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App description: Take to the skies in a charming and colorful action game! Defend the world with your handy rocket launcher, but be careful - every time you shoot you go flying the other way! Can you fend off alien invaders while bouncing off the walls?

* Unlock tons of cute characters and rocket launchers
* Simple touch controls that are easy to learn and fun to explore
* Fly in every direction as you avoid and destroy challenging obstacles
* Beat daily missions to earn awesome rewards
* Go higher and higher until you reach space (and beyond!)

Boardumb's comments:

07-06-2016, 10:05 AM
Developer here! Awfully nice of TA to create a forum post for me. I've been here for a bit - released Alien Star Menace last year and Cuddle Bears a few years prior - and this community was great to me.

Anyway, hope you're enjoying the game! I'm around to field any questions or receive any feedback you may have.
07-09-2016, 07:10 PM
Just wanted to give a heads up to the Android folk that lurk around here (even though it's primarily an iOS forum) : Rocket Rascal came out for Android yesterday. It's here on the Google Play store.
07-15-2016, 04:30 PM
The 1.1 update went live today. Here are some patch notes:

  1. Added character / launcher shuffle for those people that just cant decide who to play. This will pick a random character or launcher that you own at the start of every game.
  2. Rarity indicators. These show up in the character / launcher select screen.
  3. A new scary obstacle type.
  4. A bunch of new enemy configurations and behaviors to keep the game fresh. Chaser aliens coming from below? We got that.
  5. Youll be significantly more likely to unlock new characters / launchers instead of duplicates.
  6. Updated visual effects. Got some subtle tweaks in that make a big difference.
  7. Theres now an indicator that shows you your highest distance traveled (starting with the update - previous high distances werent tracked).
  8. Fixed a bunch of bugs. Some that were annoyances (some achievements unlocking multiple times between runs) and some that were critical (enemies would stop spawning in rare instances).

Would be very interested in anyone's thoughts for a 1.2 update.