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  • Publisher: Iyoda
  • Genre: Strategy
  • Device: Universal
  • Size: 72.0 MB
  • Version: 1.2.0
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: ** Winner of AppLovin Apple TV App Challenge **

Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements in which players swipe the screen to collect swords, dragons, lives, and gold.

How to Play

Swipe the screen to move all tiles in the arena in the same direction. Combine tiles of the same color to score points. After each swipe, the total value of the combined tiles is added to a cumulative total for swords, dragons, lives, and gold displayed at the top of the screen and a battle begins. In the battle, swords reduce the dragons score and dragons reduce the lives score. The swords score decreases by the value used to attack the dragons. As dragons are slayed, the experience bar rises, and when it reaches the top the player improves his/her level. The game ends when no lives remain or the arena is full and no more tiles can be moved.

Features

1. Combo:
When three or more of the same tile are combined, the tiles disappear.
Combine 3 tiles: 2 x points
Combine 4 tiles: 4 x points
Combine 5 tiles: 8 x points (only 5x5 mode)

2. Items:
The gold collected during play can be exchanged for items.
However, each item can only be used once.
E.g.
Remove all dragon tiles from the arena
Multiply the number of lives by two

3. 2 Single Player Mode ( 4x4, 5x5 ):

4. Two Player Mode:
When a player swipes the screen, all of his/her tiles and all of his/her opponents tiles move in the direction swiped. Players can disturb their opponents play by moving the opponents tiles in the same direction as their own. When three or more sword tiles are combined, one dragon tile is sent over to the opponents arena: this tactic can be used to alter the layout of the opponents arena and disturb his/her play.

5. vs.AI Mode:
A player compete with AI(Computer).
If it's hard to recognize AI's tiles, you can rotate all AI's tiles in the pause menu.

6. Game Center.
Game Center leaderboards and achievements are supported.

7. Twitter.
A player tweets his/her score after the game ends.

The game also provides a kind of math training since quick calculation skills are needed in order to obtain a high score.

Music by Amacha

Takashi Iyoda's comments:


June 29, 2016, Japanese developer Iyoda has released Dungeon Tiles for iOS and tvOS.
Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements.

Dungeon Tiles is $25,000 Grand Prize winner of AppLovin's Apple TV App Challenge.

What made Dungeon Tiles stand out from the crowd and take the top prize?
Basil Shikin, VP of Engineering at AppLovin and one of the judges of the contest, said three things came to his mind:

1.The graphics were great. I thought the way the app was designed really lends itself to a TV screen.
2.The gameplay is deceptively simple. You can start with a pretty simple game and it gets really challenging really fast.
3.Player vs. player mode is awesome. I love games where you have a choice to either improve your position, worsen position of your enemy or maybe improve enemys position.
It gives a lot of room for strategy.

AppLovin's Blog
https://blog.applovin.com/the-tvos-c...e-in-gameplay/
https://blog.applovin.com/applovins-...tion-in-japan/

Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements in which players swipe the screen to collect swords, dragons, lives, and gold.

How to Play

Swipe the screen to move all tiles in the arena in the same direction.
Combine tiles of the same color to score points. After each swipe, the total value of the combined tiles is added to a cumulative total for swords, dragons, lives, and gold displayed at the top of the screen and a battle begins. In the battle, swords reduce the dragons score and dragons reduce the lives score. The swords score decreases by the value used to attack the dragons. As dragons are slayed, the experience bar rises, and when it reaches the top the player improves his/her level. The game ends when no lives remain or the arena is full and no more tiles can be moved.

Features

1. Combo:
 When three or more of the same tile are combined, the tiles disappear.
Combine 3 tiles: 2 x points
Combine 4 tiles: 4 x points

2. Items:
 The gold collected during play can be exchanged for items.
 However, each item can only be used once.
E.g.
Remove all dragon tiles from the arena
Multiply the number of lives by two
 
3. Two Player Mode:
When a player swipes the screen, all of his/her tiles and all of his/her opponents tiles move in the direction swiped. Players can disturb their opponents play by moving the opponents tiles in the same direction as their own. When three or more sword tiles are combined, one dragon tile is sent over to the opponents arena: this tactic can be used to alter the layout of the opponents arena and disturb his/her play.
Dungeon Tiles for tvOS supports MFi-based controller.
When players play two players mode, they can use Siri Remote Controller and MFi-based controller. You can play it with a Siri Remote Controller.

The game also provides a kind of math training since quick calculation skills are needed in order to obtain a high score.

Dungeon Tiles is free to play. Dungeon Tiles is available worldwide from Apple's App Store for Apple TV and iOS devices.

