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App description: Thump Tap Clap Tap Thump Tap Clap Tap!

This rhythm will stick with you for a while as you Hop To The Beat!

Tap on the color of the next platform before landing on it
Use the beat to help you time your taps!

Uh oh~ up tempo~ Gotta Tap Fast! How far can you get?

unexpect3rd's comments:

Hop The Beat

unexpect3rd
Genres: Games Arcade Action Entertainment
GAME CENTER ENABLED
Free


Quote:
Thump Tap Clap Tap Thump Tap Clap Tap!

This rhythm will stick with you for a while as you Hop To The Beat!

Tap on the color of the next platform before landing on it
Use the beat to help you time your taps!

Uh oh~ up tempo~ Gotta Tap Fast! How far can you get?












Supported Devices:
  • iPad2Wifi
  • iPad23G
  • iPhone4S
  • iPadThirdGen
  • iPadThirdGen4G
  • iPhone5
  • iPodTouchFifthGen
  • iPadFourthGen
  • iPadFourthGen4G
  • iPadMini
  • iPadMini4G
  • iPhone5c
  • iPhone5s
  • iPhone6
  • iPhone6Plus
  • iPodTouchSixthGen

Minimum iOS Version: iOS 8.2

Download Size: 14MB

06-22-2016, 07:46 AM
#2
Joined: Aug 2015
Posts: 242
A different sort of rhythm game, where the underlying groove actually helps with the tap timing - once you get into the swing of it! Becomes challenging very quickly though as the tempo speeds up. Best score 69.

06-22-2016, 08:46 AM
#3
Joined: Dec 2011
Location: Singapore
Posts: 321
Quote:
Originally Posted by Stronsay View Post
A different sort of rhythm game, where the underlying groove actually helps with the tap timing - once you get into the swing of it! Becomes challenging very quickly though as the tempo speeds up. Best score 69.
oh wow, thanks for the quick pick up! <3
06-22-2016, 01:54 PM
#4
Joined: Oct 2014
Posts: 622
It really is a good game! Graphics are sharp, gameplay is fun but challenging and short for mobile. Can be played with one finger for sure, but I have to say, especially on IPad i prefer two. I really like it and might pay for IAP. IAPs are only for removing ads and a coin trippler (!). I hear a lot of people liking those so go get em'

The coins are only for aesthetics as far as I know (?) so no biggy.

Ads are bit intrusive as you get them after you've died twice (I am dying around score 50) and it feels a liitle bit much (after 5 deaths would be enough I think).

Also I would really like 2 things:

1. I would like the ability to turn my IPad 180 degree and rotate the game so my loading cable does not get bent during charging.

2. I would like different color pallet patterns/arrangements because those 4 in a box things are not for me.

3. Lastly I would love a better screen usage of the Ipad with no black bars on the sides. I really do not like those.

Overall I definitely recommend it. Controls are sharp, Gameplay is fun and I am already second on the world, go get me! (you sure will )

Edit:

Detailed IAP Info, as many of you like this:

1. Remove Ads + Reward Videos ( they are in for free, watch a video after you've died to get 30 coins). 2 Euro
2. 3x Stars + Future Content Unlocks. 2 Euro (Yup no typo!, I guess early supporter kind of deal? but no mentions on what content is to come yet!).
3. Remove Ads + 3x Stars + Future Content Unlocks + Reward Videos (see above). 3 Euro (% sign so some kind of discount is in).

Relatively poorly explained on what's to come etc. but seems ok. The thing that I would like to know is, if there is everything in the 3 € IAP that will ever come to the game etc. basically an all in one deal? The IAPs should be better explained in the shop also.

Ingame character "skins" (play as a star, a bear etc.) do cost 20+ stars, i can't seem to access the later ones, before i've unlocked the first ones so yeah idk what is up there.

Last edited by forsakenxe; 06-22-2016 at 02:08 PM.
06-22-2016, 10:36 PM
#5
Joined: Feb 2011
Posts: 454
Wow, way to rip off the color scheme of twofold inc. I'm pretty sure those are the exact same RGB values...
06-22-2016, 10:41 PM
#6
Quote:
Originally Posted by cplr View Post
Wow, way to rip off the color scheme of twofold inc. I'm pretty sure those are the exact same RGB values...
That was my thought the second I saw it. No way that's an accident.
06-23-2016, 01:01 AM
#7
Joined: Aug 2015
Posts: 242
I think the previous two posters must be mistaken. I could be wrong but I'm fairly certain that, irrespective of RGB values, the colours white, yellow, blue and red have never been used in any previous game.
06-23-2016, 01:26 AM
#8
Joined: Dec 2011
Location: Singapore
Posts: 321
Quote:
Originally Posted by forsakenxe View Post
Ads are bit intrusive as you get them after you've died twice (I am dying around score 50) and it feels a liitle bit much (after 5 deaths would be enough I think).

1. I would like the ability to turn my IPad 180 degree and rotate the game so my loading cable does not get bent during charging.

2. I would like different color pallet patterns/arrangements because those 4 in a box things are not for me.

3. Lastly I would love a better screen usage of the Ipad with no black bars on the sides. I really do not like those.
hey ya forsakenxe! thanks for trying out the game! Interstitial at after 3 game overs, i personally think it's pretty fair, given it is not hard to get to scores of >50 which means each game can last quite a fair bit of time.

1. This has always been a major technical issue for me. I'm handling all the stuffs on my own, so giving rotation support and responsive UI layout could mean a lot more development effort than its worth. And that extra length would meant the game will have a different difficulty and can lead to balance issues.

2. hmmm, I had considered different color themes, but my color scheming is horrible so needs more time. "Pallet patterns/arrangement"? I will need a bit more clarity on that, different patterns instead of colors?

3. Same issue as i mentioned in the second half of point 1. But for this case, I'll see what I can do about it, no guarantees.

Quote:
Originally Posted by cplr View Post
Wow, way to rip off the color scheme of twofold inc. I'm pretty sure those are the exact same RGB values...
Quote:
Originally Posted by AppUnwrapper View Post
That was my thought the second I saw it. No way that's an accident.
Quote:
Originally Posted by Stronsay View Post
I think the previous two posters must be mistaken. I could be wrong but I'm fairly certain that, irrespective of RGB values, the colours white, yellow, blue and red have never been used in any previous game.
I admit, I lifted the color scheme off two folds. I am sorry if that offends anyone. I'm a programmer, but I do what I can or need to to make my games look better than what I would have produced with my own level of artistic skills. I have expected this to be noticed, especially when I decided to post this game in TA forum.
06-23-2016, 09:42 AM
#9
Joined: Oct 2014
Posts: 622
Hey there dev,

sorry for not explaining what I meant in detail:

I mean the pattern of the colors you press (white, blue, red, yellow). Maybe you could make a line of those instead of a square or other "patterns" with them, so we can customize where we have to click in order to activate them. I would like to see that
06-23-2016, 11:50 AM
#10
Joined: Dec 2011
Location: Singapore
Posts: 321
Quote:
Originally Posted by forsakenxe View Post
I mean the pattern of the colors you press (white, blue, red, yellow). Maybe you could make a line of those instead of a square or other "patterns" with them, so we can customize where we have to click in order to activate them. I would like to see that
Oh, that could be an interesting option. But I may have to sacrifice button size to make space for more "possible placement spots". I'll keep it in view for a later update, if worthwhile. Thanks for the suggestion.