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Golem Rage - Tactile beat-them-all looking for feedbacks

06-30-2016, 07:37 AM
Joined: Jun 2016
Location: Paris
Posts: 31
Golem Rage - Tactile beat-them-all looking for feedbacks

Hello TouchArcade !

Ivan here, Game Designer & Project manager, introducing our 2D/3D tactile beat-them-all with a crazy tale universe : Golem Rage

We didn't build the website yet, but you can find our detailed adventures here : https://medium.com/golem-rage-journal

Short story

We're a young group of french-belgian indies. We worked together for 18 months on a project which was never released in the end, due to too many bugs and a weak code structure. It was an amibitious 4-player tactical asynchronous RPG for mobile devices, very strategic.
So when we had to decide what was next... We just started another one ! Completely different. We're getting close to the release, which is already awesome for us, and we'd love your feedbacks on what we do.


Golem Rage is a fast beat-them-all mixing time racing, and more or less bashing everything that stands in your way. 'Cause you're a wooden Golem, half stupid, half warmachine, but fully lovable. You don't know why you were created, and now you're just looking for a place feeling like home.
The game consists in short levels, with very different enemies, in various formations, trying to stop you. From the basic disposable soldier to the Berserk, the Time Mage, and many others ! The more time going, the more enemies appear.
The only objective : finish the level and escape !

Teaser & Gameplay gif

Release in September


All questions & feedbacks are welcomed !

Many thanks for your reading,

06-30-2016, 07:56 AM
Joined: Dec 2008
Location: Termina
Posts: 1,649
Nevermind, the gifs finally worked for me. Looks awesome.

Early morning UK news monkey for TouchArcade (I'm Rob). Follow me on Twitter @robfunnell3 for my eternal love.

Last edited by diffusion8r; 06-30-2016 at 08:01 AM.

06-30-2016, 10:12 AM
Joined: Jun 2016
Location: Paris
Posts: 31
Many thanks !
We hope to show more gameplay very soon : it'll come with more and more IA for the different enemies !
06-30-2016, 06:02 PM
This looks very cool. I love the concept and design of the game .
06-30-2016, 06:18 PM
Joined: Jul 2011
Location: Taiwan & Japan
Posts: 2,422
Looks very good, I'll definitely keep an eye on it!
07-01-2016, 04:02 AM
Joined: Apr 2012
Posts: 3,644
Wow, I must keep my eyes on it...

Pine Entertainment
07-01-2016, 04:58 AM
Joined: Jun 2016
Location: Paris
Posts: 31
So glad you like it ! It's a huge boost for the team.
Now I just want everything to go faster in order to show more
07-06-2016, 06:20 AM
Joined: Jun 2016
Location: Paris
Posts: 31
Hey guys !

Both enemies working on their trashtalk, and an example of what we're working on for the scenario of the game : dynamic comic strips telling the story of our favorite (and stupid) Golem

07-20-2016, 02:36 AM
Joined: Jun 2016
Location: Paris
Posts: 31
Hello guys !

We are moving on with our comic strip cinematics :

At each player's tap, a new box will appear, or the camera will move to show the following events in the story

A little shot at FX/Particle system too

Gameplay .gifs should arrive massively soon, starting in August !
08-01-2016, 03:53 AM
Joined: Jun 2016
Location: Paris
Posts: 31
And here goes the first, testing the physics of the game and playin' some bowling (still WIP, no FX but they're coming) :