined: Feb 2016
Posts: 17
Tiny Bombers - Endless procedural bomberman mechanics

Hi Everyone,




Our new game Tiny Bombers (work in progress title) is an upcoming iOS game. It is a game that has basic bomberman gameplay mechanics, but with endless and procedurally generated map.

Request TestFlight invitation
press the text above

At this point we have 10 characters to unlock but we are hoping to release with 15+ characters. We are working on new UI and better scene transitions. We have 4 environments currently. Environments change as you progress forward in the game. We are also working on music and sound effects as we speak.

Game has single handled touch controls. Controls work this way:
- Swipe to move
- Touch down to stop (and go to nearest tile)
- Double tap to place a bomb

With this control mechanics, double tap stops and places a bomb since touch down always causes player to stop. We also support doing multiple swipe moves without lifting the finger off. We are also planning to add 3d touch support so that iPhone 6s users will be able to place bombs without having to double tap.

We would love to have some feedback ! Any kind of feedback is more than welcome. We are especially looking forward to feedback about the name of the game. We had couple of other alternative ideas:
- Pico Bombers
- Boom Room

Each character in the game has unique animation that we recorded using full body motion capture.

Here are some screenshots:
http://imgur.com/a/NyRLu

Last edited by DenizPiri; 06-15-2016 at 05:23 PM.
06-14-2016, 03:05 PM
#2
Joined: Feb 2016
Posts: 17


We can send TestFlight builds to people are interested in testing the game. It would be great for us to collect feedback. If you can send us an email at denizpiri@ahoygames.com or put your email here, we will add you as a tester.

06-14-2016, 06:21 PM
#3
Joined: Dec 2013
Posts: 708
Game looks awesome!

Email sent!

Last edited by baldeagle86; 06-14-2016 at 06:44 PM.
06-15-2016, 01:17 AM
#4
Joined: Nov 2012
Posts: 432
Hey ! Congrats, that's a very nice game ! i love the fact it's an endless labyrinth ! Just one question : is the number of bombs unlimited ? if it's the case, it looks very easy to move and catch all the coins ! Keep me posted about the process ! Best of Luck for the launch !
06-15-2016, 07:34 AM
#5
Joined: Feb 2016
Posts: 17
Quote:
Originally Posted by kripa1415` View Post
Hey ! Congrats, that's a very nice game ! i love the fact it's an endless labyrinth ! Just one question : is the number of bombs unlimited ? if it's the case, it looks very easy to move and catch all the coins ! Keep me posted about the process ! Best of Luck for the launch !
Thanks a lot for the feedback !
At this point you can place up to 4 bombs simultaneously. But to reach 4 simultaneous bombs, you need to collect the '+1 bomb' pickups. After you reach 4 bombs, there are no more new '+1 bomb' pickups to collect.

We are hoping to launch in 2+ months. So, we will have good amount of time to polish everything!
06-15-2016, 09:09 AM
#6
Joined: Jun 2011
Location: Malaysia
Posts: 575
Just drop you email on beta test

GameCenter: williamsyee Twitter: @willzhw
Beta Tester profile: willzhw
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06-15-2016, 05:24 PM
#7
Joined: Feb 2016
Posts: 17
You can request test flight invitation with the link down below!

Request TestFlight invitation
press the text above

Now we are working on adding GIF recording/publishing support. Just like in Steppy Pants. So far so good ! Here is a result:


We also added some custom defined areas that will be placed in between procedurally generated areas randomly. This will allow us to place some maze like areas, and present different challanges.

Last edited by DenizPiri; 06-15-2016 at 05:29 PM.
06-15-2016, 06:29 PM
#8
Joined: Dec 2013
Posts: 708
Quote:
Originally Posted by DenizPiri View Post
You can request test flight invitation with the link down below!

Request TestFlight invitation
press the text above

Now we are working on adding GIF recording/publishing support. Just like in Steppy Pants. So far so good ! Here is a result:


We also added some custom defined areas that will be placed in between procedurally generated areas randomly. This will allow us to place some maze like areas, and present different challanges.
Those are 2 awesome additions!
06-16-2016, 05:14 PM
#9
Joined: Feb 2016
Posts: 17
TestFlight invites are out !

Please keep in mind that it is very much a work in progress title. But, it will get better very quickly, I promise!
06-16-2016, 06:27 PM
#10
Joined: Dec 2013
Posts: 708
Initial impressions after about 5 runs; very good! Graphics are solid, no stutters. Controls are very good too, I really like how tight they are.

You have the ability to cancel out of movement by tapping during walking, especially if you're like me and think CRAP stop!!
Saved myself many times where if I wasn't able to do that I would have died pretty early.


I also like how the game predicts where you want to go. Let's call it "auto turning around a corner" I feel like most games would have you just turn left and walk into the block you're in between, stopping you. Instead we simply breeze forward and to the left. (Hope that makes sense) Only had it happen 1/10 where I didn't go left at the point I wanted to, but that's extremely forgivable.

I haven't played with sound yet, but later I'll give it a real long play session, and also try to get a high score worthy of posting about. Also the arrow/laser pointing your path is great, the only thing I noticed lacking was the onscreen representation of how many bombs you can place and how strong your flame is etc.

Really great initial beta build, you guys should be damn proud