Press web site
http://www.i-yoda.com/press/dungeontiles.html
06-29-2016, 12:12 PM
#2
Joined: Jul 2013
Location: Arizona, USA
Posts: 794
Ive been waiting for this one and I'm not disappointed. It's a different take on the Threes/2048 formula, which I enjoy, in that you are actually kind of battling dragons and trying to stay alive. There is an IAP 2.99 to remove ads but so far I haven't seen any ads. It's very easy to learn and the game is overall well polished. You can use coins to destroy the dragons but the challenge is to keep them at bay as long as possible without coins. Nice job!

Edited: OK I saw an ad banner after I finished (translate: Lost) a game.

Last edited by PBSNellie; 06-29-2016 at 12:15 PM.

06-29-2016, 01:42 PM
#3
Joined: May 2011
Location: Riverside, CA
Posts: 823
I am unsure of the purpose/function of the accumulated sword and dragon values at the top and this doesn't appear to explained. Any thoughts?
06-29-2016, 03:09 PM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
Quote:
Originally Posted by retr0spective View Post
I am unsure of the purpose/function of the accumulated sword and dragon values at the top and this doesn't appear to explained. Any thoughts?
They cover this about mid way through the How to Play description below.

How to Play

Swipe the screen to move all tiles in the arena in the same direction.
Combine tiles of the same color to score points. After each swipe, the total value of the combined tiles is added to a cumulative total for swords, dragons, lives, and gold displayed at the top of the screen and a battle begins. In the battle, swords reduce the dragons score and dragons reduce the lives score. The swords score decreases by the value used to attack the dragons. As dragons are slayed, the experience bar rises, and when it reaches the top the player improves his/her level. The game ends when no lives remain or the arena is full and no more tiles can be moved.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
06-29-2016, 08:56 PM
#5
Joined: Jun 2015
Location: Nagoya, Japan
Posts: 17
Thank you all for playing Dungeon Tiles. I am really glad to see your comments. And I appreciate your follow how to play.

Last edited by Takashi Iyoda; 06-29-2016 at 09:27 PM.
06-29-2016, 09:06 PM
#6
Really want to like this one as I LOVE Stencilsmith... I kind of have a little bit of a clue what's going on.. Barely missing a million points and went to level 13.

But I have no idea how this game won any awards to be honest. The tutorial seems to miss a lot of what's going on. Why do swords add up but not kill the dragons? They only seem to do damage if they are matched against each other on the same swipe? Also do we want to match dragon tiles or no? When I ran almost a million I avoided matching dragon tiles as much as possible, and ran lives up. Also if tiles go away when matched 3 or more... You don't want to match 3 or more lives and swords and keep running the numbers up? No? And only match 3 or more dragons to make them go away, correct?

I feel like I'm missing a ton from the three frame tutorial. Design award or not there's a lot I'm not understanding It does looks great though, I'm going to stick with and see if it starts to click

Last edited by bacon-N-eggs; 06-29-2016 at 09:10 PM.
06-29-2016, 09:08 PM
#7
Joined: Jun 2015
Location: Nagoya, Japan
Posts: 17
Quote:
Originally Posted by retr0spective View Post
I am unsure of the purpose/function of the accumulated sword and dragon values at the top and this doesn't appear to explained. Any thoughts?
I am sorry for a lack of explanation. Tutorials should be concise. So I removed some descriptions from tutorials. Thank you for your advice. I will try to consider changing tutorials.
06-29-2016, 09:26 PM
#8
Joined: May 2011
Location: Riverside, CA
Posts: 823
Thank you Lord Gek and Iyoda Takashi, I understand the process now - but I am certainly not very good at it yet. It is however, a very solid game, aesthetically pleasing, clean minimalist design, and thoroughly enjoyable. It is well-deserving of the recent Apple award. I am surprised it has not generated more discussion yet as I have been waiting to play it for weeks!
06-29-2016, 09:29 PM
#9
Joined: Jul 2015
Posts: 1,026
Really enjoying this, probably the best variation of this I have yet to play thanks developers!
06-29-2016, 09:34 PM
#10
Joined: Jun 2015
Location: Nagoya, Japan
Posts: 17
Quote:
Originally Posted by bacon-N-eggs View Post
But I have no idea how this game won any awards to be honest.
Thank you for your advice. I'll try to change better tutorials.
First of all, the reason of winning is below.

Basil Shikin, VP of Engineering at AppLovin and one of the judges of the contest, said three things came to his mind:

1.The graphics were great. I thought the way the app was designed really lends itself to a TV screen.
2.The gameplay is deceptively simple. You can start with a pretty simple game and it gets really challenging really fast.
3.Player vs. player mode is awesome. I love games where you have a choice to either improve your position, worsen position of your enemy or maybe improve enemys position.
It gives a lot of room for strategy.