Golem Rage - Tactile beat-them-all looking for feedbacks
Hello TouchArcade !
Ivan here, Game Designer & Project manager, introducing our 2D/3D tactile beat-them-all with a crazy tale universe : Golem Rage
We didn't build the website yet, but you can find our detailed adventures here : https://medium.com/golem-rage-journal
We're a young group of french-belgian indies. We worked together for 18 months on a project which was never released in the end, due to too many bugs and a weak code structure. It was an amibitious 4-player tactical asynchronous RPG for mobile devices, very strategic.
So when we had to decide what was next... We just started another one ! Completely different. We're getting close to the release, which is already awesome for us, and we'd love your feedbacks on what we do.
Golem Rage is a fast beat-them-all mixing time racing, and more or less bashing everything that stands in your way. 'Cause you're a wooden Golem, half stupid, half warmachine, but fully lovable. You don't know why you were created, and now you're just looking for a place feeling like home.
The game consists in short levels, with very different enemies, in various formations, trying to stop you. From the basic disposable soldier to the Berserk, the Time Mage, and many others ! The more time going, the more enemies appear.
The only objective : finish the level and escape !
Teaser & Gameplay gif
Release in September
All questions & feedbacks are welcomed !
Many thanks for your reading,